
Learn to translate Udemy video subtitles into any language by enabling captions and using Microsoft Edge, with Turkish, French, and English options and practical timing tips.
The course stays fully compatible with the newest Blender version by updating videos and answering questions in the Q&A.
Learn to download and install Blender, navigate its interface, and start the basics, with notes on Blender 4.5 lts and other versions, and options for Windows, Mac, Linux, and Steam.
Explore Blender's interface by examining its main windows (the 3D viewport, timeline, properties panel, and outliner) and understand how cameras, cubes, and lights are managed.
Master navigating Blender 3D viewport with the middle mouse to rotate, the wheel to zoom, and shift middle mouse to pan; use numpad views for front, right, top, and camera.
Master object manipulation in Blender with shortcuts like g, r, s, and axis constraints; learn to use the transform panel and apply rotation and scale for precise modeling.
Learn object mode and edit mode in Blender, switch with tab, and manipulate vertices, edges, and faces using key shortcuts like E extrude, Ctrl+R loop cuts, and I inset.
Explore the free flowing art of sculpting in Blender, shaping meshes with brushes. Learn the full sculpting pipeline from anatomy and retopology sizing to texturing, rigging, and animation.
Compare sculpting workflows with a tablet versus a keyboard and mouse in Blender, showing you can start with affordable tablets or sculpt smoothly with just a mouse and keyboard.
Access free professionally made textures for this course, including sci-fi and environment textures, downloadable in 2K, 4K, or 6K, and share your blends via Udemy.
Explore an interactive blender shortcut keys cheat sheet with searchable shortcuts, GIF demonstrations, and explanations for edit mode and sculpting, including grab and extrude commands.
Learn to set up your scene for sculpting in Blender 4.3, including new brush layout and aligning reference images (front, side, top) for accurate sculpture.
Explore sculpting in Blender by switching to sculpt mode, enabling dynamic topology, and using add and subtract brushes to block out a fish with mirrored symmetry.
Block out a fish in Blender using dynamic topology, drawing and grabbing geometry across front, top, and side views, then refine with inflate/deflate and smooth.
Add eyes, refine fins and the tail, and sculpt eyelids using mirror modifier, dynamic topology, and crease brushes to achieve a medium level detail in Blender sculpting.
Master final detail on a fish sculpt with dynamic topology, compare relative detail and constant detail, use detail flood fill and brush-based controls to sharpen fins, tail, and scales.
Learn to sculpt with image textures in Blender by creating and saving custom brushes, applying grayscale textures, and adjusting mapping, brush settings, and previews for reusable assets.
Explore high-detail sculpting brushes from the bonus asset pack in Blender, install via asset libraries, and apply seamless textures such as dragon scales and gator skin in sculpt mode.
Master vertex painting in Blender sculpting by applying base and secondary colors, enabling x symmetry, and centering the origin for proper mirroring and texture-ready results.
Apply a material to the fish and map vertex colors. Add an eye texture, ambient occlusion, rgb curves tweaks, and subtle bump.
Retopology recreates and optimizes the fish sculpture into quad-based geometry with major loops for deformation, enabling efficient UV unwrap, texture, and animation.
Master retopology by connecting major loops to create clean quad topology around the eyes, mouth, and nose, using grid fill, edge loops, and tools like the F2 add-on.
Master retopology in Blender by connecting borders, using grid fill, and aligning edge loops with loop cuts to shape a fish model efficiently.
Master retopology of a fish by building and snapping fins and tail with extrude, loop cuts, and edge bridging, using shrink wrap and careful vertex alignment for clean topology.
See how to smooth and even retopology in Blender by adding loops, using edge slides, and the relax slide brush in sculpt mode, with subdivision for smoothing.
Learn to add seams and unwrap a fish model in Blender, using UV unwrap, edge seams around fins and tail, and mirror and shrinkwrap modifiers to avoid texture stretching.
Bake a normal map from a high-poly sculpt to a low-poly retopologized mesh in Blender using cycles, adjusting extrusion and max ray distance for accurate lighting and shadows.
Paint the fish texture in blender with an image texture, base color, and texture painting, then bake ambient occlusion and compare low-poly results to sculpted models.
Rig a low-poly fish with a simple armature, keyframe its motion, and cycle the tail using a cycles modifier; bind to a curve and blink with shape keys before rendering.
Learn a different sculpting workflow in Blender by loading reference images, setting up a box model scene with front and side views, and quickly blocking out a creature before refining.
Block out the major parts of the body in Blender using separate objects for asymmetrical limbs. Use a boolean modifier to join parts later, bypassing the x-axis mirror.
Block and mirror the creature's limbs in Blender, using edit and object modes, alt D linked duplicates, local axis mirroring, and subdivision surface to sculpt asymmetrical, linked anatomy.
Block the creature in blender, add a subdivision surface to the body, position and mirror the front and back legs, and shape the tail with extrudes and loop cuts.
Block out the head in blender by roughing shapes and mirroring. Align the body, add horns and a mouth loop, then prep for sculpting.
Merge the head with the body using Blender's boolean modifier, applying mirror, and enable dynamic topology with detail flood fill to create a single, symmetrical mesh.
Block the head from broad shapes to detail, then use layer and crease brushes with X mirror and reference images to create ridges and beak-like features.
Sculpt the head by placing and refining the eyes with grab, draw, and twist brushes across front, side, and top views, then define surrounding flesh, mouth, and horn transition.
Practice sculpting a creature’s body in Blender by blocking major muscle groups—from trapezius to latissimus dorsi and obliques, using sculpt mode, dynamic topology, and mat caps for shading.
Sculpt the shoulder and upper arm in Blender using dynamic topology, detail flood fill, and crease and grab brushes to define the triceps heads and the biceps heads.
Master blender 3d sculpting of forearms and feet using dynamic topology, detail flood fill, and brushes such as draw, crease, pinch, and inflate to form muscular forearms and clawed feet.
This lecture teaches sculpting the back legs in Blender using dynamic topology, detail flood fill, and draw, crease, inflate brushes to form tendons, calves, shins, and knees, with feet duplication and parenting.
sculpt the tail in Blender using dynamic topology, symmetry, and a sequence of brushes (grab, scrape, inflate, pinch) to create a flat-tipped, diamond-shaped tail with four flat sides.
Learn to sculpt tail ridges and plates using masking (lasso and box), invert masks, and mesh filter scale, then build spikes with the snake hook brush and refine with smoothing.
Advance phase two by detailing the head, adding eyes, teeth, horns, scars, and wrinkles, using sculpting tools like draw, inflate, and mask to shape anatomy.
Sculpt monster teeth in Blender using the snake hook brush, crease, and inflate brushes, with dynamic topology and high resolution to build gum lines, extrude teeth, and shape a tongue.
Detail the front arms by sculpting symmetrical forearms and shoulders with dynamic topology, using pinch and crease brushes to define muscles before merging parts.
Merge body parts with the bool tool to form a single mesh, ensure correct positioning and mirror alignment, then smooth transitions in sculpt mode with dynamic topology.
Defining the front legs in Blender by linking shoulder and chest muscles with dynamic topology, lowering resolution for block-out, and refining transitions using draw, smooth, and deflate controls.
Learn to merge the back feet into one mesh, adjust armpits with grab and draw brushes, smooth transitions, and align legs using a plane and union.
Detail the legs in Blender sculpting by merging legs, sculpting tendons and muscles with draw and smooth brushes, adjusting resolution for seamless topology, and planning tail transitions.
Detail the tail using the draw, grab, and flatten brushes, crease lines, and masking to add bulk and muscle, while managing geometry with dynamic topology and mirror axis.
Finish blocking the creature sculpture by refining general shapes, adding spine spikes, and preparing for finer details with symmetry, crease, and mask brush techniques.
Learn to smooth sculpted meshes in Blender using the smooth modifier, adjusting repeat levels to balance smoothness with detail, and compare smooth shading to flat shading for a polished look.
Retopologize a high-poly mesh quickly with Instant Meshes to remesh to quads, export as a wavefront obj, adjust the target vertex count, and refine with loop edits for smoother animation.
learn to quickly retopologize with Instant Meshes by generating a pure quad mesh, adjusting the target vertex count, and importing back into Blender to refine a low poly sculpting mesh.
Explore sculpting with the multiresolution modifier to manage multiple detail levels, compare it to dynamic topology and voxel remeshing, and use projection shrinkwrap for detail transfer.
Learn to add skin details with alpha maps and stencil brushes, using high subdivision and external multi-res saves to manage file sizes while preserving crocodile skin texture.
Add a skin texture to your sculpt using an area plane brush, adjust strength and radius, enable random rotations, and blend with smooth transitions between scales and skin.
Detail the tail by layering textures and scales, applying a crocodile skin stencil to the top and a smaller texture to the underside, using x-axis mirror and backups.
Detail the claws by sculpting nails with a dry bone texture, using the inflate brush and crease brush with dynamic topology to create fine bone lines and smooth transitions.
Detail the head and tail textures using a dry bone stencil, applying bone and flesh textures with symmetry, brush settings, and skin blending to build a believable sculpt.
Master sculpting scars in Blender 3D by using the anchored brush with Scarface texture, adjusting auto smooth, rotation, and scale to craft realistic battle wounds.
Learn to sculpt veins on a creature using a space brush mapped to area plane, with auto smoothing and radius and strength, then branch veins across forearms, legs, and bicep.
Learn to add subtle skin imperfections in Blender with the draw brush, adjusting spacing and jitter to place random bumps along skin transitions for added character.
Master sculpting bone cracks and textures in Blender by applying crack textures, adjusting brush settings, and placing asymmetric cracks on bone plates and the tail.
Detail horns and scales with the crease brush, adjust size and strength in scene view, and manually refine transitions to blend skin texture for a sharper sculpt.
Explore rapid detailing in Blender 3D sculpting with time lapse tweaks, using crease brush, draw brush, mask tool and mask lasso to add scales, bones, horns, veins, and defined scars.
Create the teeth as a separate object with a cube and mirror modifier, fit them along the gum line, then refine in sculpt mode with subdivision, draw, and crease brushes.
Unwrap and texture paint this monster sculpt by marking seams and using the UV editor, test grid, and image texture, while managing memory and undo steps in Blender.
Finish unwrapping the sculpt by adding loops and seams around the shoulder and limbs, using the brush tool and C to refine vertices, then unwrap and lay out for texturing.
Mark seams along the legs, tail, and mouth to unwrap the sculpt for UV mapping, then unwrap and preview the layout to prepare textures for painting.
Learn vertex painting as a quick color method for sculpted models, understand its vertex-based limitations, and why it is less ideal for textures before applying materials.
Learn texture painting in Blender by creating monster textures, loading skin and bone textures, and painting across a sculpt to achieve a finished, varied look.
Paint the inside mouth and bottom skin textures in blender, including gums and the inner arms, using the multires modifier and bone textures for teeth, blending with shift f.
Create a new hard skin texture from skin number three, apply it across the back and tail, then manually texture each scale at strength one for a detailed look.
Finish texture painting by adding scars, veins, and neck folds, and create eyes with an image texture. Unwrap the eye texture in the UV editor and adjust roughness and overlays.
Master texture painting in Blender to apply red tones, blend with the smear brush, and add subtle color variation and dot detailing. Fix brush glitches and prep for rigging.
Rigging our sculpt in Blender enables posing with an armature, multires, and inverse kinematics, refining bones, parenting, and tail and limb control for a final render.
Render the final scene by applying a desert ruin floor texture with node wrangler, using HDRI lighting and a 3-point setup, then fine-tune depth of field and camera focus.
Learn how to apply a displacement map to the floor, adjust texture strength and UV mapping, add volumetrics for desert fog, and render a still image.
In this lesson, learn to create a base mesh for a minotaur demon using the skin modifier, mirror it, align front and back reference images, and prep for sculpting.
Build a base mesh in Blender using the skin and mirror modifiers, fix normals, merge doubles, and block out the form in sculpt mode with grab brush.
Block the head first, shaping the eyes, nose, and mouth using reference images, then plan the neck muscles like the sternocleidomastoid and trapezius.
Block out the creature's head, adjust eye orientation for curvature, and add horns using a boolean cylinder technique, then refine with sculpting and smoothing to prepare for neck connection.
Block and refine the neck traps, sternocleidomastoid, clavicle and sternum in Blender 3D sculpting, using clay strips brush and dynamic topology to quickly block and define the upper neck.
Block the front of the torso in blender by shaping the chest, deltoids, and abs with the draw and grab brushes, enabling dynamic topology to adjust the collarbone and obliques.
Block out the back anatomy in Blender, redefining trapezius, infraspinatus, deltoid, teres minor and major, and latissimus dorsi, visualize scapula and humerus connections, refine with smoothing.
Block and sculpt back anatomy in Blender, defining the latissimus dorsi, trapezius, infraspinatus, teres major and minor, and gluteus muscles, while connecting fascia and spine to the humerus.
Block the upper arm in Blender, shaping the deltoids, biceps, triceps, collarbone, and scapula for monster anatomy. Use grab, draw, smooth, inflate, and pinch brushes.
Learn to sculpt the forearm in Blender by building key muscles: the flexor digitorum profundus, anconeus, and extensor carpi ulnaris, while exploring ulna and humerus anatomy and practical creasing techniques.
Block the forearm anatomy in Blender by sculpting extensor digitorum, extensor carpi ulnaris, extensor carpi radialis longus, and brachioradialis, using clay strips brush and crease brush in side views.
Exaggerate the brachioradialis and sculpt the forearm anatomy in Blender using the clay strips brush, then define pronator teres, flexor carpi radialis, and flexor pollicis longus.
Block and sculpt the upper leg in blender, focusing on thigh anatomy. Build quadriceps—rectus femoris, vastus medialis, vastus lateralis, vastus intermedius—and the gluteus medius, gluteus maximus, and sartorius for realism.
Explore the front and back thigh muscles in Blender 3D sculpting, detailing iliopsoas, pectineus, adductor longus, rectus femoris, vastus lateralis, vastus medialis, sartorius, gracilis, adductor magnus, and hamstrings.
Block out the upper leg anatomy in blender, detailing the hamstrings—semimembranosus, semitendinosus, and biceps femoris (long and short heads)—and the gluteal muscles, using clay strips, crease, and smooth tools.
Block and refine the calf muscles for a minotaur creature using blender's clay strips, crease brushes, and a focus on gastrocnemius, soleus, tibia, and related tendons.
Block the feet and hooves in Blender, starting with a circular base and using dynamic topology and the clay strips brush to sculpt hooves, tendons, and leg bones.
Block and crease the hooves in Blender, adjust size with the crease and flatten brushes, then smooth tendons and bones while avoiding flattening other parts.
Block out and sculpt the hand and fingers in Blender, part 1, focusing on anatomy, cube-based blockout, subdivision surface, dynamic topology, mirror, and nail detailing.
Block and refine the hand by outlining knuckles and finger joints, adding bone structure and wrinkles, smoothing and creasing with brush tools while using a hand reference.
In this hand sculpting lesson, learners block out a demon hand in Blender, duplicate fingers with alt-d, and shape the palm and knuckles using the draw brush.
Merge the fingers into the hand using the bool tool, refine knuckles and padding, and sculpt nail detail in sculpt mode with draw, smooth, and pinch brushes.
Model and connect a thumb to a hand in Blender by shaping, filling, and uniting the thumb with the hand using union and dynamic topology, featuring grab and draw brushes.
Finish modeling the hand in Blender by refining the thumb with subtle adjustments, shaping fingers, and connecting the hand to the body, then mirror and polish with dynamic topology.
Learn to use the face sets tool in Blender 2.9 to create mask-like face sets, bound by boundaries, and sculpt with the grab and snake hook brushes.
Level 2 detail part 1 guides sculpting the forearms and hand in Blender, stylizing volume, adjusting forearm muscles with the draw brush and dynamic topology, and refining the wrist.
Sculpt and smooth the upper thighs, quads, and hamstrings in level 2 detail part 2, using a Blender 3D workflow to emphasize anatomy flow and prep for retopology.
Block out a level 2 detail demon minotaur head in blender using draw and grab brushes, shaping lips, mouth, eyebrows, nose, spine plates, and prep for dynamic topology and retopology.
Master hand retopology in Blender to create clean edge loops for posing and animation, comparing it with instant meshes and using shrink wrap, mirror modifiers, and front projection.
Continue retopology on the Green Lantern model by building main body loops from chest to crotch, spine, back, waist, and thighs, using loop cuts and extrudes for quad-friendly deformation.
Finish retopology by building the major loops around the elbow, knee, wrist, and foot with precise extrude, align, and spacing, then block out and refine the topology.
Develop retopology skills to model an arm around a shoulder spike, creating a six-edge loop, extruding, and merging vertices. Recalculate normals, add loop cuts, and align edges for armpit deformation.
Master arm retopology using extrude, loop cuts, and grid fill to shape the forearm, then refine topology with merge vertices, smoothing, and careful snapping around shrink wrap constraints.
Master retopology for the chest and back in the ultimate Blender 3D sculpting course, using grid fill, edge loops, extrude, merge vertices, and loop cuts to shape a clean torso.
Learn practical retopology for the lower torso by connecting topology, using grid fill and loop cuts, and shaping abs, obliques, and ribs, with guidance on edge flow and alignment.
Master retopology in Blender by building the legs from the front using extrude, loop cuts, grid fill, and merge vertices at center for a smooth lower torso topology.
Practice medium-level retopology for the leg, using loop cuts, edge loops, grid fill, and vertex merging to shape the silhouette, knee area, and tendon flow for normal map detail.
Finish retopology on the leg and foot, connecting edges, adding loop cuts, and refining topology with alignments, grid fills, and smooth vertex techniques to prepare for rigging.
Finish the leg retopology by extruding, using shrink wrap and snapping, adding loop cuts and smooth vertices to conform the hoof and foot.
Master retopology of the head in Blender by shaping clean edge loops, grid filling, and merging geometry around the neck and horns.
Finish head topology by blocking out the mouth and eyes, refine with loop cuts, extrude, snap, and merge vertices to shape the tongue and mouth crease.
Finish the head retopology by refining the eyes, smoothing vertices, and blocking loop cuts. Block out and align geometry with extrusion and scale, with horns and hands to come.
Learn hands retopology in blender, building a finger with controlled extrusion, snapping, and loop cuts around joints and the fingernail, then duplicate the process for other fingers.
Copy and conform fingers in edit mode, duplicating onto the thumb, adjusting the fingernail, knuckles, and scale, while using snapping controls and side/front views to avoid mesh collapse.
Advance hand retopology by adding finger loops, filling edges to form quads, merging vertices at center, extruding to connect to the wrist, and preparing the thumb area.
Master hand retopology in Blender by redirecting geometry, adding loop cuts around the thumb and fingers, extruding and filling edges, and merging vertices for a clean, connected hand.
Finish retopology by shaping horns and spikes with vertex adjustment, snapping control, and extrude, rotate, and scale steps, then refine with loop cuts and merge at center for clean conformance.
Finish retopology on the beast by refining head loops, extruding facial spikes, and smoothing vertices around the horns with loop cuts and smooth operations.
Master retopology on a creature by adding essential geometry with loop cuts and smoothing vertices, producing clean topology that eases rigging and seam placement.
Master detail sculpting setup by refining retopology with targeted loop cuts for natural bending, snapping and smoothing, and wrapping a retopologized mesh onto the sculpt using shrink wrap and multi-resolution.
Master detail sculpting in Blender by fixing finger and horn vertex issues, snapping adjustments, and managing subdividing with multires, shrink wrap, and external save for a clean retopologized mesh.
Learn to add mid-level detail with the crease brush, sculpting bigger creases, indentations, lips, nose, eyes, and frills on a symmetry-enabled Blender model, then refine with smoothing and control techniques.
Detail horns by using the mask brush with projected falloff to carve indentations through the mesh, then invert and scale masked areas and smooth to create ridge-like details.
Detail the sculpt with the crease brush to add neck, chest, sternum, and abs with subtle muscle striations, then smooth and blend transitions for detailing in the next time lapse.
Apply detailed arm creases and muscle striations in blender 3d sculpting, using crease brush, varying strength, smoothing, and thickened midline curves to define deltoid, biceps, and forearm.
Detail the back and legs in blender using crease and clay-strips brushes to build muscle definition and spine detail, with a time-lapse to follow along at your own pace.
Detail the legs with creases and muscle striations, outline hand skin folds and finger creases, plan the loin cloth, cloth brush, and a time-lapse detailing sequence.
Detail this creature using crease and clay strips brushes to sculpt wrinkles, folds, and textures, smoothing between strokes while emphasizing muscles, hands, scars, and veins.
Learn to unwrap a sculpt for a low-poly model, bake a normal map for rigging and animation, and place seams in the UV editor while packing islands.
Bake the normal map from multires onto a low-poly sculpt in Blender using an image texture node named monster normal, then save as non color data and switch to Cycles.
Learn to texture paint a monster in Blender, create a monster base texture at 2048x2048, load bone and skin textures, use masking for horns and mouth, and save your work.
Apply texture painting techniques to a creature by creating layered skin textures, painting veins and scars, and texturing the eyes, then save and preview in rendered shading mode.
Rig a sculpt in blender using the human meta rig and rigify addon, adjust bones and fingers, and parent with automatic weights for an idle animation.
Create and place teeth with a mirrored cylinder, unwrap and texture them, join to the mesh, and weight them to the head bone; separate and parent the eyes for rigging.
Learn to optimize a sculpting rig by applying copy rotation constraints in local space, adjust bone roll, and set axis-specific limit rotations for fingers and the thumb.
Create and configure an inverse kinematics rig in Blender, adding ik handles for hands and legs, setting chain lengths, clearing parents, and using a main controller to drive the character.
Create a simple idle animation in Blender, adjust timing and pose, set up a scene with floor and backdrop, then render as image sequence for a looping final video.
Block out the head and body in blender using dynamic topology, subdivision surfaces, and mirror modifiers, while marking eyes, nose, and lips from a reference image.
Block out the torso and head in blender, apply mirror and subsurf, then refine with dynamic topology, draw and smooth brushes, and add geometry to shape lips, breasts, and armpits.
Block out the face and base hair in Blender, shaping cartoonish ears, nose, brows, and jawline, then build the hair with grab and draw brushes and topology tweaks.
Refine the body with dynamic topology and x-axis mirror to shape eyes, ears, lips, and chin, using draw, crease, layer, and smooth brushes for deeper detail.
In this speed sculpting segment, adjust body shapes using grab, draw, inflate, and crease brushes to refine proportions, eyes, lips, and jaw while smoothing arms.
Sculpt hair on a character in blender using grab, draw, and scrape brushes with dynamic topology, detail flood fill, and curve-based hair strands to create a manga-style look.
Learn to sculpt clothes and facial features in blender: create a shirt with solidify, use shrinkwrap for eyebrows, mirror with symmetry, and refine with dynamic topology and materials.
Paint the character's face using vertex colors via color attributes in blender 4.3 and above. Adjust skin tones with reds and browns, then fine-tune subsurface scattering and lighting.
Set up a cinematic lighting rig for the final Blender scene using an HDR environment, a three-point area light setup, and subtle blue and yellow accents, then render.
You completed the blender 3d sculpting course with pride; share your work at Blender mania 3.com and seek help in the discussion as you transition to the next course.
Master surface sculpting for armor, guns, and robots with box trim, line project, and remesh to add geometry. Use face sets, mask, crease brushes, and curve strokes for sharp edges.
Master hard surface sculpting in Blender using alpha maps for bolts and screws, then refine textures with stencil mapping, smoothing, and line project techniques.
Learn to use vector displacement maps in Blender, which use x, y, z data to displace geometry in 3d, with area plane mapping, strength 1, and anchored strokes.
Learn to create your own vector displacement maps (VDMs) in Blender using the Brush Baker add-on or manual workflow, sculpt on a plane, and bake EXR maps for detail.
Ever wanted to bring your characters and creatures to life with professional-grade sculpting techniques?
Join over 20,000+ students on this adventure!
Fully compatible with Blender 5.1 & above!
Learn 3D Sculpting from A-Z with the popular 3D program "Blender"
Want to learn 3D Sculpting but don't know where to start? No problem! In this course we go from A-Z, from the basics to the more advanced of Sculpting. This course is project based so we will be using the skills we learn along the way to create some awesome Sculpts.
Learn The Art of 3D Sculpting From The Very Basics to The More Advanced
The COMPLETE Sculpting workflow:
Sculpting
Anatomy
Retopology
UV Unwrapping
Texturing
Rigging
Animating
Master Blender's Sculpting Tools
& More!
FOUR Different Sculpt Projects From A-Z!
We will kick it off with learning the VERY basics of Blender. How to navigate around the scene, manipulate objects and everything you need to know to be comfortable in Blender!
Fish Sculpt: Then we will start with our very first Sculpting project! Learning the basics of sculpting, the different brushes and settings, how to retopologize, unwrap and texture, bake normal maps and finally animate your sculpt!
4 Legged Creature Sculpt: We will go a bit more in depth and create a creature sculpt. We will learn all about A-symmetrical sculpting, the anatomy of the creature, how to sculpt with textures, sculpting scars and skin imperfections & much more! We will also see how to retopologize automatically and of course go more in depth in texture painting and texture our model. Then we will rig it and pose it for a final still!
Minotaur Sculpt: Our third sculpt is quite in depth. We will learn about the anatomy of the human type body by sculpting an awesome demon minotaur! In this one we go all out with sculpting, anatomy, retopology, texturing, rigging and animating a final scene! This one alone will teach you all you need to know!
Character Bust Sculpt: Our fourth sculpt leads us to creating a character bust. This one is less intense than the other ones and is quite fun. We will be sculpting a female character and learning about how to sculpt clothes, hair and much more! By the time you reach this sculpt you will be well versed in the world of sculpting!
-Each project we do builds on the previous one and the further you go, the more you will be applying and doing!
-End With The Confidence and Know How to Be Able to Create Your Own Projects and Sculpts From Just An Idea to Finished Product
The Power to Create in the Palm of Your Hands
This course contains over 35 hours of content!
Over 130 video lectures!
And one awesome teacher!
Use the skills you learn to then create your own artwork and Sculpts
Learn and follow along with the workflow of 4 complete Sculpts from A-Z
Finish the course with your very own sculpts and work of art that you can be proud of
Lifetime access!
**Need help or have questions while taking the course? I’m here to support you! I respond to questions in the Q&A section or direct messages within 24 hours to ensure you never feel stuck. Let’s work together to help you master sculpting in Blender!**
What Students Are Saying:
Leonard Weiß - "Good structured course with a ton of informations about anatomy! Ive learned everything I need during this course and can recommend it to beginners as well as more advanced Blender Users."
Pardeep - "THE BEST DETAILED COURSE ON SCLUPTING FROM (BEGINNER TO PRO) ALWAYS LOVED THE WAY HE TEACHES THE MINUTE DETAILS. THE COURSE IS BEST FOR THOSE WHO WANT TO GRASP FULL KNOWLEDGE OF SCLUPTING."
Matías Morales Gariglio - "I'm only 15' into the video, and I can't believe how well it explains. 100% recommended, you won't regret it!"
By the end of this course, you will emerge equipped with everything you need to know for character creation and animation! It is PACKED with character animation madness that you will enjoy and benefit from for a long time!
I'll see you in the course!
Keep on Blending,
Alex