
Create a complete train station scene in blender through a beginner-friendly, 25-part workflow that teaches lighting for a mystic cinematic look alongside modeling, texturing, unwrapping, compositing, and post-processing.
Design a detailed train stopper in Blender using a reference image, set origins, apply a mirror modifier, and build with edit-mode techniques, extrude, bevel, loop cut, and add screws.
Create a concrete material in Blender by applying a concrete texture map to multiple objects, adjust UV scale to real-world size, and refine with roughness and bump for realism.
Apply metal texture to multiple objects using cube projection and UV unwrap, mix concrete textures for roughness and bump maps, and reproject after array modifiers.
Master Blender's cinematic art workflow by detailing bevels, extrusions, and loop cuts with the mirror modifier, x-ray selection, clipping, and smooth shading for clean, symmetric models.
Create wheels and an engine in Blender by using images as plane add-on, fixing face orientation, and building with knife cuts, extrudes, bevels, and mirrors while assigning textures and materials.
Apply graffiti textures to a train in Blender using image textures, an alpha mask driven by a color ramp, and a shrink wrap projection on a subdivided mesh.
In this package that includes two tutorials and more than 100 assets, you will get everything you need to create a realistic cinematic scene in blender.
We will create cinematic art from the introduction in Blender from start to finish.
After the tutorial in which we model the train, the time has come to create the environment in which we will place the train.
If you haven't watched the "train modeling tutorial", in this package I will share that tutorial with you, so you can watch it if you want, but it is not necessary for you to be able to follow the "train station tutorial" because I will share the train model with you.
In fact, you can watch the "train modeling tutorial" after the "train station" tutorial.
We'll talk about lighting and how to achieve the misty, cinematic look in a blender, which is the most important part of this scene.
We'll also talk about modeling, texturing, unwrapping, composition, post-processing and more.
In this scene, all models and assets were created by me, so we will not use any model from the internet, except for a few image textures.
ASSETS YOU GET
In addition to the models you see in the scene, I created a lot more models and divided them into packages, so I will share with you 100+ models in 6 blender files which you can use in future projects.
Although we won't model every object in the scene because it would take a lot of time, we will talk a lot about modeling and create some objects from scratch.
All resources and links are included in the tutorial, and subtitles with shortcuts are also available.
This is the workflow that I have learned in the last 5 years of using Blender.
TRAIN TUTORIAL AS BONUS
Also, since we are using the train from the last tutorial in the scene, I decided to include the tutorial where we create the train in the package as a bonus.
The tutorial is separated into 25 parts with an average duration of 10 minutes to make it easier to follow.