
Explore Blender-based bookstore models in a suitcase-themed course, with sections on creating, applying materials, color-coded images, and simple animation setups using free model assets.
Shape and assemble the suitcase structure in Blender by adding primitives, extruding faces to form walls, and applying bevel, mirror, and array modifiers for a window and a door.
Create the suitcase structure in Blender by duplicating and arranging cube models, applying mirror, array, and bevel modifiers, extruding faces, and using x-ray views to refine the design.
Model a bookshelf and book in Blender by adding cubes, extruding faces, applying bevel, array, and solidify modifiers, and then assemble shelf, cabinet, glass, and handle components.
Learn to construct a book and cover from cube primitives in Blender using bevel, subdivision, mirror, and solidify modifiers, then assemble on shelves and duplicate furniture to complete the scene.
Build stairs in Blender by adding cubes, extruding faces, and applying bevel and subdivision surfaces. Add a cylinder handrail, use array and copy modifiers, and adjust heights to finish stairs.
Select and arrange book models inside the store using Alt Z for x-ray view, Shift D and Alt D for copying, rotating, and filling shelves and cabinets.
Decorate a bookstore in blender by modeling a counter, sofa, and a table with cubes, a bevel modifier, and subdivision surface, then place books on the counter across two floors.
Continue building an inside decoration scene in blender by duplicating models, arranging books, adding plant pots and soil, applying bevel and subdivision modifiers, and decor on the counter and wall.
Decorate the outside in blender by building a cube-based ground, a plane background, and trees from cylinders, then extrude faces, apply ice-sphere leaves, and use bevel and subdivision.
Explore Blender material creation by adding noise and brick textures, color ramps, and bump nodes to drive the principled BSDF, then refine roughness and transmission for door and window materials.
Continue adding materials for the model, finishing cabinet textures, and applying materials to books, stairs, and handrails with mapping and texture coordinates, noise, color ramps, gradient textures, and brick textures.
Apply and balance multiple materials in a blender scene, adjusting principle BSDF colors and textures (gradient, color ramp, image, brick, noise) and lighting to enhance furniture, plants, and background.
Set and adjust area lights in blender, using Shift A to add, S to resize, and power changes; duplicate with Shift D and Alt D, rotate, and prepare for animation.
Hello, everyone, welcome to our course. In our course, there are various choices. You can choose any course you like. There are many choices, suitable for all ages.
This course is called Autumn Whisper, which is a course to model a bookstore in the form of a schoolbag. In this course, it is only a small course, and the content is not very long, because it allows students to continue learning step by step, shape models step by step, and set up and organize models step by step. Although the model may not have many details, it can help to learn simple tools. Simple model, gradually add details, create different forms or models of the model, but alternate simple and difficult materials to learn new things.
This course will be one of the large-scale courses in the future. You can choose to study together, or you can study a large-scale course in the future, or you can study a small-scale course until it becomes a large-scale course. For students who want to learn large-scale courses, all four courses can be studied separately. Of course, the content and distribution of each course will be different, and the shape or form will be different for students who choose to study.
Don't forget to learn and enjoy design, and use your creativity to create beautiful things, or change something, and then goodbye.