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Design 3D & Animation Blender

Blender and Motion Capture

Learn how to use Motion Capture animations in Blender
Rating: 4.6 out of 54.6 (54 ratings)
395 students
Created by Darrin Lile
Last updated 8/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Use Motion Capture data in Blender to create character animations

Requirements

  • The instuctor uses Reallusion's Character Creator 3 to create a character and the Perception Neuron motion capture suit to create animations. Neither of these are required. The student can use the provided files or download other motion capture animations. A Blender add-on called Auto-Rig Pro is also used.

Description

Using motion capture data in Blender is a great way to create amazing animations, and it has never been easier to get started.  In this course you’ll learn how to create, import, and configure motion capture data to be used in Blender.

To do this we will need a character, so we'll use Character Creator 3 to quickly create a character to be used for this process. You can also just download the finished character, or use a character of your own.

We will then import the character into Blender and set-up the rig using a Blender add-on called Auto-Rig Pro. It has some great tools to retarget the motion capture data to the character, and to adjust the character to get good looking animation.

Next we'll use the Perception Neuron motion capture suit to create character animations. It’s a relatively low-cost system that allows you to get some really nice motion capture for your characters. But in a lecture at the end of the course, I’ll also show you how to use a pre-made motion capture file downloaded from the Mixamo website.

In the next section you’ll learn how to import the motion capture file and retarget it to your Blender character. We’ll talk about how to create a Bones List preset file and how to use Auto-Rig Pro’s Interactive Tweak tool to adjust the rig for better animation. And we will do a bit of Weight Painting to fix any deformation issues.

Finally, you’ll learn how to bring your animated character into an existing scene and render out the final animation to a video file.

Who this course is for:

  • Intermediate Blender artists who would like to incorporate motion capture animations into their workflow.

Featured review

Aldwyn Barry
Aldwyn Barry
309 courses
38 reviews
Rating: 5.0 out of 56 months ago
Great tutorial. Instructions were clear. Instructor explained his reasonings and gives recommendations. The flow of the project from start to finish was masterful. It left me with the impression that these procedures could be best practices. However, I would like to see this series extended to gaming using a the Unity and Unreal engines.

Course content

8 sections • 27 lectures • 2h 51m total length

  • Preview01:59

  • Preview05:32
  • Preview06:51
  • Bringing the CC3 Character into Blender
    05:45

  • Removing the CC3 Rig
    02:20
  • Deleting the Hidden Faces
    02:19
  • Adjusting the Materials
    02:55

  • Creating the Reference Bones
    09:08
  • Placing the Joints
    09:46
  • Generating the Rig and Binding the Character
    09:52
  • Setting up the Eyes
    05:38
  • Parenting the Teeth and Binding the Tongue
    08:04
  • Adjusting the Shirt and Parenting the Hat
    11:16

  • Putting on the Motion Capture Suit
    10:55
  • Connecting the Suit in Axis Neuron
    03:19
  • Calibrating the Suit
    01:41
  • Recording Motion and Exporting a Take
    04:00

  • Importing the Motion Capture File
    06:42
  • Building the Bones List
    06:23
  • Retargeting and Interactive Tweaks
    11:22
  • Fixing Deformation Problems
    07:06
  • Placing and Parenting a Prop
    08:52

  • Bringing the Character into an Existing Scene
    06:42
  • Animating the Camera in Blender
    05:26
  • Rendering the Animation
    09:19

  • Retargeting Mixamo Animations
    08:12
  • Conclusion
    00:24

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,693 Reviews
  • 29,371 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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