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Blender 3D Animation: Full Modeling to Animation Workflow
Rating: 4.3 out of 5(43 ratings)
3,066 students

Blender 3D Animation: Full Modeling to Animation Workflow

Learn Blender 3D step by step through hands-on, project-based modules from modeling to animation.
Created byArtstudio 313
Last updated 3/2026
English
English [Auto],

What you'll learn

  • Fundamentals of animation: Keyframes, Graph Editor, Timeline, and Dope Sheet.
  • How to animate objects for interior decoration scenes and more complex projects.
  • Modeling skills: creating objects, furniture, abstract shapes, and product designs from scratch.
  • Materials and texturing: designing realistic and stylized surfaces for different objects.
  • Lighting techniques: from basic illumination to advanced lighting for cinematic or pictorial style renders.
  • Camera animation and movement for scenes like small cities and interior layouts.
  • Animation Principles: Understand the basics of animating objects and bring your creations to life.
  • Using physics simulations to create realistic object interactions, like bouncing Bingo pieces.
  • Hands-on projects that reinforce animation principles from multiple perspectives.
  • Creating interactive objects like media devices, computers, and mobile phones with animated buttons.
  • Modeling and animating vehicles like racing cars to complete a professional workflow.
  • Developing a full project-based mindset, from planning scenes to final rendering.

Course content

8 sections80 lectures14h 38m total length
  • 01-01 About Blender2:16
  • 01-02 Installing Blender1:24

    Install blender by ensuring up-to-date graphics drivers and OpenGL support on Windows, macOS, or Linux, and choose between stable releases and long-term support with manual updates.

  • 01-03 Installing Blender on Windows1:49

    Install Blender on Windows by checking requirements, selecting the correct package (exe, zip, or Microsoft Store) for x64 or arm64, then update and run multiple versions side by side.

  • 01-04 Configuring Blender – Introduction2:13

    Configure Blender preferences to tailor your workflow by adjusting auto save, language translation, input settings, file paths, and auto run scripts, while learning shortcuts and relative paths.

  • 01-05 Configuring Peripherals in Blender2:05

    Configure Blender peripherals to boost efficiency by optimizing displays, input devices, and touch options, including full HD displays, multi-monitor workspaces, a keyboard with numpad emulation, and graphics tablets.

  • 01-06 Blender Defaults and Startup Set1:28

    Configure blender defaults for smooth startup during a version upgrade. Adjust splash screen, import from previous versions, and set language, theme, keymap, mouse selection, spacebar action, saving new preferences.

  • 02-01 Blender Splash Screen1:37
  • 02-02 Blender Window System Introduction1:29

    Navigate Blender's main window system, using the top bar, areas, and status bar for saving, importing, exporting, and rendering. Customize shortcuts, themes, and accessibility options in preferences.

  • 02-03 Blender Menu0:48

    Explore the Blender menu and splash screen to quickly access version information, resources, and project templates, including how to install application templates.

  • 02-04 File Menu2:01

    Navigate the Blender file menu to create, open, save, and recover projects using new, open recent, save as, recover options, and load factory settings or save startup file for consistency.

  • 02-05 Edit Menu1:37

    Explore Blender's edit menu to learn undo and redo, undo history, adjust last operation, and repeat last, plus rename active item, batch rename, menu search, and lock object modes.

  • 02-06 Render and Window Menus3:19
  • 02-07 Workspaces in Blender3:28

    Master Blender workspaces—predefined layouts for modeling, animation, and more—learn to switch, create, duplicate, delete, and reorder them from the top bar using shortcuts, with default Layout and other specialized workspaces.

  • Intro to Interior Animation section0:48

    Explore Blender modeling and animation with a free course for beginners and intermediate users. Watch, engage, and join a thriving community building a comprehensive Blender learning resource.

  • Download Blender Project Files: Pop-Up Interior Animation Scene0:24

    Download Project Files

  • 01 - Modeling the base floor3:39

    Import image references in Blender 4.3, model the base floor and walls with a cube, extrude along normals, and bevel edges for smoothness. Use studio shading and matte caps.

  • 02 - Modeling the furniture8:15
  • 03 - Modeling the food table13:17

    Master Blender modeling techniques by building a stylized food table in Blender using cylinders, cubes, and bevels, applying subdivision, smooth shading, and reference images.

  • 04 - Modeling the slippers4:17

    Model the slippers in Blender by using a UV sphere, extruding and beveling edges, applying a solidify modifier, and duplicating parts to finalize the inner and outer shapes.

  • 05 - Assignment: Modeling Practice
  • 06 - Modeling the TV Table10:31

    Model a tv table in Blender by starting from a cube, applying subdivision and beveling. Then extrude, duplicate, and join the legs and door, adjusting positions for a polished result.

  • 07 - Modeling the TV9:58

    Model the TV in Blender using subdivision modifier, bevel edges, and loop cuts to create a sharp screen frame; add antenna and buttons with inset and extrude.

  • 08 - Shader - Adding material7:04

    Assign a basic material in the shader editor, tweak roughness, specular, and shin, then use ambient occlusion and a color ramp with node wrangler to blend and copy across objects.

  • 09 - Lighting7:41

    Explore Blender lighting using HDRI environments and multiple area lights to illuminate a scene, adjust the world background, camera setup, and orthographic view for dramatic shadows.

Requirements

  • A computer capable of running Blender 3D (Windows, macOS, or Linux).
  • Blender installed (any recent version is fine).
  • No prior experience in Blender or 3D animation is required, all concepts are taught from scratch.

Description

In this mega course, you will begin by learning the fundamentals of animation in Blender, covering essential concepts such as Keyframes, Graph Editor, Timeline, and Dope Sheet. These foundational skills will give you the confidence to create professional animations. Once you master the basics, you will move into hands-on, project-based modules designed to practice and strengthen your skills.

In the first module, you will animate individual objects for an interior decor scene. Here, you’ll explore various animation techniques while also learning modeling, lighting, and material creation to make your scenes realistic and visually appealing.

Next, the course focuses on modeling and animating a pencil box. This project reinforces your animation fundamentals and introduces a new perspective on movement, helping you gain a deeper understanding of animation. Alongside animation, you’ll practice creating advanced materials and applying enhanced lighting techniques, achieving outputs in a stylish, pictorial look.

In the following module, you will build a Bingo scene and learn physics simulations in Blender. This section covers beginner to intermediate-level physics, guiding you from scratch to a fully animated Bingo game.

Then, you will move on to abstract models and cosmetic product designs, with a strong focus on animation, rendering, and producing high-quality final outputs for each scene.

In another module, you will create a small city with several buildings, working on materials and camera movement to combine modeling, lighting, and animation in a realistic environment.

Later, animation is approached from a new perspective, helping you review everything learned so far while introducing advanced techniques. You will animate objects like media devices, computers, and mobile phones, making all buttons and components fully interactive with impressive results.

Finally, the mega course concludes with modeling and animating racing cars, combining all previous skills to create a polished, professional finish.

All modules are interconnected, so completing every section is recommended to gain a clear, comprehensive understanding of the workflow from modeling to animation in Blender. This course is suitable for beginners to intermediate learners and emphasizes practical, project-based learning to take you from zero to confident Blender skills.

Who this course is for:

  • Beginners who have little or no experience with Blender and want to learn 3D modeling and animation from scratch.
  • Intermediate users who want to strengthen their skills in animation, materials, lighting, and rendering in Blender.
  • 3D artists, designers, or hobbyists looking for a practical, project-based learning experience.
  • Anyone who wants to understand the full workflow from modeling, texturing, lighting, to animation in Blender.
  • Students, game developers, or content creators aiming to produce professional-quality animations and scenes.
  • People who enjoy hands-on learning and want to apply Blender skills in real-world projects.