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Blender 4.0 Beginner Workflow For Cinematic Art - Step-By-S.
Rating: 4.7 out of 5(20 ratings)
199 students

Blender 4.0 Beginner Workflow For Cinematic Art - Step-By-S.

In this 2.5-hour-long tutorial, we will create cinematic art from the introduction completely in a blender from start t.
Created bySime Bugarija
Last updated 12/2023
English
English [Auto],

What you'll learn

  • I will introduce you to the free 3d program Blender
  • I will introduce you to modeling, texturing, lighting, rendering and more
  • We will create a art from the introduction from start to finish
  • I'll show you how to create a dark, cinematic, mist atmosphere in Blender

Course content

1 section17 lectures2h 37m total length
  • Introduction1:43

    Build cinematic art in Blender from scene setup to compositor, mastering camera settings, modeling and texturing an abandoned house, volumetric mist, materials, and post-processing entirely in Blender.

  • Camera and scene setup8:03

    Learn to recreate an abandoned house scene in Blender 4.0 by building the ground and house, setting up a camera with focal lengths, and comparing Blender versus After Effects post-processing.

  • House modeling, basic shape8:43

    Model an abandoned house in Blender by isolating the object, using a background and reference image, and shaping the roof and windows with loop cuts, extrudes, bevels, and proportional editing.

  • House modeling, basic form, part 28:59

    Learn house modeling basics in Blender 4.0 by building a roof and form with extrudes, loop cuts, and bevels, using proportional editing and x-ray view to refine silhouette and columns.

  • Roof, porch15:15

    Master roof tiles using array modifiers, normals orientation, and detailing to build a porch in Blender 4.0 beginner workflow.

  • Doors and windows7:49

    Explore doors and windows modeling in Blender 4.0, using bevels, loop cuts, extrudes, and knife tools to add detail. Learn to separate parts for editing and preview scenes with lighting.

  • Fence and planks12:39

    Learn Blender 4.0 beginner workflow to model a broken fence and planks, using duplication, joining, bevels, UV mapping, textures, and material preview to achieve realistic variation.

  • Details13:03

    Learn Blender 4.0 beginner workflow for cinematic art by creating a roof tile material with color ramps, noise, bump variation, and texture mixing, and apply assets and glass shading.

  • Volumetrics4:37

    Create volumetrics by modeling a large cube, applying scale, and assigning a principled volume shader with density, anisotropy, and bluish emission for a misty atmosphere, while adjusting camera clip.

  • Sky texture8:18

    Combine two sky textures from Unsplash to build a background in Blender, import them as planes, blend with nodes, and adjust color for a blue cinematic sky.

  • Wheat7:47

    Learn to create wheat in Blender 4.0 using a beginner workflow: particle systems, collections, and randomized scale, density, rotation, plus color management for cinematic art.

  • Human12:10

    Import a posed human model into Blender via Mixamo and Sketchfab, adjust pose, optimize geometry, and configure render settings including depth of field for cinematic looks.

  • Trees and bushes9:11

    Import a free Sketchfab tree model, place foreground and background references, clean up geometry, and refine lighting and textures for a silhouette-ready scene.

  • Compositor 1 - Mist15:21

    Learn post-processing in blender using the mist pass to selectively blur and fog distant scenery, combine with fog overlays, color ramps, and node-based compositing to achieve cinematic atmosphere.

  • Compositor 2 - Glow7:06
  • Compositor 3 - Sky9:28

    Create a Blender sky mask with a gradient circle and feathering, then blend a bluish color via color ramp and a mix node, mirroring After Effects techniques.

  • Compositor 4 - Grain and Overlays7:00

    Add film grain and overlays in Blender using texture overlays, overlay blending, and curves to enhance cinematic shots, then adjust color management and scale for a balanced, bright look.

Requirements

  • Free software Blender. No previous experience is necessary.

Description

In this 2.5-hour-long tutorial, we will create cinematic art from the introduction completely in a blender from start to finish. This is the workflow that I have learned in the last 6 years of using Blender.

In the first part of the tutorial, we will talk about setting the scene and camera settings. After that, we will start modeling and texturing the abandoned house. In about an hour, we will model the house from the reference photo.

I will explain to you how to speed up the modeling process with the help of shortcut keys and modifiers and how to make the low-poly model look detailed in the camera. I'll show you how to achieve a cinematic misty look using volumetrics, where to find good free models how to create materials, and more.

In the last part of the tutorial, lasting 40 minutes and divided into 4 parts, we will talk in detail about the blender compositor.

Post-processing will be done entirely in a blender without using other programs.

The entire process of creating a scene is recorded step-by-step, so the tutorial is easy to follow even for beginners.

The tutorial is separated into 17 parts with an average duration of 10 minutes to make it easier to follow.

All resources and links are included in the tutorial, and subtitles with shortcuts are also available. A final blender file is also included.

Language: English + subtitles Duration: 2.5 hours Video resolution of the tutorial: 2k All resources and links are included

Who this course is for:

  • For blender beginners as well as more advanced users.