
About This Class
Hello everybody Dino here from Awesome tuts and in this course we are going to create a sky island 3D model in software Blender.
This is a beginner course and also follow along so you will not need any knowledge to follow. This course will cover skills traditionally used in animation, motion design, video game design, and some VFX.
First, we are going to do 3d modeling where we will create a model of an island and bulb-house on it with some trees and grass.
Later we will apply materials to our models and use lights to light up our scene. In the end, we are going to animate our camera to rotate around our model and we will prepare our scene for rendering.
We also created a task for this project so you could exercise what you learned and it's going to be a good starting point for creating your portfolio as a 3D artist.
So, let's begin.
Create a small island as a game asset in Blender using a cylinder base, edge loops, and basic materials to shape terrain and prepare for animation.
Create small parts of the sky island around the main island by adding cylinders, forming edge loops, flattening faces, then apply green terrain and sky materials to complete the scene.
Create a windmill on a sky island by modeling with cylinders, adjusting vertices, pivot points, and extrusions, then build the stand, add materials, and refine with loops and transparency.
Create rocks and stones for the ground, form an ecosphere from duplicated spheres around the island, and apply a decimate modifier with a yellow-brown material.
Create a lighthouse on an island in Blender by shaping from a cylinder, extruding and scaling faces, and applying black and white materials.
Create trees and rocks for the island by forming cone trees with six vertices, duplicating and scaling for variation, and applying distinct materials to each tree.
Create a gear model in Blender by adding a cylinder, extruding faces, and shaping an island scene with a lighthouse, trees, grass, and a small flying object, with materials.
Learn to animate a camera around Dollar Island with a follow path constraint, zeroing location, adjusting rotation and focal length, and render a 120-frame sequence.
About This Class
Hello everybody and welcome to another blender course. My name is Dino and in this course, we will create a stylized character with blender 2.9. In this course, we will discover a lot of new things and I will show you how in under one hour you will be able to have a stylized character that you can later duplicate and edit quickly and you will have another character.
First, we will start by modeling the head and glasses. With metaballs, we will be able to have different hair on characters very easy and simple. Later on, we will add a collar and body. Next, I will show you how with a curve you will be able to create arms and legs in a few minutes. Later at the end of modeling, we will create hands and shoes and add a few small details.
At the end of the course, I will show you how you can use hdri for lighting up the scene and we will put materials on and prepare our scene for rendering. After the course, you will know how to make simple stylized characters and characters that you can edit use for your portfolio and show it to your social media and friends and also you can later on animate.
So let's begin and be productive and creative.
Blender Academy walks through building a character head: modeling the face with a circle, extruding and shaping the nose, ears, and glasses, using the mirror modifier and subdivision surface modifier.
Learn to model a stylized character in Blender by finishing glasses, adding hair with metaballs, and creating eyebrows from curves, with extrudes, x-axis alignment, and mesh conversion.
Model a character in blender by extruding neck, creating a collar for the t-shirt, and shaping the body with a sphere, using mirror modifier and subdivision surfaces for smooth shading.
This video shows how to create arms and legs for a character using bezier curves, a mirror modifier, and extrusion, then convert to a mesh.
Learn to model hands and shoes for a character in Blender, using subdivision surfaces, edge loops, extrusion, and precise scaling to create natural limbs.
Learn to add small character details in blender by adjusting shoes, using x-ray mode, placing buttons, and modeling a mouthpiece with bezier curves to convey expression.
Configure a final render in Blender by setting the camera to orthographic, adding a plane, applying and sharing materials, and using an HDRI environment to light the scene.
About This Class
Are you a fan of Adventure Time?
In this course, we are going to model BMO from Adventure time in 3D. We will use free software Blender and I will show you how you can create and model a 3D character from your favorite show step by step.
This is also a good course for beginners and also for those who want to practice and enhance blender skills.
So "Come along with me" and let's be productive and creative.
Learn to model the body in Blender using cartoon references, apply alpha and x-ray, bevel edges, drill side holes with cylinders via boolean operations, and add a battery slot.
Create front and back body slots on the biema by forming circular profiles, extruding, and using boolean modifiers to cut holes for Buddy and USB slots.
Blender Academy teaches adding and arranging buttons on a character using cylinders, extrusion, subdivision surface, and text elements, with shading and precise placement for a polished look.
Add arms and legs to the beam model in Blender, using subdivision surface, extrude, and vertex adjustments in x-ray view; shade smooth to refine the look.
Enable Blender kit addon and create materials for the model, applying plastic textures, unique materials for each part, and image textures with proper UVs and emission to prepare for rendering.
Apply materials to all objects, set a base and metallic finish, then adjust camera, lighting, and cycles render settings for a high-quality, transparent background final render.
In Blender Academy, learn compositing with node-based backgrounds, color mixing, and soft-light blending to assemble scenes and render a final Adventure Time character compositing piece.
About This Class
Looking for a good animation course for beginners in Blender?
In this course, we are going to model skateboard and also the background for animation. We will cover some of the basic technics of animation.
With particle system, we will create easy and quickly moving background animation which later we can easily edit and add or remove stuff from it.
Also, we will animate the camera and light which will help us getting satisfying results.
So let's do some tricks, shall we?
Learn to model a skateboard in Blender from a plane to a full deck, wheels, and trucks using extrusion, subdivision surface, and smooth shading.
Switch the camera from perspective to orthographic, set up a shader editor workspace, and align the skateboard for animation; prepare two planes and apply a particle system for the environment.
Apply a particle system to the background, with gravity off and 150-frame lifetime. Switch interpolation to linear, set frame rate to 30 fps, and use a collection with instance objects.
Animate a skateboard sequence by inserting keyframes for location, rotation, and scale, adjusting frames, and refining rotations to produce a kickflip with smooth transitions.
Animate spotlight size, power, and color while keyframing camera zoom and focus. Enable depth of field and switch to bullet interpolation to enhance motion and render look.
Learn final render settings in Blender to master motion blur, ambient occlusion, bloom, depth of field, and 1920x1080 30fps output.
About This Class
I'm goin' down to South Park, gonna have myself a time."
Hello everybody and welcome to another Blender course. In this course, we are gonna model our favorite South Park character poor Kenny in Blender 2.8.
We will cover the basic principles of modeling, lights, and materials. In the end, we will make a famous scene from the TV show bus station where they are waiting for the bus and we will do the final render settings and render it out.
Model the head in Blender using Kenny reference images, align a sphere, extrude and merge vertices in edit mode, and apply subdivision for a smooth result.
Model eyes and face in blender by adjusting loops, aligning vertices on the y axis, and merging eyes with the head; apply modifiers and reference the image for accuracy.
Model body as cylinders, scale and center it, refine with loops and extrudes. Create arms and hands from cylinders and spheres, apply subdivision surface, mirror modifier, proportional editing for form.
Model pants and shoes in Blender, create two legs, adjust shading, and shape small jacket details using Bezier curves, converting to mesh and refining with subdivision for a finished look.
Create and assign materials to Kenny in Blender, adjusting base colors and textures for the head, jacket, hat, and zipper, using orange, black, white, and brown tones.
Create a blender scene by modeling a plane, extruding sidewalks, texturing a road sign from reference images, adding blender kit trees with snow, and setting up a cycles render.
About This Class
Hello everybody and welcome to another Blender course. In this course, we are going to create cool animation with blender 2.82.
We are going to start with setting up the blender for a more efficient workflow and also we will enable some addons. Later we will set up our camera and start animating objects and text on our scene. In the end, we will animate our materials and finish with the final render settings.
This is a beginner course and it will be easy to follow. I will show you how you can play with keyframes and get some interesting results.
So let's do some animation!
Set up blender 2.82 by enabling add-ons and node wrangler, configure the camera and workspace, and build a textured plane with image texture and bump, plus basic lighting.
Blender: create text, convert it to a mesh, adjust bevel and extrusion, apply transforms, and set up textured material with a color ramp to align three X objects for animation.
Rename objects and set origins to the 3D cursor, add and position text, create control cylinders, and refine geometry with extrusion, subdivision, and shading to prepare a Blender 2.0 animation.
In blender academy part 1, learn to prepare and join two buttons, apply subdivisions, and animate text with depth, extrude, and rotation keyframes across frames.
learn to create and animate a simple cube in blender, disable lighting, position and scale, insert and duplicate keyframes, and synchronize rotation and axis merging for a satisfying sequence.
Animate materials in Blender 2.0 by keyframing shading, mapping, and texture movement; duplicate nodes across frames to synchronize rotation, location, and texture shifts for a cohesive scene.
Master final render setup in Blender by switching from Eevee to Cycles, tweaking lights, colors, and materials, and animating camera depth of field and motion blur for a polished output.
About This Class
Hello everybody and welcome to another Blender course. In this course, we are going to create cool saxophone stylized character with blender 2.82. We are going to learn how easily we can turn everyday objects from the real-world into stylized characters.
We will create a saxophone character that looks bored standing in his sneakers. We will start modeling with curves and later on, we will continue with adding details for our character with basic tools and objects with Blender software. Once we finish our modeling we will apply materials to our objects and prepare the final render settings.
So let's start creating cool characters that we can use for animations, artworks, games, and portfolios.
Learn to create a saxophone-inspired character body in Blender by importing a reference image, modeling a bezier-based silhouette, extruding and shaping vertices, then converting to a mesh for further refinement.
Blender Academy teaches building a saxophone character by modeling legs and inner parts, using edit and mirror modifiers, extruding edges, and refining shapes for a cohesive 3D form.
Scale and model the saxophone's mouthpiece and arms in Blender, using extrude and edge loops, then duplicate and rotate to form symmetrical sleeves for a cohesive character.
model sneakers for a character in blender by building shoes with subdivision, extruding edges, and refining with multiple edits, duplicating and aligning components for a clean, stylized look.
Blender academy presents the characters hands lecture, guiding students in modeling hands by duplicating fingers, aligning and extruding parts, applying subdivision surface and shading, and preparing arms for connection.
Blender Academy's eyes and nose lecture teaches sculpting a saxophone character by building a nose with subdivision surfaces and loops, and creating eyes from spheres with precise pupil placement.
Learn to add saxophone-inspired details to a stylized character in Blender Academy using cylinders, pipes, and bezier curves with edit-mode shaping, rotation, and duplication.
Master character detailing in Blender by extruding, positioning, and refining arms and legs, using mirror modifiers, convert to mesh, and subdivision surfaces, then prepare for materials and rendering.
Apply and customize character materials in Blender, assigning nose, eyes, legs, and socks with new materials. Use subdivision surfaces, box and face selection, and lighting in Eevee or Cycles.
Apply and adjust materials, set up a cycles render with camera composition and depth of field, configure lighting and background, tweak contrast and denoising, and render the final image.
About This Class
Hello everybody and welcome to another Blender course. In this course, we are going to create a stylized burger with blender 2.82.
In this course, we are going to learn how we can use a blender and how easy it can be. I will show you how you can model basic burger ingredients(bun, tomato, cheese, and salad) also, show you how you can play with physics to get fine details and also some particles that will help you to create seeds for the bun.
In the end, we will set three-point light and put materials on our model. With some final render settings, we will finish our course and we will have a 3D model of burger that we can show to our friends or use for a portfolio.
So let's begin.
import reference images in blender 2.82, set up a new file with an image editor, and model burger buns using bevel, extrusion, and subdivision surface techniques while organizing assets.
Explore sculpting a meat model for a burger in Blender using the displacement modifier, subdivision surfaces, and texture-based controls to achieve realistic surface details.
Apply cloth simulation physics and collision in Blender to simulate cheese resting on meat, using rigid body dynamics, passive and active settings, gravity, and a solidify modifier for thickness.
Master lattice-based mesh deformation to bend a cylinder into a tomato-like form, by adding a lattice, setting resolution, parenting, and adjusting vertices for controlled, smooth shaping.
Learn to build a burger salad model in Blender using proportional editing, vertex merging, extruding, and pivot adjustments; apply subdivision and solidify, then set up physics with collision for tomatoes.
Create seats as particle system instances emitted from a top object, using a collection as the render source, with random size and rotation; convert to mesh to fix overlaps.
Set up soft area lighting with a key light, fill light, and backlight, switch render to cycles for high-quality results, and position the camera view for the burger scene.
Add materials and textures to a burger scene in blender, create a backdrop, and assign colors and textures to bun, meat, cheese, tomato, and lettuce with displacement and normal maps.
About This Class
Hello everybody and welcome to another Blender course. In this course, we are going to create easy and fun looking animation. This course is for beginners and if you are an advanced 3D artist you can use it for exercise.
First of all, I will show you how you can export SVG files (scalable vector graphics) from Adobe Illustrator and how you can import it in Blender. You will be able to see how easy you can transform vectors such as logo into 3D objects. If you don't have Adobe Illustrator you can get SVG file for this course from https://gum.co/AcdJS
Later on, we will start modeling our character and we will use curves to create and pose legs and arms. After, we will do some details such as shoes, hands, and phone. Next, we will add a particle system to our scene, and with it, we will populate our background with low poly grass. Later we will put materials and start animating. I will show you how you can easily animate with a blender with just a couple of keyframes and have really cool results. In the end, we will do the final render settings and render it out.
So let's begin.
Export vector graphics from Illustrator as SVG and import into Blender to extrude into 3D objects. Learn to join objects, set origin, convert between curves and mesh, and bevel edges.
Learn to create a simple character head and body in Blender using spheres, extrusions, and subdivision surfaces, then set up a camera, ground plane, and lighting for rendering.
Create lean legs for a character using Bezier curves, adjust geometry, depth, and scale, and position the body to lean on a logo while mastering active selection and handles.
Learn to model character shoes in Blender, using extrusion, subdivision surface, and edge loops, then refine shape, shading, and alignment with the pants.
Learn to model and pose a character's arms in Blender by subdividing for detail, converting to mesh, and setting pivots with the 3D cursor to enable a selfie-style animation.
Learn to model and place hands and a phone for a character in Blender, converting meshes, applying proportional editing and subdivision surface, positioning, duplicating, and renaming objects.
Apply subdivision surface to the hands, set pivot points, and animate the character through parenting, and keyframing location, rotation, and scale for expressive head and arm movements.
Create a grass background with a particle system using the grass collection, random scale, and limited particle count, velocity off. Add materials, textures, three point light, and final render settings.
About This Class
Hello everybody and welcome to another Blender course. In this course, we are going to create a basketball court and we will do some funky animation with it. This course is for beginners and if you are an advanced 3D artist you can use it for exercise.
First of all, I will show you how you can import an image as a texture for the court. Later on, we will start modeling baskets and basket panels. We will use decimate and wireframe modifiers for the net. For the background, we will create a fence and streetlights where we will use spotlights for lights.
Next, we will focus on colors and materials and I will show you how you can easily model basketball. In the end, I will show you how you can make the whole basketball court jumps and how you can animate it with a wave modifier. With final render settings, we will finish the course.
So let's begin and start working on a cool project that we can show to our friends and use it for a portfolio.
Set up a Blender project, import a basketball court image as a texture, and create a court and surrounding street using image textures, normal maps, and noise-based displacement.
Blender Academy teaches building a basketball rim panel and base, applying white and red materials, extruding faces, rotating and scaling parts, aligning components, and refining shading with subdivision surface.
Learn to build a basketball net in Blender by joining base shapes, applying a dark red material, and refining geometry with edge loops and decimate modifiers for a diamond look.
Model a basketball base and bench in Blender by scaling, extruding faces, applying edge loops, duplicating halves, and refining materials for a symmetric final layout.
Create and position a basketball court fence in Blender, refine bench placement, and apply stone textures with concrete edge blocks, using snapping, rotation, and subdivision for precise detailing.
learn to create and place street lamps in a blender scene, scale and duplicate components, group objects, apply materials, and set up spotlights for dynamic lighting.
Learn render settings and animation in Blender by building a basketball scene, applying modifiers and materials, and tuning color management, motion blur, depth of field, and output for render.
NEW COURSES ADDED EVERY MONTH FOR FREE
(35 COURSES SO FAR)
You will get full lifetime access for a single one-off fee.
This course is continually updated in response to student suggestions
Blender is a fantastic platform that enables you to make quality models that can be exported to any game engine, 3D printer, or other software. Blender is a free and open-source 3D modeling and animation software. Light and powerful, it caters to every step of the production process of 3D modeling and animation.
The course is project-based, so you will applying your new skills immediately to real projects. You will get all the references and resources - so you'll never get stuck. At the end of every section, you will have an exercise to test your knowledge and by finishing the course, you will already have 30+ projects that you can immediately include in your portfolio.
The Instructor is qualified and experienced with modeling and animation, so is able to explain complex concepts clearly, as well as entertain along the way. The instructor has a passion for art, teaching, and helping students to not only learn but have a fun experience while doing so. By the end of the course, you'll be confident in the 3D modeling, animation, and rendering, and hungry to learn more.
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Dive in now, you won't be disappointed!