
About This Class
This class will focus on modeling two isometric buildings, streets and elements like streetlights and fences.
Also at the end of this class, we will create a render of the final model.
In addition to the challenges that are presented throughout the course we want you to create own unique project and enhance your skills with Blender software.This class will focus on modeling two isometric buildings, streets and elements like streetlights and fences.
Also at the end of this class, we will create a render of the final model.
In addition to the challenges that are presented throughout the course we want you to create own unique project and enhance your skills with Blender software.
Learn to model the first building in Blender by editing faces, extruding along normals, adjusting pivot point to bounding box, adding loop cuts, beveling edges, and refining windows and doors.
Model a second building beside the first, using edit mode to extrude, scale, and align on y and z axes, add windows and a door, and apply symmetry.
Learn to model the second building part in Blender by extruding faces, dissolving edges, adding windows and roofs, beveling edges, applying loop cuts, and aligning parts for a street scene.
Create a MASH plane, extrude and scale to align with the houses, then add loop cuts and duplicates to form the street and fence.
About This Class
Are you a fan of Pucca?
In this course, I will show you how to make this cute cartoon character named Pucca in 3D. She is the main character and protagonist of the Pucca series.
We will use Blender free software and we will create this character using basic mashes and modifiers.
This course is good for beginners who are learning to model characters using basic shapes and also for those who want to practice blender skills.
So what are you waiting for? Let's dive into the class.
Apply subdivision surface and mirror modifiers to create a smooth face, adjust vertices and normals, and shade smoothly; avoid heavy subdivision if you plan to rig.
Model chopsticks and the face in Blender, using transparent view to edit vertices, loop cuts, bevels, and extrusions, then apply mirror, subdivision, and materials.
Apply materials to a Pooka character by lighting the scene, shading hair and eyes, and adjusting colors, then refine geometry with subdivision surface and loop cuts for a polished render.
About This Class
Hey guys and welcome back to another Blender course. In this course, we are going to create a cartoon-like submarine with blender 2.82.
This course is for beginners and if you are an advanced 3D artist you can use it for exercise. Let me help you and show you that it is not as hard as you might think. We will create our submarine using the reference that I provided for you guys that you can use.
We will start by modeling with basic shapes then, later on, we will make more details. We will use basic modifiers as well. At the end of the modeling process we will put shaders on and we will create scratch metal material for our submarine and glass material for our windows.
Let's start creating awesome 3D art that you can use for animation, portfolios, artwork, and games.
Model the submarine's front window and top details in Blender by extruding edges, duplicating selections, and refining with normals, loop cuts, and a subdivision surface modifier.
Apply a material to the submarine body. Use Voronoi and noise textures with color ramps and a mix shader, plus a bump map to create scratches, metallic sheen, and depth.
Apply metallic, black shaders to the submarine propeller and engine, adjusting roughness and color; extend the same material workflow to turret accents and the windows.
About This Class
Hey guys and welcome back to another Blender course. In this course, we are going to create a simple robot character. This course is for beginners and if you are an advanced 3D artist you can use it for exercise.
Let me help you and show you that it is not as hard as you might think. We will create our submarine using the reference. We will start by modeling with basic shapes then, later on, we will make more details. We will use basic modifiers as well.
At the end of the modeling process we will put shaders on and we will create scratch metal material for our robot character. For the lightning scene, we will use HDR and I will show you how you can add it to your scene and where you can get free HDR images.
With this course, you will be able to see how easy it can be to create 3d characters and fun at the same time.
So let's start creating awesome 3D art that you can use for animation, portfolios, artwork, and games.
Create leg models in Blender using a cube base, extrusions, scaling, and precise alignment; apply subdivision surface and mirror modifiers for a clean, detailed leg.
Model a hand in Blender by starting with a centered sphere, adding a cube, applying subdivision, extruding and shaping fingers, duplicating sections, adjusting normals, and shading smooth to finish.
Model the antenna and back by adding spheres, tubes, and cubes, using edit mode to extrude, inset, and loop cuts, and apply subdivision surfaces for smoothness.
Refine the model by merging duplicate edges, centering selections, and beveling loops, then add textures, shaders, and a subdivision surface to detail the eyebrows and hands.
Apply an hdri environment to light the robot, then create metallic shaders on the head with bump and normal maps and adjust a blue shade.
About This Class
Hey guys and welcome back to another Blender course. In this course, we are going to model and animate UFO with blender 2.82. This course is for beginners and if you are an advanced 3D artist you can use it for exercise. Let me help you and show you that it is not as hard as you might think.
We will create our UFO using the reference that I founded on google for you guys that you can use. In the video, I will show you how it looks so that you guys can download it and use it for your project. We will start by modeling with basic shapes then, later on, we will make more details. And my advice for you is when you are modeling these models spaceships, rockets, UFOs to always put a lot of detail because then it will look more complexed. We will use basic modifiers as well.
At the end of the modeling process we will put shaders on and we will create these effects emission lights for our windows, buttons, and the ring in the middle. Later I will show you how to adjust your camera and for light we will use HDRI. I will give you more detail about the course. We will animate it and it will be finished and ready to render.
Let's start creating awesome 3D art that you can use for portfolios, artwork, and games.
Model the top half of a UFO in Blender by constructing rings, extruding and scaling in the Z axis, applying grid fill, and shaping glass-like components through vertex manipulation.
Learn to model small windows on a UFO by duplicating, deleting edges, and refining topology, then mirror with clipping for symmetrical details and precise edge loops.
Master shading in Blender by applying metallic materials, textures, bump and normal maps, and environment HDRI to a UFO model; learn to set up materials, lights, and animation-ready renders.
About This Class
Hey, guys welcome back to another course. In this course, I will show you how to make this cute and famous cartoon character named Hello Kitty with her little bear and a little bird in Blender 2.82.
We will model it by using the reference that you can download to your computer. We will start modeling by using basic shapes and modifiers.
Then we will go to the shader editor and add our materials to our model. This course is good for beginners who are learning to model characters using basic shapes and also for those who want to practice blender skills.
So what are you waiting for? Let's make 2d art come alive.
Create a bird in Blender by modeling the head, body, and beak with subdivision surface modifiers, bevels, and careful scaling, then duplicate the back side and apply solidify for thickness.
Model clouds with metaballs, convert to mesh, extrude and scale shapes, duplicate and separate selections, combine objects, and add final details like a bird and fairy tale elements.
About This Class
Hello guys, welcome back to the new Blender course. In this course, we are going to model this furry character (Fuzzy friend) in Blender 2.83 the newest version of blender.
We will start modeling this Fuzzy character using basic shapes and materials. Once we are done with our modeling we will go into particle settings and add the hair particles and adjust them to our likings. Later on, we are going to apply basic materials to the body and the legs and for the eyes, we will use the image texture.
Before we add the camera and the light, we will add a plane and make a background for our character. For the camera, we are going to be using the default camera. The lights that we are going to use are two-point lights and one area light. In the end, we are going to animate our character, the camera, and the changing of the color, also we will animate the blink of the eyes using shape keys.
We will be rendering this animation in render engine cycles. You can use this course for practicing your skills like animation and setting the final render settings. At the end of this course, we will set the final render settings and it will be ready for rendering. Let me show you how easy it is to implement hair particles in Blender.
What are we waiting for let's create this awesome animation and let's model this cute character?
Apply hair particles to a character using a particle system, adjust length, clumping, and randomness, switch to cycles render, and refine look with materials and a background scene.
Apply materials in Blender by assigning body and eyelid colors, adjusting roughness and specular, and mapping eye textures with UV edit to render a bright, detailed character.
Animate a fuzzy character in Blender using particle system tweaks, dope sheet keyframes for location and scale, blink cycles and fur color shifts, and camera moves centered on the body.
About This Class
Hey everybody and welcome to the new Blender course. In this course, we are going to model a realistic rose, we will model it out by using blender 2.83 that is the latest version of blender. We will start modeling our rose using basic shapes and modifiers.
First, we will model the inside petals, and later on, we will model the wide-open petals. After we finish modeling the flower we will apply the material onto the petals using image texture and also UV unwrap. Then we will start modeling the stamp, sepal, hip of the rose, and also we will model tri leaves. When we finish modeling we will apply materials using nodes and we will create the material by ourselves.
At the end of this course, I will show you how to set the scene for your final render as well as to adjust your final render properties. We are going to render it in render engine cycles because it looks much real and it has more details than when we render it in Evee. Let's create a realistic rose and let me show you how fun and relaxing it is to model and create a rose like this one, that we can use for cool animations, artworks, games, and portfolios.
Create a rose in Blender 2.83 by shaping a plane into petals, using curve and circle objects, and applying subdivision and solidify modifiers to craft inner and outer petals.
In Blender School, apply material to petals by unwrapping, texturing, and aligning vertices with loop cuts, scaling along x and y axes, and fixing distortions for clean petals.
Blender School teaches how to model the sepals and the hip of a rose, using cylinders, subdivision surfaces, and careful extrusions for leaves and the stem.
About This Clas
Hello everybody and welcome to another Blender course. In this course, we are going to model Sandy Cheeks from SpongeBob Squarepants cartoon with blender 2.82. It is one of the most famous cartoons in the world.
We will start modeling our Sandy using basic shapes and modifiers, and also if you were following my other courses in this course I will show you new modifiers that can help you to model faster. Once we finish our modeling we will put materials on. for the helmet part, I will show you how to make this transparent glass material.
At the last end, we will model the tail and the badge, and also we will put materials on the final detail. Let me show you how easy and fun it is to make a cartoon character like this, that we can use for cool animations, artworks, games, and portfolios.
Model an air helmet and a flower in Blender by adding subdivision surface modifiers, shaping, and arranging petals, then refine with transforms and materials for a polished final look.
Learn to add screws and the zip to a helmet in Blender using edit mode, extrude, scale, and subdivision surface to sculpt and align parts.
Apply and customize materials across a 3d model. Assign colors to the hat, eyes, eyelashes, and helmet, then refine glass with transparency, roughness, and reflections.
Model the tail in blender by creating curves, extruding, beveling, and using the subdivision and shrinkwrap modifiers, then apply solidify and materials for a finished look.
About This Class
Hello guys and welcome to another Blender course. In this course, we are going to model the most famous cartoon character in the world Mickey Mouse with Blender 2.83LTS(Long term supports).
We will start by importing our reference once we added the reference we want to start modeling our character using basic mashes and modifiers. Once we finish modeling the character we will apply the material to our character.
In the end, you are going to add light and camera adjust it to your liking as well as the plane behind. In this easy beginner-friendly course, you will be able to see how easy it is to model your character using a blender, and in the end, you will have a project that you can share with your friends on social media or use for your portfolio.
What are you waiting for? Let's hop on right to the video.
Blender school guides you through hands modeling by creating a glove with circle primitives, extruding and shaping fingers, using loop cuts and a subdivision modifier for a smooth, symmetrical result.
Build a head model in Blender by starting from a cube, applying subdivision surfaces, and refining lips, cheeks, nose, ears, and eyes with extrudes, loop cuts, and mirror clipping.
Model the ears and details for a Disney character in Blender, using vertices and edit mode, and modifiers like subdivision surface, mirror, shrinkwrap, solidify, to shape eyes, nose, and mouth.
NEW COURSES ADDED EVERY MONTH FOR FREE
(26+ COURSES SO FAR)
You will get full lifetime access for a single one-off fee.
This course is continually updated in response to student suggestions - it has been completely updated to Blender 2.91 or later.
Blender is a fantastic platform that enables you to make quality models that can be exported to any game engine, 3D printer, or other software. Blender is a free and open-source 3D modeling and animation software. Light and powerful, it caters to every step of the production process of 3D modeling and animation.
The course is project-based, so you will applying your new skills immediately to real projects. You will get all the references and resources - so you'll never get stuck. At the end of every section, you will have an exercise to test your knowledge and by finishing the course, you will already have 30+ projects that you can immediately include in your portfolio.
The Instructor is qualified and experienced with modeling and animation, so is able to explain complex concepts clearly, as well as entertain along the way. The instructor has a passion for art, teaching, and helping students to not only learn but have a fun experience while doing so. By the end of the course, you'll be confident in the 3D modeling, animation, and rendering, and hungry to learn more.
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Dive in now, you won't be disappointed!