
Hi there! Thank you so much for purchasing Blender Architecture Masterclass! Welcome on board and looking forward to start seeing your design realizations!
Chapters
Getting Started and project setup
Modelling the context and adding materials
Modelling the project
Modelling refinements
Rendering basics
Rendering with Eevee
Rendering with Cycles
Geometry nodes
Further rendering refinements
Rendering and post processing with Blender
Post Processing with Affinity Photo
Post Processing with Darktable
I have created this Masterclass for life-long students like you with the intent to enable more people to use Blender for Architectural Design. You can support the spread of Blender through the Architecture and Design industries by writing a review and sharing with others about the course.
Thank you and speak to you soon!
Dimitar
Master blender basics by moving, rotating, and scaling with a gizmo, adding meshes, using the cursor and snapping, and building a grid with modifiers; apply metal material and preview reflections.
Explore Blender's 3D viewport tools, from top and side views using the gizmo and asterisk hotkey, to precise object placement, snapping, and camera workflows for architecture.
Navigate the properties window to view a selected object's modifiers, object data, location, and materials. Switch between cycles and Eevee, adjust world settings and units, and split windows for viewports.
Adjust blender preferences to optimize workflow by enabling orbit around selection, auto perspective, auto depth, and zoom to mouse position; increase undo steps, configure CUDA/OpenCL, and render to image editor.
Learn blender addons for architectural design, including stored views, simple position, magic uv, node wrangler, boole tool, arc pack, blender kit, and addons like cat transform and Lily's surface scraper.
Explore shader and asset resources for blender architecture, including textures.com, blender kit, sketchfab, blend swap, blender market, gumroad, sketchup warehouse, turbo squid, and evermotion.
Delete the default cube, create eight by eight meter plane, and import a cc0 road texture from clipboard. Apply a principled bsdf with the texture as base color and roughness.
Model a curb and sidewalk by extruding edges in Blender, unwrap uvs for texture mapping, and assign cc0 pavement textures with material-based selection.
Enable the magic UV add-on, apply object scale, use the UV box tool to unwrap at real scale, then assign materials and import a grass texture as a placeholder.
Blender architecture masterclass teaches you to create a curb material for pavement edges by applying a noise-based texture variation with brick textures, normals, and shader editor nodes.
Create and reuse a noise texture group in Blender, adjust multiply factors and scales for pavement and grass, then bevel edges and apply modifiers to avoid tiling and overlaps.
Learn architectural massing in Blender by blocking a 25 by 16 plane, importing a Sketchfab model for scale, applying a solidify modifier, and crafting a curtain wall.
Unhide the tower sketch in blender, edit with loop cuts, mirror modifier, and bevels to form glass panes and storefront metal panels, then refine with materials.
Learn how edge split separates geometry, how vertex groups save selections for reuse, and how to apply these groups in the wireframe modifier to control edits.
Learn to create columns in Blender by enabling mesh tools, offsetting edges, and extruding snapping-guided cylinders; assign materials and duplicate for an even curtain-wall facade.
model a ceiling in Blender by building a grid with offset edges, extruding and snapping, then inset faces to form ceiling panels and edges with separate materials.
Expand the tower ends by duplicating the floor top, bisecting with a plane, applying a mirror modifier, and assigning a vertex group for a wireframe cap on the facade metal.
Create and place ceiling lights in a Blender scene by modeling ceiling panels, applying materials, and using inset, extrude, and viewport techniques to ensure proper distribution.
Add ground walls, doors in the curtain wall, and art to finish the ground level, defining the entrance, reception, and gallery flow.
Learn to enhance a Blender scene by importing from the Sketchfab addon into an art collection and applying a glass curtain wall with transparent shading and reflections.
Add curtain wall doors by extruding planes, using a shared door boolean to subtract from the curtain wall, then apply solidify and wireframe modifiers for depth and a metallic frame.
Learn to source and assemble a reception desk in Blender using Sketchfab and Blender Kit, manage preferences, filter by file size, and position a chair and laptop before applying materials.
Create and refine Blender architectural materials using the shader editor, noise textures, and bump maps for floors, walls, and metal frames, adjusting roughness and scale for realism.
Refine eevee render settings and materials for an architectural scene by enabling ambient occlusion, bloom, screen space reflections, and high-contrast color management, plus sun strength and background tweaks.
Refine eevee lighting and materials by adjusting world background, glass alpha, color ramps, and curtain wall glass and metal frames to achieve a balanced backdrop and shadows.
Set up an Eevee fly-through by duplicating camera 001, repositioning and rotating it, and inserting keyframes for location and rotation in the timeline.
Learn to optimize renders in Blender using Cycles with adaptive sampling and denoising for both render and viewport, and enhance scenes with backdrops created from images as planes.
Balance lighting in cycles by adjusting background light and sun strength, and switch to none for softer interior contrast. Learn glass shading with transparency and light-path tricks to control reflections.
Rotate the backdrop 180 degrees, scale trees, and unhide the tree. Enlarge camera view, set viewport to 5, enable mist in world and render passes, adjust mist depth, and save.
Explore geometry nodes in Blender 4.0 updates, including attractors and wall generation, and learn how AGG color management improves rendering with less post-processing.
learn to distribute points on faces using geometry nodes, instantiate objects on each point, and randomize rotation and scale with poisson disk density for architectural scenes.
Install blender kit, log in, and drag shrub assets to distribute plants; use geometry instances with adjustable density, distance, and leaf color tweaks in shader editor for cycles.
Use per-instance parameters in geometry nodes to place varied plant instances, like rose bushes and geraniums, with per-instance density control for diverse landscaping.
Learn to create a brick wall in Blender using attractors and array modifiers, instancing bricks on a grid with geometry nodes to map deformation by distance.
Learn how to use Blender geometry nodes to drive rotation of grid elements with an empty, using position, distance, and map range to control influence, and understand fields and attributes.
Learn to recreate low brick walls in Blender using geometry nodes, instance-based bricks, attractors, and switchable setups, with group inputs and rotate instances for flexible layouts.
Master the angled brick wall in Blender Architecture Masterclass using instance-based geometry nodes, raycast selection, and non-booleans for efficient subtraction.
Refine the building scene by adjusting the camera framing, enhancing reflections and shadows, duplicating trees for realism, tweaking facade thickness, lighting, and ground art scale for balance.
This masterclass is your comprehensive guide to integrating Blender into your architectural workflows with efficiency and effectiveness. From generating detailed architectural massings to producing compelling visualizations, Blender facilitates a design process that is both expansive and refined. This course empowers you to unlock your creative potential with the assistance of Blender.
What's Covered in the Course
This masterclass spans the entirety of Blender's application in the architectural design process, ensuring you're equipped to handle any project:
Initial Setup and Essential Settings: Start your Blender journey on the right foot with an understanding of essential settings that streamline your design workflow.
Modeling Techniques: Learn to create detailed architectural elements and structures with precision and flair.
Procedural and Parametric Modeling: Harness the power of procedural modeling and parametric setups for dynamic and adaptable designs.
Exploring Geometry Nodes: Learn how to use Geometry Nodes for instancing and for parametric wall creations
Materials and Textures: Add depth to your designs through understanding materials and textures
Optimizing Rendering Settings: Learn rendering settings and camera angles that highlight the best of your designs.
Post-Processing: Enhance the visual appeal of your projects with post-processing techniques that add the finishing touches
By the end of this course, you'll have a robust foundation in using Blender to transform your ideas into beautifully presentable design projects. Whether you're enhancing your professional skills or embarking on a new design journey, this course has everything you need to succeed.
Learn from an experienced Architect!
Over the years working as an architect, and later as a project designer in distinguished firms in London, I have perfected utilising Blender for Architecture, ranging in scale from small pavilions, to buildings, and to whole masterplans. Why did I create this course? When I had a team to manage, I had to teach them Blender one on one, on the job, and I had to work overtime to then do my job! I thought, why not start creating courses with everything I've learned and share them with my co-workers, and with other interested students. Then I found out that I love teaching and now I am on a mission to show as many architects and designers the wonders that Blender can do for realising their designs.