
Learn to model an anime character using Blender and Krita, from reference setup and blockout to head from a cube, costume, hair, unwrapping, texturing, and lighting for anime shader.
Learn the basics of Blender tools and interface for anime character modeling, set up a reference image in Blender, and explore Krita for texturing.
Please Download the Hand and Foot Model for the next part. You will find the file on resources containing a .blend file which has both hand and foot model in separate collection.
Model a character head from a blockout, bevel edges, and add edge loops; mirror with clipping, refine the eye socket and mouth, and apply a stylized low-poly look.
To help you with your base model i have attached base model from my personal project, you can download and use it as you wish.
Model the top costume for a Blender anime character by duplicating the base mesh, refining geometry with knife cuts, extrusions, and bevels, preparing textures and subdivision in sculpt mode.
In part seven of the character modeling series, learn to model shoes by building toe caps, soles, tongues, eyelets, and laces using extrude, bevel, and solidify techniques.
Perform base UV unwrapping for a Blender anime character by masking the base, marking seams, and unwrapping a 2048 texture map with a checker preview.
Explore Blender texture painting for base color by applying an emission material, creating image textures, and painting eyes, teeth, gums, mouth, and hair with fill tools and color palettes.
Create a skin base texture in Krita by shading with soft brushes, blending shadows and highlights, while using reference palettes and layered color blends for clavicle and facial details.
Watch a time-lapse of texturing for costume and hair on the base character model, as the series approaches its end with upcoming material setup and basic lighting.
Set up Blender materials with a cel-shaded skin shader using diffuse via the SDF shader to RGB and color ramp. Duplicate for other parts and add eye gloss and emission.
Welcome to this Character Modeling Course. I'm Shion and in this course, I'll teach you how to Model your own anime character using the free software Blender & Krita.
Disclaimer: This course also contains a Timelapse ( mainly for those repeating process ) to save video time. I can not provide the design and the files because of the copyright but I do hope you are ready with your own design or get one from the internet for a practical purpose.
In this course:
I'll start by showing the Blender Tools that I use. Then we will learn how to set up your Reference image.
Blocking out the base mesh with simple shapes
Combine the block-out meshes together to get the base mesh
Modeling the Head from a Cube ( we will cover the basic shape in block out part )
Combine the head with the base mesh and refine the Mesh to get a clean topology
Modeling the Costume and accessories (Neckchain)
Modeling hair with Curve
Basic UV Mapping ( Only the Base Mesh )
Texturing using Blender and Krita
Material Set Up & Lighting
This is my first course, and it was specially designed for my Channel so there are things that I have missed or need to improve. I'm already working on a new Course which will have a more in-depth course!