
Learn to model the right side of a train in Blender by extruding edges, adding edge loops, and turning quads into a smoothing mesh with subdivision surface.
Learn how the smoothing mesh holds train parts together, aligns front components with edge loops, and uses shrink wrap to shape the shell before adding rims and thickness.
Organize a blender project by creating a train collection, naming parts, and hiding guides, then extend the smoothing mesh with edge extrusion, alignment, and softening to refine the model.
Build cinematic rails in Blender with bezier curves and a mirror modifier. Align around the origin and 3D cursor, and master depth, clipping, fill caps, and front and orthographic views.
Model the front lights in Blender by shaping a cube, extruding, insetting, and beveling, then add ring geometry with a circle and use mirror and parent relationships to finalize mesh.
Model the train wheels from a plane in the 2024 blender beginner course, shaping a basic wheel and refining with loop cuts, insets, and modifiers.
Clean up topology by naming parts and removing extra edges to keep the train lightweight for animation; apply modifiers in the correct order, then convert to mesh for rigging.
Model an entrance in Blender by shaping walls, stairs, a roof, and a sign with a pole, using extrude, bevel, loop cuts, and shading to achieve cinematic realism.
Create a procedurally generated metal texture in Blender using node-based noise and Musgrave textures, color ramps, and scratch patterns to control roughness, color, and brush strokes.
Apply the procedural metal material to rails, edges, and lights using solidify and bevel. Switch to UV mapping for cleaner scratches and adjust color, roughness, and brush strokes.
Create cinematic train textures in Blender by building a glass-like procedural shader, adding wave-based lines, bump and emission accents, and texturing the front sign with a hand-made image texture.
Texturing the fence in Blender: separate connected planks into loose parts, create a collection, map textures (painted and wood) via smart UV project, and apply diffuse, normal, and roughness maps.
Texture the entrance with wood plank materials, adjusting UVs, colors, and beveling for realism. Use smart UV project and UV squares to align and refine the wrap and rotation.
Learn to break repeating texture tiling on a pole by duplicating textures, mixing with noise, and adjusting ambient occlusion; texture wood with rough wood from Poly Haven and tweak roughness.
Refine a Blender scene by texture painting a mossy, wet rock surface, using ambient occlusion, color ramp, hue and saturation, and a masked third texture for realistic detail.
Apply an AI-generated moss texture to the yellow terrain, create yellow moss material, unwrap UVs, adjust roughness with color ramps and bump, paint the moss mask, and save it.
Learn how to create torn edgewear by layering textures with a bevel edge mask, color ramps, and surface imperfections for realistic detail.
In this 12+ hour-long course, we will be doing our realistic take on one of the iconic scenes from Spirited Away. This tutorial is ideal for Blender beginners who have watched a video or two already and are now looking to expand their knowledge. Split into 56 videos, each between 10-20 minutes on average, this course is designed for ease of learning and flexibility, allowing you to progress at your own pace. I divided it into three main sections: Modeling, Texturing, and Animation.
Modeling: Here, I'll guide you through the process of installing free plugins and integrating useful shortcuts into your workflow. You'll delve into various modeling techniques, including hard surface modeling, mesh cleanup, and basic geometry node setups.
Texturing: Next, we will explore a variety of texturing methods. You'll learn how to find and utilize image textures, create your own procedural textures, and learn texture painting to bring depth and realism to your renders.
Animation: In the final phase, you’ll learn how to animate your scene and use dynamic paint to create a wavelike animation.
For accessibility, all of the compositing will also be done in Blender, but of course, if you are proficient in After Effects, I am more than happy to encourage you to do just that. I look forward to your results!