
Learn how to translate course subtitles into any language using Microsoft Edge, enabling captions, and selecting Turkish or French, with tips for timely translation.
Download the latest Blender from blender.org and install it on your system, choosing Windows, Mac, or Linux, then open Blender to begin the basics and interface.
Master Blender navigation: rotate with the middle mouse, pan with Shift+middle, and zoom with the wheel. Use numpad shortcuts or emulate them to switch front, right, top views.
Explore object and edit mode in Blender to manipulate mesh structure with vertices, edges, and faces. Use shortcuts to extrude, add loop cuts, and inset, while switching modes with Tab.
Learn how Blender 4.1 replaces the Musgrave texture with the noise texture, and reproduce its look by adjusting normalize, detail, roughness, and the five noise options.
Access free textures for Blender projects from Blender Mania 3D Hub, log in with Udemy, download 2k and 4k textures (sci-fi, rock, bark, floors), and share blends for the course.
Explore an interactive Blender cheat sheet with a left-side shortcut list, gif demos, and explanations, with searchable shortcuts for grab, edit mode, and sculpting.
Block out a living room in Blender, learning modeling, texturing, and lighting for a 15 by 20 ft space, with a 0.5 ft floor, carpet, wood paneling, and a ceiling.
Block out and refine a couch and table in Blender, then add cushions with cloth simulation and collision. Polish with bevel, subdivision, and render simplification for smoother playback.
In this Blender tutorial, learn to block out a table and lamps by extruding edges, applying a skin modifier for thickness, beveling and shading, and using linked duplicates.
Texture the couch in cycles using velvet sheen with principled and sheen bsdfs, driven by a musgrave roughness map, and texture the table with wave texture, color ramp, and bumps.
Learn to texture a Blender scene by applying wooden floor and ceiling, adjusting texture coordinates, scale, color, and noise for grain; layer extra textures and add glass windows.
Create a Blender plant by texturing a tropical leaf with alpha masking, building a curved stem with geometry nodes, and instancing leaves, then model a dirt pot.
Create a carpet with geometry nodes hair system, trimming curves. Adjust density and shading with principled hair and melanin concentration, then add solidify and bevel to rest on the floor.
Finish texturing by adding a dark glass frame to the doors, applying balcony wood walls, and shading lamps with a translucent BSDF; next is lighting.
Position the camera, set focal length to 35, apply a mountain HDRi for lighting, add interior ceiling lights and sun lamp, adjust glass alpha, and duplicate lights for even coverage.
Learn to add dust particles in Blender by emitting from a volume, using a custom dust object with translucent shading and Fresnel masking, plus volumetric fog for atmosphere.
Render and composite a finished scene, adjust depth of field with the couch as focus, tune dust particles, enable denoise, and apply glow, curves, color balance, and crypto mats.
Sculpt the surreal landscape in Blender using dynamic topology to add geometry. Use draw, grab, and smooth brushes to shape cliffs, caverns, and spires, while configuring the camera and planets.
Continue sculpting a surreal Blender landscape with dynamic topology, adding water plane, refining mountains with draw, snake hook, and crease brushes, and detailing through relative detailing and constant detailing.
Sculpt the surreal landscape using texture-driven detailing with dynamic topology, clouds texture, and draw brush; adjust scale, strength, and contrast to add cave rims, uneven ground, and rocky detail.
Paint the landscape in Blender using vertex painting, coloring directly on vertices and refine detail with dynamic topology, smear and blur brushes, and base and secondary hex colors.
Sculpt a planet or moon in Blender using dynamic topology and detail flood fill, then texture with clouds, add craters, vertex paint colors, and set up basic materials and lighting.
Create realistic grass in a Blender scene by modeling a blade, forming bundles, and using a particle system with a grass vertex group, density weight painting, and orientation along normals.
Enable the sapling tree generator, select the Weeping Willow preset, texture bark and leaves with shader editor, then distribute trees using a hair particle system.
Learn to create flower patches on grass with the attribute node, factor, color ramps, and Voronoi textures, then refine the scene with bump mapping, water transmission, and screen space refraction.
Texture the alien rocks with a Voronoi texture, set mapping and texture coordinates, distort with noise, and tune metallic and roughness for a look; add orange point lights to glow.
Create a Blender sky by using a blue-to-black gradient texture for the world, then generate stars with a Voronoi texture and emission shading through node-based mixing.
Learn to add cc0 png alpha clouds on planes in blender using image texture with alpha, and create fog with a principled volume around the mountains and lake.
Add depth to scene by sculpting and placing background mountains with dynamic topology and brushes, then paint vertex colors and set up shader using attribute color with noise and bump.
Create a frond bush with the sapling tree generator, assign the leafs material, color it, and sculpt the foliage, then place it in the grass collection for rendering.
Finish the scene by detailing mountains with clouds texture, merging landscapes, and painting vertex groups for grass and trees; add background vegetation, light god rays with volumetrics, and compare renders.
render the final scene, enable volumetrics and shadows, then composite with glare, crypto mats for the moon, and rgb curves and brightness/contrast tweaks to finalize the surreal landscape.
Block out a sci fi hangar in blender by creating a 100 m by 50 m floor, building walls with loop cuts, and using geometry nodes for floor pattern.
Block out a sci-fi spaceship in Blender, using cubes, mirror modifiers, loop cuts, extrudes, bevels, and lights; scale with a human proxy and camera adjustments for a polished scene.
Detail your Blender scene with loop cuts, subdivision surfaces, and smooth shading; build a window frame and sci-fi tubing with array and curve modifiers, plus ladders for a spaceship interior.
Texture and shade a sci-fi spaceship in Blender by creating brushed metal materials, glass panels, rusted beams, and emission-lit lights using shader editor, color ramps, noise textures, and geometry nodes.
Create edge wear and rust on a sci-fi spaceship in cycles by using dual bevel nodes, a difference mix, noise texture, and a color ramp mask, plus scene lighting.
Learn to light a Blender scene with a world HDRI, sun placement, volumetric fog, blue backlights, and ceiling lights, then perform test renders to refine the look.
Block an orange astronaut in Blender using skin and mirror modifiers, sculpt with dynamic topology, add a helmet and visor, then texture with color ramp and Musgrave shading.
Rig a spaceman in Blender by creating an armature, applying automatic weights, and adding ik constraints for legs; union the helmet to the suit and bake textures for stable posing.
Master Blender particle systems to create welding sparks with color variation and short emissions. Draw surface wires with bezier curves, adding depth with careful materials and lighting.
Render the scene and apply compositing to add glow and glare, using crypto mattes to isolate emissions. Bake particles, adjust lights, and refine with rgb curves and brightness contrast.
Block out an underwater coral reef in blender using geometry nodes to distribute coral on a rock base. Control orientation with rotation, randomness, and poisson-disk spacing to avoid overlap.
Build a coral reef in blender by converting curves to meshes, shaping the profile with set curve radius and color ramp, and distributing barnacle instances via geometry nodes.
Block out a rocky coral reef in Blender using geometry nodes, adding subdivision, noise distortion, and top-only barnacle and coral instances, then tweak the mesh for a natural rocky look.
Create a Blender ocean scene by setting up an ocean modifier, tuning waves, scale, and choppiness, and adding volumetrics, HDRi lighting, and a water shader for depth.
Create caustics in Blender with a spotlight and Voronoi textures in Cycles. Animate the w value to move the caustics across a water surface by adjusting texture mapping and ramp.
Create coral materials in blender using layered color ramps, voronoi textures, and object coordinates. Add barnacle textures and bump maps to enhance realism.
Create coral rock materials with color ramps, musgrave textures, and object mapping; then craft sand with noise and wave textures, rgb curves, and bump mapping using geometry nodes.
Populate a coral reef scene by placing and duplicating corals, ensuring they rest on the floor. Use geometry nodes and shader edits to color groups with single-color and random tones.
Create multiple fish in blender by tracing outlines from AI references, projecting textures from view, applying subdivision surfaces, and distributing them across a textured ocean scene.
Distribute fish in a volume using Blender geometry nodes, with mesh to volume, distribute points, and instancing of a fish collection, then adjust density and rotation for a lifelike scene.
Render and composite a Blender ocean scene with god rays, depth of field, and volumetrics, refining with test renders and color grading in the compositor.
Block out ancient ruins in Blender by building a reference character, ground plane, stairs, platforms, and a temple focal point, using scaling, arrays, and loops for early blocking.
Block out ancient ruins in Blender by constructing two ruins, shaping domed roofs, adding spherical and cube pillars, and refining with extrude, loop cuts, and snap techniques.
Create a stone pattern for the floor, wall, and pathway using geometry nodes by triangulating, forming hexagons, extruding, and adding randomization and subdivision for variation.
Learn to craft pillars and stairs for ancient ruins by refining subdivision surface, edge crease, and scale, then create rocks geometry with geometry nodes and beveled pillars.
Build a detailed ancient ruin scene in Blender by creating pillar geometry with loop cuts and extrusions, beveling, and arrays, then add rocks under stairs for realism.
Learn to detail a Blender scene by aligning edge lengths, joining meshes with a union, merging by distance, and adding edge creases and subsurface for crisp archway.
Apply grass alpha textures to a plane, set material to alpha hashed, then distribute grass on faces with geometry nodes, adjusting density and rotation.
Create vines and plants with the sapling tree generator and geometry nodes, distribute leaves along curves, apply textures, and draw vines on surfaces for dynamic scenes.
Texture the scene by building a stone material with a color ramp, Musgrave texture, and mapping, then apply it across floors, pillars, and stairs using geometry nodes.
Illuminate the scene with world nodes and a sky texture, angle the sun lamp through the window, and use a torch-like point light for the ancient temple entrance.
Finish the 3D scene by adding volumetrics and debris, tweaking density and lighting, then run test renders to refine textures, shadows, and god rays before rendering and compositing.
Render and composite a Blender scene, apply denoising, glare, RGB curves, brightness and contrast, saturation and hue tweaks, to achieve a painterly edge-beveled look; save and share.
Block out a kitchen for a product visualization, placing utensils, appliances, and a counter in a European setup. Use imperial units and a 35 focal-length camera for the look.
Detail the kitchen scene in Blender by blocking out a window, adding a frame, bevel modifiers, and smooth shading, then model a pizza peel, wooden spoons, and other back-wall utensils.
model bowls and plates in Blender using UV spheres, cylinders, and cubes; apply solidify, subdivision, bevel, and array modifiers. arrange on a shelf and island with hooks and nails.
Model a fantasy coffee pot teapot in blender by shaping a uv sphere, extruding, beveling, and adding spout, handle, and knobs, then apply subsurface shading for a smooth look.
Learn to build a procedural orange in Blender, texturing with Voronoi and Musgrave textures, add a stem and leaf, and render with Cycles.
Transform an orange into a tomato using color tweaks, noise textures, and proportional editing; unwrap, apply a cut-in-half tomato texture, adjust shading, and place the finished model on a plate.
texture a scene with tile walls, use uv mapping, blend brick/tiles colors with musgrave and color ramps, add bump and roughness, set window transparency and a skylight for lighting.
Apply color ramp, noise and wave textures, bump maps, and RGB curves to wood and metal surfaces, then light the scene in cycles.
Model a kitchen plant leaf and vine with geometry nodes, texture the leaf using wave and noise textures in the shader editor, and fit it to a pot.
Model a teapot in Blender using UV spheres, extrudes, bevels, and subdivision, then apply a brushed anisotropic metallic material with a UV mapping for a lifelike render.
Model a coffee cup in Blender, applying Voronoi-based foam and bubble textures with shading and color ramps. Add AI-generated smoke for steam and render with test renders and compositing.
Render and composite a Blender scene, adjust smoke emission, furniture placement, and window details, then apply glare, fog glow, RGB curves, and color tweaks for a polished final image.
Block out a medieval castle courtyard in blender by creating planes, walls, archways, and stairs, using modifiers like boolean, array, and mirror to establish scale and layout.
Block out the medieval castle courtyard in blender by removing an arch, adding a pillar, and duplicating with booleans and arrays; refine with bevels and auto smooth.
Block out a second-story medieval building in Blender, adding windows, wooden beams, and protrusions with loop cuts, extrudes, and insets, while managing boolean and mirror issues.
Texture the scene in cycles, starting with a brick floor using noise. Expand textures to wood walls, rough stucco, pillars, bump maps, and ambient occlusion.
Texture the roof tiles with an array workflow and a solidify modifier for depth. Set up UVs, adjust normals, and apply a noise-driven color ramp with bump mapping.
Apply ambient occlusion and dirt to the building, texture pillars, and set up a window with interior lighting; adjust courtyard scale and sun lighting for realism.
In this Blender lecture, add a fountain and shrubs by modeling components, applying modifiers, and using geometry nodes to distribute leaves from a kitchen scene.
Add windows, pots, and vines to a Blender scene, plus a fountain, using edit mode, loop cuts, extrusion, and modifiers, with clay pot materials and vine curves.
Finalize the scene by adjusting the camera to hide the sky and tweaking pillar colors. Add a glass door, archways, and courtyard furniture, preparing for rendering and compositing.
Texture and scale the table and chair, link and adjust materials, tweak colors with RGB curves and ambient occlusion, then add window framing and a door opening for test render.
Apply a solidify modifier to glass for thickness, refine geometry with edge bridge edge loops, then render and enhance with glare, fog glow, rgb curves, and hue-saturation in the compositor.
Build a magical forest by modeling a mushroom with a separate bottom, using subdivision surface and displacement for detailed geometry, and shading top with Voronoi spots and noise.
Learn to create a detailed forest tree in Blender using the sapling tree generator, adjust leaf size and trunk, apply a wave texture and moss, and sculpt roots for realism.
Build ground and grass in blender. Place a two meter tall human for scale, model a plane, and paint a grass mask to drive geometry nodes grass with musgrave texture.
Create a lush grass scene in Blender by modeling mushrooms and leaves, texturing with materials and bump, and distributing grass blades via geometry nodes and instance on points.
Build a magical forest scene in Blender by adding background trees with a particle system, creating glowing orbs with random colors, and adding blue volumetric fog.
Create a stone path between trees in Blender by subdividing a plane, extruding tiles on a dual mesh, and texturing with grass and mossy mud using shader nodes.
Finish the scene in blender by refining road geometry with loop cuts and proportional editing, then adjust ground, grass density, fog, and sky texture lighting for a ready test render.
Render and composite a lush grass scene in Blender, tweak viewport density, enable crypto mats, and craft glare, fog glow, and color grading with rgb curves and contrast.
Fully Compatible for Blender 5.0+
Have you ever wanted to create stunning 3D scenes in Blender but didn't know where to start? This course has you covered! From A to Z, we guide you through every step of creating 10 unique scenes, teaching you essential skills like modeling, sculpting, geometry nodes, and more. Each section focuses on a different scene, ensuring a hands-on, project-based learning experience. By the end, you'll have the confidence and knowledge to design your own breathtaking 3D scenes in Blender.
The 10 scenes we will create are the following:
Living Room
Surreal Landscape
Sci-Fi Spaceship Hangar
Underwater Coral Reef
Ancient Ruins
Kitchen Product Visualization
Medieval Castle Courtyard
Magical Forest
Animated Cartoon Character
Futuristic Cityscape
Living Room
In this one we will learn how to quickly block out our scene & create it with proper scale & measurement. We'll learn how to make the materials for the scene, using geometry nodes hair for the carpet, how to setup a dust particle system, lighting & much more.
Surreal Landscape
With the surreal landscape we will learn how to quickly block out our scene with sculpting & then add more detail with the sculpting. We'll learn about vertex painting, how to use geometry nodes to distribute items in your scene, using nodes to create the sky & much more
Sci-Fi Spaceship Hangar
In this scene we will start with modeling & blocking our scene. Then we will use geometry nodes to add Sci-Fi paneling, see how to create edgewear, learn how to make, rig & texture a quick astronaut character & more.
Underwater Coral Reef
Underwater scenes can be tricky but in this one we will tackle that. From creating the color & the material to it, making the ocean to creating the caustics for the ocean & more. Finally we will make fish & distribute them with geometry nodes.
Ancient Ruins
We'll start with blocking out our scene as we usually do & then quickly dive into geometry nodes to create the stone pattern. We'll learn how to make pillars, make & add vines & grass, texture our scene & render it out!
Kitchen Product Visualization
In this one we will learn & use some cool modeling techniques for the appliances of the kitchen. We'll then move to more organic things such as making leaves, oranges & tomatoes. We'll see how to make a cup of coffee using nodes, how to add steam & much more!
Medieval Castle Courtyard
With this medieval courtyard we will have fun with the modeling process & see how to use booleans to create the archways. We'll be doing quite a bit of modeling & texture creation for this one and wrapping it up into a awesome final scene.
Magical Forest
We will see how to make mushrooms procedurally. How to create grass using geometry nodes hair system, distribute geometry nodes based on an image mask, use some volumetrics tricks & bring this magical forest to life!
Animated Cartoon Character
This one is a bit different as we are making an animated cartoon character. We will make our character from scratch. Texture him. Rig him & animate him. We will then add sound & render out a final animated movie!
Futuristic Cityscape
With this futuristic cityscape we will see how to use AI to generate building textures. We will then create & distribute our buildings using geo nodes & create various things such as roads & bridges that displace our city around it as we move them.
Why Take This Course?
This project-based course is packed with practical skills that you can immediately apply to your own creations. You'll learn step-by-step workflows for scene creation, and by the end, you'll be equipped with the knowledge to craft any 3D scene you can imagine using Blender.