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begin learning about animation through understanding of keyframes
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We introduce the ways that you can get help, support and contribute to the community.
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A look at the timeline window and how we can automatically record our transforms
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Learning how we can edit our animations more closely with the graph editor
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Understanding that the types of interpolation of the keyframes can be changed and how that effects our animations
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Learning about the different types of handles and again how we can effect the animations
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A simple introduction to what is meant by parenting in rigging
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developing our understanding of animation techniques looking at follow thorugh
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We take a look at how bones and armatures work
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We show how to link bones to a mesh which is called skinning.
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creating a simple animation using bones
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Starting to work towards rigging a person we work on a leg
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We’ll animate the leg using Forward Kinematics.
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We’ll learn about Inverse Kinematics by rigging the leg once again
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Learning about how to use IK to animate a leg
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Showing the difference between IK and FK arm rigs
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This time we see the usefulness of FK when animating the arms
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We create a very basic character rig
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We add functionality to our very basic rig
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we use our knowledge of weight painting to attach our character to the rig
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using our rig to create simple poses to get used to working with character rigs and develop a basic understanding of posing
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further development of our understanding of basic poses
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Blender 4 Updates
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Learning about the rigify metarig and placing it into position
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Creating the complex rigify rig and parenting it to our character
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How to make changes once we see that things arent working and have it update to our new rig
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basic weight painting of the new rig to our character
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getting used to the complex rigify rig by working on a very simple run cycle
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completing the basic simplistic run cycle
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Creating our character benny the bean
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learning about how we can set up actions for different animations our characters might do
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a simple look left and look right action
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a fun and silly shocked animation
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developing our previous shocked animation into a small scene
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learning more about the principles of animation with follow through and overlapping action
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Learning about the anticipation princple with a jump animation
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developing our skills with a long jump animation
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Creating a very simple idle animation for our character
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developing our skills further with a looking around idle animation
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completing the looking around idle animation
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learning how to make characters hold objects such as weapons
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learning how to use hte pose library to record different animation poses for reuse
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now adding the sword to an idle animation
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completing the holding sword idle animation
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creating a thrusting sword attack
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continuing the thrusting sword attack
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completing the thrusting sword attack
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Producing another attack this time on your own
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In this lecture we go through the actions preparing them for export
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Now we learn the correct way to export the different actions as FBX files, so they can be read by game engines
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I talk about the type of rig setup needed in Unity and how some addons can help with the import and exporting process
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I show how we can bring in our other actions and set them up correctly in Unity
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In this video i go through how i went about checking the actions for solutions to the problems that occur during export
좋아하는 게임 캐릭터에서 볼 수 있는 것과 같은 멋진 애니메이션을 만들고 싶으신가요?
이 강의에서는 여러분의 창작물에 생명을 불어넣고 모델과 캐릭터를 리깅하고 애니메이션을 적용하는 방법을 배웁니다.
이 강의는 주로 캐릭터에 초점을 맞추고 있지만, 배운 원리와 툴은 블렌더에서 그 어떤 것이든 애니메이션하는 데 적용할 수 있습니다.
이 강의를 마치면 게임 엔진에서 (혹은 다른 어떤 용도로든!) 바로 사용이 가능한 캐릭터를 리깅하고 애니메이션을 적용할 수 있게 됩니다!
이 강의에서 배우게 될 내용:
리깅과 애니메이션의 기본적이고 중요한 원리 이해
기본 캐릭터 리깅부터 시작하여 더 복잡한 리깅과 툴을 배웁니다.
기본 및 자동화된 고급 릭으로 캐릭터 리깅하기
간단하고 표현력이 풍부한 애니메이션 만들기
달리기 사이클과 공격 애니메이션과 같은 캐릭터의 동작을 만드는 원리와 방법
게임 엔진에 바로 사용할 수 있는 캐릭터 애니메이션을 빠르고 쉽게 제작하는 방법
게임 엔진으로 내보내고 게임 엔진에서 바로 작동하도록 하는 방법
또한 Grant 강사님이 움직임을 위한 템플릿으로 이 모든 애니메이션을 사용하는 모습을 직접 볼 수 있는 보너스 영상도 제공됩니다.
이 강의는 Blender 4와 호환되며, Blender 4.1에서 작동 방식이 변경되는 경우 업데이트될 예정입니다.
이 강의는 블렌더 인터페이스에 대한 기본적이거나 상당한 이해가 있고(최소 몇 시간 이상의 모델링 및 블렌더 사용 경험), 게임 및 게임 캐릭터용 애니메이션을 제작하려는 경우 적합합니다.
한번의 수강신청으로 강의에 평생 액세스할 수 있습니다. 강사들은 모델링과 코딩과 관련한 충분한 자격과 경험을 갖추고 있으므로 복잡한 개념을 명확하게 설명할 수 있을 뿐만 아니라 재미 있게 가르칩니다.
또한 GameDev tv의 강사, 조교, 커뮤니티가 여러분의 질문에 답해주고 여러분의 성공을 응원하는 저희의 Q&A 게시판에 액세스할 수 있습니다.
무엇을 망설이시나요? 지금 바로 수강신청하여 애니메이션을 시작하세요!
많은 요청이 있었던 이 애니메이션 강의에 일찍 참여하세요! 더 멋진 콘텐츠가 정기적으로 추가되고 있습니다. 그러니 미루지 마시고 지금 바로 수강신청하세요!