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2024 Blender Beginner Course - Create Cinematic Scenes
Rating: 4.3 out of 5(35 ratings)
463 students

2024 Blender Beginner Course - Create Cinematic Scenes

Step by step beginner friendly Blender tutorial. Model, texture and animate from scratch.
Created byDaren Perincic
Last updated 1/2024
English

What you'll learn

  • I will show you an in depth step by step process on how to build a scene from scratch.
  • You will learn about modeling and texturing techniques to help achieve realistic 3D scenes
  • We will utilize image textures, create procedural textures, and texture paint all in Blender.
  • You will learn how to optimize your workflow using free plugins, shortcuts and more.

Course content

1 section56 lectures13h 28m total length
  • Getting Started14:50
  • Adding Reference Images7:04
  • Modeling The Front Part of The Train5:57
  • Modeling The Sides and Top7:15

    Learn to model the right side of a train in Blender by extruding edges, adding edge loops, and turning quads into a smoothing mesh with subdivision surface.

  • Modeling the Smoothing Mesh - Front Part12:29

    Learn how the smoothing mesh holds train parts together, aligns front components with edge loops, and uses shrink wrap to shape the shell before adding rims and thickness.

  • Cleaning Up the Front Mesh & Adding Details9:49
  • Extending the Smoothing Mesh7:21

    Organize a blender project by creating a train collection, naming parts, and hiding guides, then extend the smoothing mesh with edge extrusion, alignment, and softening to refine the model.

  • Cleaning Up the Smoothing Mesh14:14
  • Building the Front5:42
  • Cleaning the Front & Building the Top6:43
  • Building the Side - Part 16:25
  • Building the Side - Part 210:32
  • Cleaning up the Side Mesh8:37
  • Building the Side - Part 324:11
  • Adding Windows & Cleaning Up10:31
  • Adding Modifiers, Cleaning Windows & Building Sides15:02
  • Building the Lower Part17:48
  • Reducing the Mesh Topology12:33
  • Making the Doors25:12
  • Adding Rails Using Curves18:44

    Build cinematic rails in Blender with bezier curves and a mirror modifier. Align around the origin and 3D cursor, and master depth, clipping, fill caps, and front and orthographic views.

  • Cleaning Up12:41
  • Modeling the Top Objects10:09
  • Modeling the Top Light8:43
  • Modeling the Front Lights17:11

    Model the front lights in Blender by shaping a cube, extruding, insetting, and beveling, then add ring geometry with a circle and use mirror and parent relationships to finalize mesh.

  • Modeling the Front Connectors9:51
  • Modeling the Wheels21:07

    Model the train wheels from a plane in the 2024 blender beginner course, shaping a basic wheel and refining with loop cuts, insets, and modifiers.

  • Cleaning Up the Topology23:58

    Clean up topology by naming parts and removing extra edges to keep the train lightweight for animation; apply modifiers in the correct order, then convert to mesh for rigging.

  • Modeling the Middle Connectors12:15
  • Modeling the Station19:06
  • Modeling the Wooden Planks7:21
  • Scattering the Planks Using Geometry Nodes15:15
  • Modeling the Entrance21:00

    Model an entrance in Blender by shaping walls, stairs, a roof, and a sign with a pole, using extrude, bevel, loop cuts, and shading to achieve cinematic realism.

  • Modeling the Station Sign9:49
  • Texturing the Train Planks22:43
  • Texturing the Front Metal Element14:31
  • Making a Procedural Metal Texture24:17

    Create a procedurally generated metal texture in Blender using node-based noise and Musgrave textures, color ramps, and scratch patterns to control roughness, color, and brush strokes.

  • Texturing Metal Objects19:35

    Apply the procedural metal material to rails, edges, and lights using solidify and bevel. Switch to UV mapping for cleaner scratches and adjust color, roughness, and brush strokes.

  • Texturing the Top and Bottom Parts5:28
  • Texturing the Windows22:22
  • Texturing the Lights and Front Sign14:33

    Create cinematic train textures in Blender by building a glass-like procedural shader, adding wave-based lines, bump and emission accents, and texturing the front sign with a hand-made image texture.

  • Texturing the Fence Part 113:59

    Texturing the fence in Blender: separate connected planks into loose parts, create a collection, map textures (painted and wood) via smart UV project, and apply diffuse, normal, and roughness maps.

  • Texturing the Fence Part 216:08
  • Texturing the Sign10:07
  • Texturing the Entrance15:00

    Texture the entrance with wood plank materials, adjusting UVs, colors, and beveling for realism. Use smart UV project and UV squares to align and refine the wrap and rotation.

  • Texturing the Pole17:20

    Learn to break repeating texture tiling on a pole by duplicating textures, mixing with noise, and adjusting ambient occlusion; texture wood with rough wood from Poly Haven and tweak roughness.

  • Texturing the Station14:57
  • Texturing the Sky and Water18:10
  • Texture Painting the Station20:23

    Refine a Blender scene by texture painting a mossy, wet rock surface, using ambient occlusion, color ramp, hue and saturation, and a masked third texture for realistic detail.

  • Texture Painting the Wet Planks17:35
  • Texture Painting Algae Part 113:29

    Apply an AI-generated moss texture to the yellow terrain, create yellow moss material, unwrap UVs, adjust roughness with color ramps and bump, paint the moss mask, and save it.

  • Texture Painting Algae Part 218:10
  • Texturing Edgewear12:44

    Learn how to create torn edgewear by layering textures with a bevel edge mask, color ramps, and surface imperfections for realistic detail.

  • Cleaning Up the Scene21:22
  • Animating the Train11:57
  • Setting up Compositing Effects14:47
  • Animating the Water & Rendering19:22

Requirements

  • Beginner knowledge of Blender. No other software needed.

Description

In this 12+ hour-long course, we will be doing our realistic take on one of the iconic scenes from Spirited Away. This tutorial is ideal for Blender beginners who have watched a video or two already and are now looking to expand their knowledge. Split into 56 videos, each between 10-20 minutes on average, this course is designed for ease of learning and flexibility, allowing you to progress at your own pace. I divided it into three main sections: Modeling, Texturing, and Animation.


  • Modeling: Here, I'll guide you through the process of installing free plugins and integrating useful shortcuts into your workflow. You'll delve into various modeling techniques, including hard surface modeling, mesh cleanup, and basic geometry node setups.

  • Texturing: Next, we will explore a variety of texturing methods. You'll learn how to find and utilize image textures, create your own procedural textures, and learn texture painting to bring depth and realism to your renders.

  • Animation: In the final phase, you’ll learn how to animate your scene and use dynamic paint to create a wavelike animation.


For accessibility, all of the compositing will also be done in Blender, but of course, if you are proficient in After Effects, I am more than happy to encourage you to do just that. I look forward to your results!



Who this course is for:

  • This course is perfect for Blender beginners who have watched a video or two, and are eager to advance their skills in 3D modeling, texturing, and animation.