
Create a complete train station scene in blender through a beginner-friendly, 25-part workflow that teaches lighting for a mystic cinematic look alongside modeling, texturing, unwrapping, compositing, and post-processing.
Learn a beginner blender workflow by setting up a project folder, importing a train model later, and building basic shapes with precise dimensions and camera setup in Blender 3.6.
Adjust vertical aspect ratio to 950 by 1200 for instagram, set 27 focal length panoramic camera, and keep camera height near one meter for realistic perspective.
Create a column and ceiling from a cube, position them on the ground, then extrude and refine edges with x-ray and orthographic views for cinematic form.
blender beginner workflow teaches building a tunnel for a train using a cube, scaling, applying scale, beveling edges, and boolean cuts, with local view isolation for precise adjustments.
Create rail geometry in blender using a reference image with real-world measures of 13 cm by 14 cm, apply scale, bevels, and array instancing for cinematic results.
Model a symmetric concrete rail in Blender using reference images from Unsplash, a cube base, mirror and array modifiers, with bevel and extrude for cinematic art.
Design a detailed train stopper in Blender using a reference image, set origins, apply a mirror modifier, and build with edit-mode techniques, extrude, bevel, loop cut, and add screws.
Create wire components in Blender by using cylinders, scaling, duplicating, and arranging them with precise alignment; group them into a wires collection and convert to mesh for rendering.
Recreate atmospheric lighting in Blender by using volumetric mist, adjusting density and anisotropy, and placing sun and area lights to match a bluish mood from a reference image.
Create a concrete material in Blender by applying a concrete texture map to multiple objects, adjust UV scale to real-world size, and refine with roughness and bump for realism.
Learn to create realistic floor tile materials in Blender using Poliigon addon or textures from textures.com, ambientcg.com, qixel Bridge, adjust shader properties, and add geometry with loop cuts and bevels.
Create a tiled tactile ground texture in Blender using ambientcg textures, unwrap UVs, apply Node Wrangler texture maps (base color, displacement, normal, roughness), and generate color variations with array modifiers.
Apply metal texture to multiple objects using cube projection and UV unwrap, mix concrete textures for roughness and bump maps, and reproject after array modifiers.
Model and texture pipes and surrounding mesh in Blender using spin, extrude along normals, and bevels; apply metal and concrete textures and wireframe details to build a cinematic scene.
Learn to populate a cinematic scene by importing a ready asset pack for big structures, greebles, and neon signs, then place, scale, and optimize in the background.
Apply small greebles to a train structure in Blender, using photo scans, cables, pipes, and an air conditioner; preview renders reveal added detail and cohesion.
Learn to reuse a garbage asset pack to demonstrate copying assets, placing them in a scene, and adjusting depth of field with a focus object.
Build a background shop in Blender using emissive materials and a lighting setup to illuminate a storefront scene, then refine with render previews and light adjustments.
Load neon sign assets from the pack, place them in the scene, then rotate and scale to fit a wall for a cinematic neon effect.
Import train assets from the collection, arrange them into a chain, and position the scene objects. Copy a light material and reproject textures using shader and UV editors.
Import asphalt textures as images as planes with the add-on, adjust alpha to reveal cracks, disable shadows, and scale for realistic tiling in Blender's cinematic workflow.
Explore Blender compositing for cinematic art by rendering a test image, using viewer node, adding chromatic aberration, lens distortion, glow and glare, and building anamorphic lens flare with an add-on.
Capture ground scans with a mobile, import to reality capture, clean and reduce the high-density mesh to a low-poly ground with 1K textures, then post-process in After Effects or Photoshop.
Master post-processing techniques across Blender, After Effects, and Photoshop, including color correction, curves, glow, mist passes, masks, and film-style grading to achieve cinematic visuals.
Transform a default cube into a high-detail, realistic terrain using a fast, proven Blender technique. Learn steps before modeling, organize textures and materials, use modifiers and shortcuts to avoid problems.
Learn how to set up a Blender project, import and reference images, and build a base shape with cubes, precise dimensions, loop cuts, extrusions, and bevels for a cinematic model.
Master Blender's cinematic art workflow by detailing bevels, extrusions, and loop cuts with the mirror modifier, x-ray selection, clipping, and smooth shading for clean, symmetric models.
Learn how to build a 4k collage texture from multiple images, create and apply a new material, unwrap, and project it onto a model using cube projection in Blender.
Add and align window geometry in Blender using orthographic views, insert edges, extrude, and project UVs, then bevel and refine to clean up geometry.
Model the front of the train in edit mode with the mirror modifier on the X axis, project textures from view, and refine with bevels and loop cuts.
Learn to create and separate shiny, rough, and glass materials in Blender, adjust roughness and specular, and apply image textures, bump maps, and UV projections for cinematic material details.
Learn to add details to a Blender model using extrusion, scaling on multiple axes, beveling, and loop cuts, then align UVs and apply glass and wireframe materials for cinematic realism.
Create and shape curves and wires in Blender, convert them to mesh, apply bevel and materials, unwrap UVs, and assemble multiple curves into a single object.
Add more details to a train model using bevels, extrudes, and loop cuts; unwrap textures with smart uv project and apply the wireframe modifier and shiny materials.
Master a Blender beginner workflow to model doors, windows, and a trumpet for cinematic art, using loop cuts, bevels, extrudes, knife tool, and uv projection, then assign materials and render.
Enhance geometry by beveling edges, extruding parts, and adding details with loops and cuts, then project text, apply materials, and preview renders for improved cinematic realism.
Create wheels and an engine in Blender by using images as plane add-on, fixing face orientation, and building with knife cuts, extrudes, bevels, and mirrors while assigning textures and materials.
Place greebles on the train using instances to save memory. Edit the shared object data to affect all copies and refine the arrangement with curves and cables.
Apply graffiti textures to a train in Blender using image textures, an alpha mask driven by a color ramp, and a shrink wrap projection on a subdivided mesh.
Finalize the train scene by editing in x-ray mode, slicing parts, and aligning to a reference, then parent and collect objects to reuse across scenes.
In this package that includes two tutorials and more than 100 assets, you will get everything you need to create a realistic cinematic scene in blender.
We will create cinematic art from the introduction in Blender from start to finish.
After the tutorial in which we model the train, the time has come to create the environment in which we will place the train.
If you haven't watched the "train modeling tutorial", in this package I will share that tutorial with you, so you can watch it if you want, but it is not necessary for you to be able to follow the "train station tutorial" because I will share the train model with you.
In fact, you can watch the "train modeling tutorial" after the "train station" tutorial.
We'll talk about lighting and how to achieve the misty, cinematic look in a blender, which is the most important part of this scene.
We'll also talk about modeling, texturing, unwrapping, composition, post-processing and more.
In this scene, all models and assets were created by me, so we will not use any model from the internet, except for a few image textures.
ASSETS YOU GET
In addition to the models you see in the scene, I created a lot more models and divided them into packages, so I will share with you 100+ models in 6 blender files which you can use in future projects.
Although we won't model every object in the scene because it would take a lot of time, we will talk a lot about modeling and create some objects from scratch.
All resources and links are included in the tutorial, and subtitles with shortcuts are also available.
This is the workflow that I have learned in the last 5 years of using Blender.
TRAIN TUTORIAL AS BONUS
Also, since we are using the train from the last tutorial in the scene, I decided to include the tutorial where we create the train in the package as a bonus.
The tutorial is separated into 25 parts with an average duration of 10 minutes to make it easier to follow.