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Blender 4.x Beginners Course
Rating: 4.6 out of 5(48 ratings)
346 students

Blender 4.x Beginners Course

Bring Your Projects to Life: 3D Made Fun and Easy with Bite Sized Videos
Created byiVito .
Last updated 2/2025
English
English [Auto],

What you'll learn

  • You'll be beyond intermediate Level in Blender 3D
  • You'll Be Able to Create Your Own Projects
  • Easily Follow any Tutorials Online without being Confused
  • Modeling, Materials, Lighting and Rendering

Course content

4 sections48 lectures5h 46m total length
  • Downloading and Installing Blender2:04

    Download and install blender 4.0.1 from blender.org, choose installer or portable zip, accept the license, set installation location on the C drive, and explore the default interface after splash screen.

  • Tour of Blender Interface2:42

    Explore Blender's default interface, including the menu bar, 3D viewport, toolbar, outliner, properties editor, and animation timeline, with quick toggles for the toolbar and sidebar.

  • Interface Customization/Startup File5:54

    Learn to customize the Blender interface by arranging editors, resizing areas, and using workspaces. Save the layout as a startup file or reset to factory settings.

  • How to Navigate in Blender 3D Space5:06

    Navigate Blender by orbiting with the middle mouse, zooming with the scroll (smooth zoom via Ctrl), and pan with Shift; frame all or frame selected to reorient your view.

  • How to Create Objects1:44

    Start with primitives to create objects in Blender, then add new objects from the mesh menu or shift a, and adjust radius, rings, segments, and location with the operator panel.

  • Selection Tools4:19

    Learn to select objects in blender with left click and shift for multi-select. Use box, circle, or lasso tools, and use A to select all, Alt A to deselect.

  • Move, Rotate & Scale Tools9:38

    Move, rotate, and scale objects in Blender using tools, the sidebar, or keyboard shortcuts. Understand the x, y, z axes and origin; use G, R, S for precise control.

  • Create a Basic Table2:23

    Create a basic table by scaling a cube along z and x axes, duplicating with shift d, and using top view to align legs along y and x.

  • Object vs Edit Mode5:56

    Learn to switch between object mode and edit mode in blender, use vertex/edge/face selections, create shapes with loop cuts, extrude, and apply modifiers for a spoon-like form.

  • Edit Mode Advanced Selections4:27

    Explore advanced selection tools in Blender's edit mode, including edge and face loops, edge rings, closest path, and shrink-grow operations, to edit complex 3D objects efficiently.

  • Transform Orientation3:45

    Learn how transform orientation lets you move objects using world, local, and normal coordinates in Blender, enabling diagonal and precise edits with keyboard shortcuts like g and y.

  • Transform Pivot Point/Origins4:22

    Explore blender pivot points and origins, comparing median point, bounding box center, 3D cursor, individual origins, and active elements to control rotation and scaling around the correct pivot.

  • Snapping11:20

    Learn Blender 4.x snapping: vertex, edge, face, and center modes with increments, absolute grid, and align rotation to target, plus new 4.0 features like snapping base and alt-MMB orbit.

  • Proportional Editing3:19

    Master proportional editing in blender to sculpt organic shapes by toggling with O, adjusting falloff circle, choosing smooth or sharp, and enabling connected only for objects that are not connected.

  • 3D Cursor4:18

    Master how the 3d cursor determines where new objects are added, and use shift-right-click, shift-s pie menu, and cursor-to-grid or world origin to arrange, align, and rotate around the cursor.

  • Outliner5:32

    Blender's outliner enables selecting and renaming objects, duplicating, and organizing with collections and move-to-collection; control visibility, isolation mode, and render visibility for clean workflows.

  • Duplicate vs Linked Duplicate3:24

    Learn how link duplicates in Blender save resources by sharing mesh data between objects, while keeping separate containers; edits to mesh data affect all instances, enabling easy distribution.

  • Viewport Shading5:33

    Master viewport shading in blender 4.x by toggling object selection, visibility, overlays, and gizmos, and switch between wireframe, solid, and material preview with matcap and x ray options.

  • Annotate and measure tools4:32

    Learn Blender's annotation tools to draw on surfaces, align to view or the 3D cursor, and manage layers and measurements.

  • Add Interactive1:21

    Use the add interactive tool to block out a 3d scene by drawing base and top shapes with left click, adjusting snapping, center origin, and proportions with alt and shift.

  • Join and Separate5:48

    Learn to join and separate objects in Blender using control J and P, with L for select linked, and merge by distance options like merge at center or at cursor.

  • Parenting lol4:53

    Learn blender parenting to make two objects transform together by linking child to parent with control P, choosing keep transformations or clear, and unparent with alt P.

Requirements

  • A computer
  • Curiosity
  • A little patience

Description

Hi! Welcome to Blender Beginners course.


Whether you're diving into the exciting world of 3D graphics for the first time, switching to Blender 3D from another software. the Blender Beginners Course is designed to guide you through the foundational steps of mastering Blender 4.x


We'll cover all of the essential features that you'll need to know in order to build your very own Blender projects. No excessive cutting or distracting music in the background. You can follow along in real-time.


We'll start by downloading and installing Blender. After that, we'll explore the Blender interface, taking the time to learn what it consists of and how to customize it. After that, we'll learn how to navigate in 3D space. Then we'll learn the basics, such as creating objects, moving, rotating, and scaling. Next we'll dive deep into blender topics like advanced selections, transform orientation, pivot points, snapping, 3d cursor, modifiers and many other features. Then we'll jump into modeling tools and learn all the modeling tools available to us, tools like extrude, inset, bevel, and more. After that, we'll cover rendering tools, including lights, cameras, and materials. And that’s not all.


Final project

As a final project for the course, we'll create a beautiful isometric room in blender to apply the tools we've learned throughout the course. In the end, you'll have made your very own isometric room from scratch in blender.

Who this course is for:

  • Anyone interested in Blender 3D