
download blender 4.3 from blender.org, which auto-detects your os and offers installer, portable zip, or run-from-folder options; access mac, windows, linux, and arm, plus daily builds while avoiding alphas.
Explore how Blender 4.3 uses a collection of editors you can resize, split, and join, and how to save custom workspaces like layout.
Save and reuse Blender workspaces with save as, duplicate layouts, and organize for 2D, sculpting, or video editing; use link or append to import data from external files.
Master 3d navigation in Blender 4.3 for complete beginners by using essential shortcuts for orbiting, panning, view switches, numeric keypad shortcuts, and the active editor concept with Screencast Keys.
Explore viewport shading in Blender by switching between solid, wireframe, material preview, and rendered views. Learn quick navigation with Z, Shift-Z, and the backtick menu plus middle-mouse rotation.
Learn how to manage Blender 4.3 startup behavior by saving a custom startup file or loading factory settings to control the default scene, layout, and add-ons.
Learn to use Blender's asset browser and rename objects with F2 or via the Outliner editor, and mark items as assets to build libraries you can reuse across projects.
Learn to manage Blender add-ons through the official extensions repository, and enable internet access in Blender preferences to install and update extensions safely.
Learn to install and manage Blender add-ons via edit preferences and the extensions repository, including installing from disk and enabling or disabling tools like precision drawing tools.
Discover Blender 4.3 add-ons via the extensions repository, using reviews, ratings, and GitHub links; search by subject or downloads, highlighting two workshop add-ons: extra mesh objects and extra curve objects.
Install add-ons from disk in Blender, enable them, and manage zip files from sources like Blender Market. Use the SketchUp importer to access SketchUp files in Blender and uninstall add-ons.
Explore Blender 4.3 and its 3d cursor, and learn how it sets locations, serves as a reference for transformations, and acts as origin point and pivot for rotation and scale.
Learn to place and align the 3D cursor with Blender's snap tools, using Shift S and cursor-to-selected, and snap targets like vertices, edges, and faces to control origin and transformations.
Press shift a to add objects at the 3d cursor location, explore mesh, plane, curve, cylinder options, and adjust vertices, radius, and depth in the quick properties panel.
Enable the extra objects add-on in Blender to access new primitives like diamonds, beams, and pipe joints, then use shift A to customize profiles, dimensions, and segments for varied modeling.
Learn to select objects in Blender using left-clicks, shift to add, and selection shapes like box, circle, and lasso, plus outliner and active object concepts guiding animation workflows.
Learn to perform move, rotate, and scale transformations using widgets in Blender, align objects with axis arrows, and manage pivots with the origin, 3D cursor, and orthographic views.
Blender 4.3 transformations using shortcuts: move, rotate, and scale with g, r, and s, and constrain to x, y, or z axes via axis keys and the shift space menu.
Learn to duplicate objects in Blender with Shift-D, choose between duplicate objects and duplicate-linked, apply scale, place copies along y, x, or z, and note the .001 suffix.
Master numeric input for Blender transformations by typing values with G, R, S, or the equal key to move, rotate, and scale, and convert units from meters to centimeters.
Learn how scale factors on x, y, z affect a Blender object, why you should apply scale and rotation (Ctrl A) to prevent propagation due to parenting, and preserve dimensions.
Master Blender’s snap system to control transformations with snapbase, precise origin placement, and aligned objects using the 3D cursor and keyboard shortcuts.
Focus on edit mode to edit mesh structures and apply tools like extrude and bevel, using tab key to switch between edit and object mode with vertices, edges, and faces.
Explore Blender's edit mode to transform mesh objects by moving vertices, edges, and faces, using the 3D cursor as a temporary pivot and snap.
Master Blender's edit mode selection tools, including Ctrl L to select all linked entities, Alt-click edge loops, and shading modes like wireframe, solid, and x-ray for precise editing.
Explore how to modify mesh objects in blender by using extrude tools to create new shapes, including extrude region, extrude manifold, extrude along normals, extrude individual, and extrude to cursor.
Turn a cube into a low-poly chair in Blender 4.3 by applying scale, extruding, and bridging faces, then set the origin for easy copies.
Learn to use subdivisions and loop cuts in Blender, employing Ctrl R and Alt to create and select cuts, while keeping faces with four sides to avoid ngons.
Create mirrored models in blender by cutting a symmetrical object in half and using the interactive mirror on the X, Y, or Z axis to produce a mirrored copy.
Learn to join two mesh parts with Ctrl J, separate by selection with P, and merge vertices by distance; then set the origin to the 3D cursor.
Master blender's bevel tool to bevel selected edges with ctrl B, adjusting width, segments, and profile. Learn to fix normals using face orientation and recalculate outside after merging objects.
Learn to use insets on 3d objects in Blender, including single and individual insets; compare inset with extrude and scale or bevel, and visualize borders with cavity shading.
Learn to create round shapes with Blender's spin tool in edit mode, using the 3D cursor as pivot and adjusting axis, steps, and angle, with duplicates and extrude.
Master adding and managing modifiers in Blender to enhance 3D modeling with non-destructive workflows, including ordering, renaming, and applying effects like bevel, mirror, and subdivision surface.
Apply the subdivision surface modifier in Blender to smooth shapes, compare Catable Clark and simple methods, and control curvature with loop cuts and edge loops, while managing subdivision levels.
Learn to create symmetrical models with the Blender mirror modifier, including origin point setup, dynamic mirroring on the x or y axes, and applying or merging duplicates for connected geometry.
Learn how the Blender array modifier creates multiple copies of an object with fixed count, relative or constant offsets, and object offsets, enabling efficient, non-destructive modeling and animated effects.
Explore the boolean modifier to create holes and complex shapes using intersect, union, and difference. Learn time-saving modeling techniques and note the downsides of anegons and loop-cut limitations.
Learn to use the screw modifier in Blender to rotate a mesh profile around an axis from an origin, adjusting distance and steps to create spirals or springs.
Use the solidify modifier to add thickness to exterior faces, enable even thickness for uniform results, and apply the modifier before exporting for 3D printing.
Explore creating and editing curves in Blender, focusing on Bezier curves, control points, and handlers, and learn to extrude, close, and convert curves into meshes for 3D modeling.
Install and enable the Extra Curve Objects add-on to unlock many curve options, including starting from a point, polygons, and various curve profiles like spirals and knots.
Use reference images to speed up modeling by tracing shapes from logos or side views. Import via shift A > image, then pack into the project.
Trace a reference image in Blender 4.3 using curves, extrude to form a bezier shape, switch to wireframe, and apply edits like subdivide and dissolve to craft a 3d logo.
Learn profile based modeling in Blender using Bezier curves as paths and bevel objects to form 3D shapes, then convert to mesh and edit with extrudes, caps, and tilts.
Learn to deform 3d objects in Blender using the curve modifier, with the array modifier and a 2d bezier curve to bend shapes along a curve.
Learn to use knife project in Blender to cut a shape into a target mesh using a reference object, with orthographic view, extrude and smooth the result.
Boost Blender modeling speed with the free F2 add-on. Install via edit preferences, get extensions, then press F on a selected edge to rapidly fill missing faces.
Master the shrink/fatten tool in Blender to resize circular shapes and cylinders without changing height, using Alt+S for consistent radius adjustments and optional offset with numeric control.
Explore subdivision surface edge control with loop cuts and the non-destructive crease, using shortcuts like shift r, shift control r, and shift e to shape borders.
Explore techniques to open circular holes in Blender using mesh circles and curves, avoid booleans and handgun topology, and refine with snap, loop cuts, extrusion, and bevel.
Explore geometry nodes in Blender, learn the left-to-right flow of node data, and create modifiers and tools using input and output nodes in the geometry nodes editor.
Create an improved array modifier with geometry nodes to duplicate elements and instantiate copies along the X, Y, and Z axes using a single modifier, with set position and math.
Create copies with geometry nodes by duplicating parts and offsetting along x, y, and z axes, and group them into copies x, copies y, and copies z to control amount.
Create a custom modifier in Blender 4.3 by exposing group inputs to modifier panel and controlling copies on the X, Y, and Z axes with random scales via geometry nodes.
In this introductory workshop on Blender, you will learn how to get started with the software. This course is designed for total beginners with no prior experience in Blender or 3D modeling. Blender is a powerful, free, and open-source 3D suite that is in high demand across various fields. However, beginners often struggle to navigate its interface and understand its features.
The primary objective of this workshop is to provide a simple, easy-to-follow path to help you become comfortable with the software's core functionalities and daily tasks.
You will receive a general introduction to Blender, covering topics such as:
Blender UI and Editors
3D Modeling (Mesh)
Procedural Modeling (Geometry Nodes)
Modeling with Curves
Materials and Textures
3D Animation
Managing Add-ons
Rendering with Cycles
Rendering with EEVEE
Video Editing in Blender
Each topic is tailored for beginners, using straightforward examples to explain concepts clearly. The workshop also includes project files and downloadable references.
→ Downloadable Project Files
You’ll have access to project files and assets to follow along with the lessons and videos. All materials and textures provided in the worksop are in the public domain, allowing you to reuse or redistribute them freely in your projects.
Are you ready to begin learning Blender? Let's get started!