
Download and install blender 4.0.1 from blender.org, choose installer or portable zip, accept the license, set installation location on the C drive, and explore the default interface after splash screen.
Explore Blender's default interface, including the menu bar, 3D viewport, toolbar, outliner, properties editor, and animation timeline, with quick toggles for the toolbar and sidebar.
Learn to customize the Blender interface by arranging editors, resizing areas, and using workspaces. Save the layout as a startup file or reset to factory settings.
Navigate Blender by orbiting with the middle mouse, zooming with the scroll (smooth zoom via Ctrl), and pan with Shift; frame all or frame selected to reorient your view.
Start with primitives to create objects in Blender, then add new objects from the mesh menu or shift a, and adjust radius, rings, segments, and location with the operator panel.
Learn to select objects in blender with left click and shift for multi-select. Use box, circle, or lasso tools, and use A to select all, Alt A to deselect.
Move, rotate, and scale objects in Blender using tools, the sidebar, or keyboard shortcuts. Understand the x, y, z axes and origin; use G, R, S for precise control.
Create a basic table by scaling a cube along z and x axes, duplicating with shift d, and using top view to align legs along y and x.
Learn to switch between object mode and edit mode in blender, use vertex/edge/face selections, create shapes with loop cuts, extrude, and apply modifiers for a spoon-like form.
Explore advanced selection tools in Blender's edit mode, including edge and face loops, edge rings, closest path, and shrink-grow operations, to edit complex 3D objects efficiently.
Learn how transform orientation lets you move objects using world, local, and normal coordinates in Blender, enabling diagonal and precise edits with keyboard shortcuts like g and y.
Explore blender pivot points and origins, comparing median point, bounding box center, 3D cursor, individual origins, and active elements to control rotation and scaling around the correct pivot.
Learn Blender 4.x snapping: vertex, edge, face, and center modes with increments, absolute grid, and align rotation to target, plus new 4.0 features like snapping base and alt-MMB orbit.
Master proportional editing in blender to sculpt organic shapes by toggling with O, adjusting falloff circle, choosing smooth or sharp, and enabling connected only for objects that are not connected.
Master how the 3d cursor determines where new objects are added, and use shift-right-click, shift-s pie menu, and cursor-to-grid or world origin to arrange, align, and rotate around the cursor.
Blender's outliner enables selecting and renaming objects, duplicating, and organizing with collections and move-to-collection; control visibility, isolation mode, and render visibility for clean workflows.
Learn how link duplicates in Blender save resources by sharing mesh data between objects, while keeping separate containers; edits to mesh data affect all instances, enabling easy distribution.
Master viewport shading in blender 4.x by toggling object selection, visibility, overlays, and gizmos, and switch between wireframe, solid, and material preview with matcap and x ray options.
Learn Blender's annotation tools to draw on surfaces, align to view or the 3D cursor, and manage layers and measurements.
Use the add interactive tool to block out a 3d scene by drawing base and top shapes with left click, adjusting snapping, center origin, and proportions with alt and shift.
Learn to join and separate objects in Blender using control J and P, with L for select linked, and merge by distance options like merge at center or at cursor.
Learn blender parenting to make two objects transform together by linking child to parent with control P, choosing keep transformations or clear, and unparent with alt P.
Explore Blender's edit mode extrusion, using E to extrude vertices, edges, and faces. Move into alt E options like extrude along normals, then use F to fill gaps.
Master Blender 4.x's inset tool in edit mode to insert faces and adjust depth with control key. Explore offset, boundary, and individual modes to create doors and extruded faces.
Master the bevel tool in Blender to create rounded edges on vertices, edges, and faces, adjusting distance with the scroll wheel and enabling smooth shading for realistic lighting.
Use loop cuts in edit mode to add extra geometry with Ctrl R, preview the edge loop, and position or cancel. Scroll wheel or numpad sets multiple cuts, then bevel.
Master Blender's knife tool to add detailed cuts on models, activate with K, snap with Shift, confirm with Enter, and explore cut-through (C) and angle constraints (A).
Explore Blender's poly build tool for retopology, building low poly versions from high density meshes by hovering over edges, extruding, snapping, and auto-merging vertex points.
Learn to use the spin and spin duplicates tools in Blender to rotate faces around an axis with the 3D cursor, arc and steps, adjust angle, and optionally duplicate spins.
Explore randomized and smoothing tools in Blender to quickly add detail by subdividing a plane, then using randomize with seed and amount and smoothing to refine edges.
Explore the edge slide tool in Blender to slide and align edges with double g (g, g). Learn vertex slide for moving vertices and working with edge loops.
In blender 4.x, master the shrink and flatten tool to move faces along their normals for thickness, compare with scaling that excludes the z axis, and explore push and pull.
Master the shear tool for 90-degree moldings and precise extrusions along local axes, and use the two sphere tool to adjust topology for eyes, nose, and mouth.
Learn to use the Represion and knife tools to cut and separate geometry at the cursor, creating an open box, then apply a solidify modifier to add thickness.
Apply non-destructive Blender modifiers such as bevel, array, boolean, mirror, subdivision, and solidify to speed modeling, adjust shapes, and keep edits flexible.
Explore blender render settings, choosing eevee or cycles, enabling gpu acceleration, adjusting samples, setting output resolution, and building a scene with cameras and diverse lights for photorealistic rendering.
Learn to create and apply materials in Blender, manage multiple material slots, copy or link materials across objects, and explore the shader editor and world hdri lighting.
Create a blender wallpaper by extruding shapes, stacking cylindrical disks, and applying a solidify modifier, then set up lights, a camera, and render settings.
Model a stylized isometric room in Blender from scratch, using solidify, bevel, and subdivision modifiers, along with a window, door, and tiled floor to form the base shape.
Model a computer desk in a stylized room using Blender 4.x features like extrude, bevel, loop cuts, and modifiers such as array and mirror.
Learn efficient blender modeling by using quick favorites for modifiers, set origins, and build a wall clock scene with leaves, pots, and a particle system.
Create a computer desk scene by modeling a monitor with stand, keyboard, mouse, and gaming console in Blender, using extrude, inset, bevels, loop cuts, modifiers, and parenting.
Model two chairs in Blender 4.x, exploring gaming and office chair styles using mirror, solidify, subdiv, and array modifiers, plus iterative copies and proportional editing for refinement.
Model a desk scene in Blender 4.x by building a tablet, game controller, and plants, using extrusion, bevel modifiers, and an array modifier, with precise positioning and x-ray mode.
Organize a Blender scene by creating and naming collections, renaming with F2, parenting for hierarchy, moving into room, furniture, and books collections, and using unselectable filters to hide them.
Learn to enhance a Blender scene by configuring Cycles render engine and lights, then create, apply, and manage multiple materials and textures across objects with precise selection and assignment.
Learn to set up a camera, adjust 1080x1080 resolution, and render test images in Blender, then create a moving camera animation with follow path and track constraints.
Hi! Welcome to Blender Beginners course.
Whether you're diving into the exciting world of 3D graphics for the first time, switching to Blender 3D from another software. the Blender Beginners Course is designed to guide you through the foundational steps of mastering Blender 4.x
We'll cover all of the essential features that you'll need to know in order to build your very own Blender projects. No excessive cutting or distracting music in the background. You can follow along in real-time.
We'll start by downloading and installing Blender. After that, we'll explore the Blender interface, taking the time to learn what it consists of and how to customize it. After that, we'll learn how to navigate in 3D space. Then we'll learn the basics, such as creating objects, moving, rotating, and scaling. Next we'll dive deep into blender topics like advanced selections, transform orientation, pivot points, snapping, 3d cursor, modifiers and many other features. Then we'll jump into modeling tools and learn all the modeling tools available to us, tools like extrude, inset, bevel, and more. After that, we'll cover rendering tools, including lights, cameras, and materials. And that’s not all.
Final project
As a final project for the course, we'll create a beautiful isometric room in blender to apply the tools we've learned throughout the course. In the end, you'll have made your very own isometric room from scratch in blender.