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Blender 5.2 Modeling & Texturing Basics
New
1 students

Blender 5.2 Modeling & Texturing Basics

Learn the core skills of Blender through a complete modeling and texturing project
Created bySime Bugarija
Last updated 8/2026
English

What you'll learn

  • Learn the core skills of Blender through a complete modeling and texturing project
  • Learh how to create clean and optimized topology while maintaining enough detail for realistic 3D assets
  • Learh how to build realistic materials using color, roughness, bump, normal maps, and procedural textures
  • Learh how to Create realistic imperfections such as dirt, edge wear, dust, surface variation, glass, and transparency effects
  • Learh how to apply a complete modeling and texturing workflow to create your own realistic 3D assets from reference images.

Course content

1 section13 lectures2h 11m total length
  • Introduction & Tutorial - Project Overview16:37
  • Getting Started in Blender – Basic Shapes9:37
  • Selection Shortcuts & Building the Basic Shape5:38
  • CRT Screen & Monitor Base Modeling7:53
  • Top Panel Modeling8:34
  • Computer Case – Front Panel Modeling11:46
  • Computer Case Modeling & Details11:56
  • Texturing Basics – Color, Roughness & Normal Maps8:46
  • Adding Texture Details & Material Variation8:36
  • Front Panel Texturing & UV Unwrapping16:05
  • CRT Screen – Glass Shader & Alpha Map11:24
  • Imperfections – Edge Wear & Dust Shader9:25
  • Final Preview & Lighting Test5:34

Requirements

  • No previous Blender knowledge or experience is needed

Description

By the end of the tutorial, you'll have gone through a complete workflow:

References → Modeling → Clean Topology → UV Mapping → Materials → Imperfections → Final Preview


In this tutorial, we’ll go through the essential Blender workflow by creating a vintage CRT computer from scratch. The computer itself is just our practice object — the main goal is to learn techniques and workflows that you can apply to almost any 3D model.

The computer itself is just our practice object — the main goal is to learn techniques and workflows that you can later apply to your own models.


MODELING

I will show you how to create a clean and optimized mesh without adding unnecessary geometry, while still keeping enough detail to make the final model look realistic.

We’ll start with basic shapes and gradually build a clean and optimized model while learning useful modeling tools, selection techniques, modifiers, and shortcuts along the way.


TEXTURING

After modeling, we'll move into the Shader Editor and build the materials step by step. We'll work with color, roughness, bump and normal maps, UV mapping, procedural textures, glass and alpha shaders,  different ways of combining textures and masks, how to add realistic imperfections such as edge wear, dust and much more.

The goal is not simply to teach you how to model one specific computer, but to give you a solid understanding of the Blender modeling and texturing workflow that you can reuse when creating your own 3D assets.

Who this course is for:

  • Suitable for both Blender beginners and more experienced users, covering everything from the fundamentals to more advanced techniques.