
By the end of the tutorial, you'll have gone through a complete workflow:
References → Modeling → Clean Topology → UV Mapping → Materials → Imperfections → Final Preview
In this tutorial, we’ll go through the essential Blender workflow by creating a vintage CRT computer from scratch. The computer itself is just our practice object — the main goal is to learn techniques and workflows that you can apply to almost any 3D model.
The computer itself is just our practice object — the main goal is to learn techniques and workflows that you can later apply to your own models.
MODELING
I will show you how to create a clean and optimized mesh without adding unnecessary geometry, while still keeping enough detail to make the final model look realistic.
We’ll start with basic shapes and gradually build a clean and optimized model while learning useful modeling tools, selection techniques, modifiers, and shortcuts along the way.
TEXTURING
After modeling, we'll move into the Shader Editor and build the materials step by step. We'll work with color, roughness, bump and normal maps, UV mapping, procedural textures, glass and alpha shaders, different ways of combining textures and masks, how to add realistic imperfections such as edge wear, dust and much more.
The goal is not simply to teach you how to model one specific computer, but to give you a solid understanding of the Blender modeling and texturing workflow that you can reuse when creating your own 3D assets.