
Export the CC3 character from Character Creator to Blender as a mesh with textures, avoiding hidden faces, then import, set frame rate, and plan a custom armature for motion capture.
Enable an alpha channel with alpha hashed blend mode for the eyelashes, fix clipping with the clip start, and adjust specular, roughness, and lighting for realistic skin.
Generate a rig from the reference bones with the auto rig probe, then bind the character, adjust lip separation, and test controls to ensure correct movement.
Parent teeth to jaw bones and bind the tongue to the rig in Blender, separating upper and lower teeth, adjusting shapes, and refining weights for realistic mouth rigging.
Calibrate the motion capture suit by setting a steady pose, deselecting all, then performing poses—arms down, a tea pose, and an esposa—amid countdowns and beeps.
Paint weights in blender to fix elbow deformation using the weight paint brush from the active tool panel, add forearm weights, and adjust in edit mode with proportional editing.
Set up and animate a camera in Blender by placing it, locking to view, adjusting focal length to 35 millimeters, and creating arc-like, keyframed movement that ends with a pause.
Explore how Blender and motion capture enhance your animations, games, and visual effects. Apply practical processes and techniques to your projects.
Using motion capture data in Blender is a great way to create amazing animations, and it has never been easier to get started. In this course you’ll learn how to create, import, and configure motion capture data to be used in Blender.
To do this we will need a character, so we'll use Character Creator 3 to quickly create a character to be used for this process. You can also just download the finished character, or use a character of your own.
We will then import the character into Blender and set-up the rig using a Blender add-on called Auto-Rig Pro. It has some great tools to retarget the motion capture data to the character, and to adjust the character to get good looking animation.
Next we'll use the Perception Neuron motion capture suit to create character animations. It’s a relatively low-cost system that allows you to get some really nice motion capture for your characters. But in a lecture at the end of the course, I’ll also show you how to use a pre-made motion capture file downloaded from the Mixamo website.
In the next section you’ll learn how to import the motion capture file and retarget it to your Blender character. We’ll talk about how to create a Bones List preset file and how to use Auto-Rig Pro’s Interactive Tweak tool to adjust the rig for better animation. And we will do a bit of Weight Painting to fix any deformation issues.
Finally, you’ll learn how to bring your animated character into an existing scene and render out the final animation to a video file.