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Blender Beginner Workflow For Cinematic Art, 2 tutorials
Rating: 4.6 out of 5(42 ratings)
615 students

Blender Beginner Workflow For Cinematic Art, 2 tutorials

2 Step-by-step tutorials, suitable even for beginners + 100 assets
Created bySime Bugarija
Last updated 8/2023
English
English

What you'll learn

  • I will introduce you to the free 3d program Blender
  • I will introduce you to modeling, texturing, lighting, rendering, post-processing and more
  • We will create the train and the entire environment from start to finish.
  • I will show you how to create a cinematic scene in the best way

Course content

1 section41 lectures7h 39m total length
  • 00 - Introduction2:40

    Create a complete train station scene in blender through a beginner-friendly, 25-part workflow that teaches lighting for a mystic cinematic look alongside modeling, texturing, unwrapping, compositing, and post-processing.

  • 01 - Basic shapes6:11

    Learn a beginner blender workflow by setting up a project folder, importing a train model later, and building basic shapes with precise dimensions and camera setup in Blender 3.6.

  • 02 - Camera settings6:30

    Adjust vertical aspect ratio to 950 by 1200 for instagram, set 27 focal length panoramic camera, and keep camera height near one meter for realistic perspective.

  • 03 - Continuation with basic shapes5:37

    Create a column and ceiling from a cube, position them on the ground, then extrude and refine edges with x-ray and orthographic views for cinematic form.

  • 04 - Tunnel8:03

    blender beginner workflow teaches building a tunnel for a train using a cube, scaling, applying scale, beveling edges, and boolean cuts, with local view isolation for precise adjustments.

  • 05 - Rails6:58

    Create rail geometry in blender using a reference image with real-world measures of 13 cm by 14 cm, apply scale, bevels, and array instancing for cinematic results.

  • 06 - Rails, concrete part11:36

    Model a symmetric concrete rail in Blender using reference images from Unsplash, a cube base, mirror and array modifiers, with bevel and extrude for cinematic art.

  • 07 - Train stopper18:48

    Design a detailed train stopper in Blender using a reference image, set origins, apply a mirror modifier, and build with edit-mode techniques, extrude, bevel, loop cut, and add screws.

  • 08 - Wires12:06

    Create wire components in Blender by using cylinders, scaling, duplicating, and arranging them with precise alignment; group them into a wires collection and convert to mesh for rendering.

  • 09 - Lighting12:45

    Recreate atmospheric lighting in Blender by using volumetric mist, adjusting density and anisotropy, and placing sun and area lights to match a bluish mood from a reference image.

  • 10 - Concrete material11:48

    Create a concrete material in Blender by applying a concrete texture map to multiple objects, adjust UV scale to real-world size, and refine with roughness and bump for realism.

  • 11 - Floor tiles14:00

    Learn to create realistic floor tile materials in Blender using Poliigon addon or textures from textures.com, ambientcg.com, qixel Bridge, adjust shader properties, and add geometry with loop cuts and bevels.

  • 12 - TacTile6:36

    Create a tiled tactile ground texture in Blender using ambientcg textures, unwrap UVs, apply Node Wrangler texture maps (base color, displacement, normal, roughness), and generate color variations with array modifiers.

  • 13 - Metal texture11:56

    Apply metal texture to multiple objects using cube projection and UV unwrap, mix concrete textures for roughness and bump maps, and reproject after array modifiers.

  • 14 - Pipes and mesh15:27

    Model and texture pipes and surrounding mesh in Blender using spin, extrude along normals, and bevels; apply metal and concrete textures and wireframe details to build a cinematic scene.

  • 15 - Big structures13:28

    Learn to populate a cinematic scene by importing a ready asset pack for big structures, greebles, and neon signs, then place, scale, and optimize in the background.

  • 16 - Small greebles10:05

    Apply small greebles to a train structure in Blender, using photo scans, cables, pipes, and an air conditioner; preview renders reveal added detail and cohesion.

  • 17 - Garbage3:49

    Learn to reuse a garbage asset pack to demonstrate copying assets, placing them in a scene, and adjusting depth of field with a focus object.

  • 18 - Background shop9:17

    Build a background shop in Blender using emissive materials and a lighting setup to illuminate a storefront scene, then refine with render previews and light adjustments.

  • 19 - Neon signs3:08

    Load neon sign assets from the pack, place them in the scene, then rotate and scale to fit a wall for a cinematic neon effect.

  • 20 - Importing a train into the scene4:43

    Import train assets from the collection, arrange them into a chain, and position the scene objects. Copy a light material and reproject textures using shader and UV editors.

  • 21 - Asphalt cracks3:21

    Import asphalt textures as images as planes with the add-on, adjust alpha to reveal cracks, disable shadows, and scale for realistic tiling in Blender's cinematic workflow.

  • 22 - Blender compositing8:20

    Explore Blender compositing for cinematic art by rendering a test image, using viewer node, adding chromatic aberration, lens distortion, glow and glare, and building anamorphic lens flare with an add-on.

  • 23 - Final details in the blender18:51

    Capture ground scans with a mobile, import to reality capture, clean and reduce the high-density mesh to a low-poly ground with 1K textures, then post-process in After Effects or Photoshop.

  • 24 - Post-processing29:09

    Master post-processing techniques across Blender, After Effects, and Photoshop, including color correction, curves, glow, mist passes, masks, and film-style grading to achieve cinematic visuals.

  • Train modeling tutorial INTRODUCTION1:40

    Transform a default cube into a high-detail, realistic terrain using a fast, proven Blender technique. Learn steps before modeling, organize textures and materials, use modifiers and shortcuts to avoid problems.

  • 02 - Import reference and base shape7:23

    Learn how to set up a Blender project, import and reference images, and build a base shape with cubes, precise dimensions, loop cuts, extrusions, and bevels for a cinematic model.

  • 03 - Details and main bevel13:14

    Master Blender's cinematic art workflow by detailing bevels, extrusions, and loop cuts with the mirror modifier, x-ray selection, clipping, and smooth shading for clean, symmetric models.

  • 04 - Projecting image on model8:43

    Learn how to build a 4k collage texture from multiple images, create and apply a new material, unwrap, and project it onto a model using cube projection in Blender.

  • 05 - Creating windows18:36

    Add and align window geometry in Blender using orthographic views, insert edges, extrude, and project UVs, then bevel and refine to clean up geometry.

  • 06 - The front of the train14:34

    Model the front of the train in edit mode with the mirror modifier on the X axis, project textures from view, and refine with bevels and loop cuts.

  • 07 - Materials18:34

    Learn to create and separate shiny, rough, and glass materials in Blender, adjust roughness and specular, and apply image textures, bump maps, and UV projections for cinematic material details.

  • 08 - Adding details9:35

    Learn to add details to a Blender model using extrusion, scaling on multiple axes, beveling, and loop cuts, then align UVs and apply glass and wireframe materials for cinematic realism.

  • 09 - Curves and cables5:41

    Create and shape curves and wires in Blender, convert them to mesh, apply bevel and materials, unwrap UVs, and assemble multiple curves into a single object.

  • 10 - Adding more details19:31

    Add more details to a train model using bevels, extrudes, and loop cuts; unwrap textures with smart uv project and apply the wireframe modifier and shiny materials.

  • 11 - Doors, windows, trumpet14:28

    Master a Blender beginner workflow to model doors, windows, and a trumpet for cinematic art, using loop cuts, bevels, extrudes, knife tool, and uv projection, then assign materials and render.

  • 12 - Creating more details11:59

    Enhance geometry by beveling edges, extruding parts, and adding details with loops and cuts, then project text, apply materials, and preview renders for improved cinematic realism.

  • 13 - Wheels and engine26:33

    Create wheels and an engine in Blender by using images as plane add-on, fixing face orientation, and building with knife cuts, extrudes, bevels, and mirrors while assigning textures and materials.

  • 14 - Placing greebles on the train14:50

    Place greebles on the train using instances to save memory. Edit the shared object data to affect all copies and refine the arrangement with curves and cables.

  • 15 - Graffiti and leaking10:59

    Apply graffiti textures to a train in Blender using image textures, an alpha mask driven by a color ramp, and a shrink wrap projection on a subdivided mesh.

  • 16 - The final part7:47

    Finalize the train scene by editing in x-ray mode, slicing parts, and aligning to a reference, then parent and collect objects to reuse across scenes.

Requirements

  • Free software Blender. No previous experience is necessary.

Description

In this package that includes two tutorials and more than 100 assets, you will get everything you need to create a realistic cinematic scene in blender.

We will create cinematic art from the introduction in Blender from start to finish.

After the tutorial in which we model the train, the time has come to create the environment in which we will place the train.

If you haven't watched the "train modeling tutorial", in this package I will share that tutorial with you, so you can watch it if you want, but it is not necessary for you to be able to follow the "train station tutorial" because I will share the train model with you.

In fact, you can watch the "train modeling tutorial" after the "train station" tutorial.

We'll talk about lighting and how to achieve the misty, cinematic look in a blender, which is the most important part of this scene.

We'll also talk about modeling, texturing, unwrapping, composition, post-processing and more.

In this scene, all models and assets were created by me, so we will not use any model from the internet, except for a few image textures.

ASSETS YOU GET

In addition to the models you see in the scene, I created a lot more models and divided them into packages, so I will share with you 100+ models in 6 blender files which you can use in future projects.

Although we won't model every object in the scene because it would take a lot of time, we will talk a lot about modeling and create some objects from scratch.

All resources and links are included in the tutorial, and subtitles with shortcuts are also available.

This is the workflow that I have learned in the last 5 years of using Blender.

TRAIN TUTORIAL AS BONUS

Also, since we are using the train from the last tutorial in the scene, I decided to include the tutorial where we create the train in the package as a bonus.

The tutorial is separated into 25 parts with an average duration of 10 minutes to make it easier to follow.

Who this course is for:

  • For blender beginners as well as more advanced users.