
This is the introduction video to this course. Please remember to download the provided course assets called "Course Assets.zip" to follow along using the footage used in this course. Feel free to use your own footage if you wish.
Export footage as a PNG sequence in After Effects to ensure frame-rate independence and easy frame handling; configure output, save a preset, render, and verify all frames.
Import your after effects image sequence into blender’s motion tracking workspace to begin camera tracking, set scene frames to 1–150, prefetch frames, and save the project.
Match the Blender camera to your footage by setting sensor width and focal length, using presets, and adjust color management from filmic to standard for better tracking.
Place high-contrast trackers to build at least eight tracks that cover all 150 frames. Refine with perspective or affine motion models in Blender, tracking forward and backward as needed.
Master solving a Blender camera track from a drone shot, using 15 trackers, setting key frames, and refining focal length and distortion to achieve under-one-pixel error.
Refine camera tracking by identifying and removing bad tracks using the clean up filter, then re-solve motion until the solve error drops below one pixel.
Set up and orient the tracking scene in Blender, establish the origin and floor with trackers, align the x axis, and scale the scene to meters for accurate object placement.
Add test planes in Blender, clean up collections, adjust opacity, and perform a viewport render to verify the camera track aligns with the footage.
Learn to import Quixel Megascans into Blender using Bridge and place 3D objects on the floor. Align pallets, barrels, sandbags, and a well with correct scaling and wall placement.
Add a Mixamo zombie character to a Blender scene by downloading an FBX with animation, importing it with automatic bone orientation, and positioning it behind a building for compositing.
Create shadow catchers on the floor and walls, tidy the outliner, and switch from EV to cycles to capture shadows accurately for compositing.
Match real-world lighting by using a sun or an HDRI to illuminate the scene, adjust brightness, and rotate the environment to align shadows and direction.
Match shadow softness to real-world lighting in Blender and After Effects vfx masterclass by aligning sun intensity with the hdr and adjusting the light angle.
Configure render passes and crypto mattes in Blender to enhance compositing. Enable combined, mist, diffuse, glossy, shadow, ambient occlusion, and object or material crypto mattes; adjust mist depth.
Import the plate and Blender render passes into After Effects, set the frame rate to 25 and interpret EXR sequences, and configure srgb color management and linear light for compositing.
Learn to composite Blender render passes in After Effects by extracting diffuse color, glossy color, ambient occlusion, shadows, and alpha, using the comprehensive method and the easier alternative.
Discover the easier method to rebuild a composite in After Effects by using the combined pass, shadow catcher, and ambient occlusion for fast, integrated VFX.
Match shadows and highlights to the scene by adjusting opacity, duplicating and masking layers, and tweaking the combined layer with levels, curves, exposure, and lumetri color.
Match the softness of 3D renders to footage by applying subtle blur to the combined layer, testing Gaussian and camera lens blur for the right edge softness.
Learn crypto maths with crypto mats to isolate and modify individual objects using luma mattes and adjustment layers for targeted color, exposure, and blur effects.
Learn to use the mist pass to create subtle haze, using alpha and luma mattes, level adjustments, and a solid color layer to seamlessly integrate 3D objects into real-world scenes.
Color grade the entire shot with a top adjustment layer and lumetri color, adjust temperature, exposure, and contrast, then apply vignette and a widescreen crop.
Match film grain and digital noise from footage to computer generated objects with match grain, tweaking intensity for realism, then blend with a zombie matte and crypto matte adjustments.
Render the composition via After Effects render queue or Adobe Media Encoder, using QuickTime or H.264 with Apple ProRes 422 HQ and no audio, and cover the edge with plants.
Learn how to add grass around a well in Blender, render with a shadow catcher and OpenEXR multi-layer passes, and composite in After Effects with ambient occlusion and blur.
Conclude the blender and after effects vfx masterclass by inviting ongoing practice, sharing renders for feedback, and imagining fantastic worlds limited only by your imagination.
Welcome to this Blender & After Effects VFX Course
What you will learn?
3D Camera Tracking
Adding 3D objects and Animated Characters to your real world scene
Using Mixamo to import animated characters
Using Bridge to import Quixel Megascans into your scene
Match the lighting of the real world scene
Adding shadow catchers for compositing later
Adding an HDRI for realistic reflections and lighting
Using Render Passes and Cryptomattes
Rendering an EXR Image Sequence
Full Compositing workflow in After Effects
In this exciting course you will learn how to create fantastic worlds by adding 3D objects & characters into any live action scene. We will begin by going step by step through the Camera Tracking process, then we will look at how you can add 3D objects or characters to the scene. You will also learn how to add shadows and how to match the lighting in your 3D scene to the live action footage. Next we will focus on Render Passes and how to render a multilayer EXR sequence, and finally you will learn how to composite these different render passes together using Adobe After Effects.
You will also learn how to use Cryptomattes to easily mask objects to make specific adjustments without re-rendering from Blender. We will do some Rotoscoping, look at how to use TrackMattes, and finally we will color grade the shot, add some film grain to blend everything together, and render your final VFX Shot.
Here is a list of all the Lesson Topics in this course:
Creating a PNG Image Sequence using After Effects
Camera Tracking: Import PNG Image Sequence into Blender
Camera Tracking: Setup Camera Sensor Size + Focal Length + Color Management
Camera Tracking: Tracking Setup
Camera Tracking: Adding Trackers and Track footage
Camera Tracking: Solving the Camera Track
Camera Tracking: Refining your Camera Track if needed
Camera Tracking: Setup Scene, Orienting the Scene and Set Scene Scale
Test Objects: Viewport Render to ensure the Camera Track is good
Adding 3D Objects from Quixel to the Scene
Adding a Mixamo Character to the Scene
Shadow Catchers
Matching the lighting using an HDRI and / or Sun
Matching the Shadows
Configure Render Passes + Cryptomattes
Rendering EXR Sequences
After Effects: Import Plate & Render Passes & Setup the correct colour space
Setup Composition - The Comprehensive Way
Setup Composition - The Easy Way
Match and Adjust Shadows, Highlights and Reflections
Blur 3D Elements to Match Footage
Crytomattes and what you can do with them
Rotoscoping Foreground Elements
Using mist pass for adding mist / haze
Final Colour Grading
Matching Film Grain or Digital Noise
Final Render
Bonus Lesson (Adding grass around the well)
I'm including the footage and assets that you will require to follow along, but feel free to use your own footage if you wish.
I really hope that you will learn a lot during this course, and feel free to reach out if you have any questions, I will be more than happy to assist. Ready to create some amazing VFX shots? I will see you in the first lesson!