
Learn to create a high-quality telescope model in Blender 2.9 through a step-by-step, beginner-friendly guide that anyone can follow.
learn blender navigation basics: rotate, pan, and zoom with common controls; use g, r, and s for axis-constrained moves, then switch to edit mode to select vertices, edges, and faces.
Start a blender project, delete the cube, switch to edit mode, add a cylinder, rotate 90 degrees on Y, and extrude to shape the telescope body and eye piece.
Learn to model a finderscope for a telescope in Blender by creating and adjusting cylinders, duplicating parts, extruding to form the mount, and establishing a centered origin for accurate assembly.
Learn to model the eyepiece mount for a telescope in Blender by creating curves, extruding, converting to mesh, and assembling cylindrical components with precise alignment and thickness.
Model the telescope's objective lens in Blender by duplicating components, shaping a curved glass assembly with proportional editing, and refining with smooth shading for a realistic lens.
Learn to build a telescope mount in Blender, organize objects, align to the x-axis, model with cylinders and cubes, and apply a mirror modifier for symmetry.
Learn to build a 3-part tripod in Blender by creating cylinders, extruding faces, duplicating legs, aligning components, and refining proportions for a telescope setup.
Apply subdivision surface modifiers to the telescope, add edge loops to sharpen and shape geometry, adjust with control R, G, X, and finish with shade smooth for a polished model.
Learn camera basics in Blender by switching to the camera view, framing your telescope model, and adjusting angles and render visibility to produce a clean render with F12.
Learn to create and apply materials in Blender, including environment textures, metal and glass finishes, and transparency. Adjust color, roughness, and transmission, and use bump mapping for grain realism.
Set up lighting and rendering in blender by adjusting the world background color and sun lights, then switch to cycles for realistic shading.
Master Blender basics to build a high quality 3-D model on your first day, combining cohesive materials, lighting, and colors, and explore exporting to a game or animation.
We are going to create a 3D telescope in Blender. Everyone can follow this class since it covers the very basics of blender and everything you need to continue your journey through the videos. You don't have to worry if you've never been in touch with Blender or similar software. Nothing that I do will be left unexplained. Most of the time we will go straight to the point. I feel like shorter/concise courses are preferred to avoid outrageous amounts of information and I want to make it as enjoyable for you as possible since I know for a fact that Blender may be very confusing at first. Hence, I showed all the shortcuts on screen and added zoom-ins to the important menus so you can clearly see all of my actions.
We will learn about:
· Lots of essential tools and tips
· Modeling
· Camera and lighting
· Materials
· Rendering
I've compiled the most important elemets of Blender throughout the course. My intention is that after ending this class, you will be able to create models on your own and feel much more comfortable while using Blender. From that point I strongly recommend to do your own 3D models of anything you like or find references of. Mastering the basics is fundamental and will only cause a positive impact and enhance your modeling experience.