
Learn how to manage Blender 4.3 startup behavior by saving a custom startup file or loading factory settings to control the default scene, layout, and add-ons.
Learn to install and manage Blender add-ons via edit preferences and the extensions repository, including installing from disk and enabling or disabling tools like precision drawing tools.
Discover Blender 4.3 add-ons via the extensions repository, using reviews, ratings, and GitHub links; search by subject or downloads, highlighting two workshop add-ons: extra mesh objects and extra curve objects.
Install add-ons from disk in Blender, enable them, and manage zip files from sources like Blender Market. Use the SketchUp importer to access SketchUp files in Blender and uninstall add-ons.
Press shift a to add objects at the 3d cursor location, explore mesh, plane, curve, cylinder options, and adjust vertices, radius, and depth in the quick properties panel.
Master numeric input for Blender transformations by typing values with G, R, S, or the equal key to move, rotate, and scale, and convert units from meters to centimeters.
Explore Blender's edit mode to transform mesh objects by moving vertices, edges, and faces, using the 3D cursor as a temporary pivot and snap.
Learn to use subdivisions and loop cuts in Blender, employing Ctrl R and Alt to create and select cuts, while keeping faces with four sides to avoid ngons.
Create mirrored models in blender by cutting a symmetrical object in half and using the interactive mirror on the X, Y, or Z axis to produce a mirrored copy.
Learn to use insets on 3d objects in Blender, including single and individual insets; compare inset with extrude and scale or bevel, and visualize borders with cavity shading.
Learn to create round shapes with Blender's spin tool in edit mode, using the 3D cursor as pivot and adjusting axis, steps, and angle, with duplicates and extrude.
Apply the subdivision surface modifier in Blender to smooth shapes, compare Catable Clark and simple methods, and control curvature with loop cuts and edge loops, while managing subdivision levels.
Learn how the Blender array modifier creates multiple copies of an object with fixed count, relative or constant offsets, and object offsets, enabling efficient, non-destructive modeling and animated effects.
Explore the boolean modifier to create holes and complex shapes using intersect, union, and difference. Learn time-saving modeling techniques and note the downsides of anegons and loop-cut limitations.
Learn profile based modeling in Blender using Bezier curves as paths and bevel objects to form 3D shapes, then convert to mesh and edit with extrudes, caps, and tilts.
Boost Blender modeling speed with the free F2 add-on. Install via edit preferences, get extensions, then press F on a selected edge to rapidly fill missing faces.
Create an improved array modifier with geometry nodes to duplicate elements and instantiate copies along the X, Y, and Z axes using a single modifier, with set position and math.
Create a custom modifier in Blender 4.3 by exposing group inputs to modifier panel and controlling copies on the X, Y, and Z axes with random scales via geometry nodes.
In this introductory workshop on Blender, you will learn how to get started with the software. This course is designed for total beginners with no prior experience in Blender or 3D modeling. Blender is a powerful, free, and open-source 3D suite that is in high demand across various fields. However, beginners often struggle to navigate its interface and understand its features.
The primary objective of this workshop is to provide a simple, easy-to-follow path to help you become comfortable with the software's core functionalities and daily tasks.
You will receive a general introduction to Blender, covering topics such as:
Blender UI and Editors
3D Modeling (Mesh)
Procedural Modeling (Geometry Nodes)
Modeling with Curves
Materials and Textures
3D Animation
Managing Add-ons
Rendering with Cycles
Rendering with EEVEE
Video Editing in Blender
Each topic is tailored for beginners, using straightforward examples to explain concepts clearly. The workshop also includes project files and downloadable references.
→ Downloadable Project Files
You’ll have access to project files and assets to follow along with the lessons and videos. All materials and textures provided in the worksop are in the public domain, allowing you to reuse or redistribute them freely in your projects.
Are you ready to begin learning Blender? Let's get started!