
Master subtitle translation for Blender 3D nodes by enabling English captions, then using Microsoft Edge to translate to Turkish, French, or any language, and pause briefly to ensure translation appears.
Explore the new principled bsdf part 2 by examining subsurface random walk skin options, index of refraction, anisotropy, and specular controls in cycles to simulate realistic skin, glass, and liquids.
Explore how the texture coordinate node in Blender maps textures using UV, generated, normal, object, camera, window, and reflection coordinates, with color channels X, Y, Z guiding RGB values.
Explore the mapping node in Blender to adjust texture location, rotation, and scale, learn the difference between point and texture methods, and preview UV-based versus image-based transforms.
Explore how roughness and roughness maps in Blender control light reflection, using black and white textures and non color data to define shiny versus rough surfaces.
Discover how normal maps use red, green, and blue values to alter shading normals, creating the illusion of depth and texture by controlling how light interacts with surfaces in Blender.
Apply the emission shader to make objects emit light, adjusting color and strength, and bake indirect lighting with irradiance volume probes in Eevee or cycles for realistic bounce lighting.
Explore how the metallic slider in the shader toggles between dielectric and metallic surfaces, using a metallic map and texture maps (color, roughness, normal) to define a metal pipe.
Master alpha mapping in Blender using image textures and alpha channels to define transparency, blending with alpha blend or alpha hashed.
Explore the musgrave texture in Blender, adjust scale, detail, and dimension, compare modes like FPM and multi fractal, then create a camo material and apply it to a tent.
Explore how the bump node creates a height-based texture to fake surface detail, converting black-and-white values into normals, using textures, color ramps, and filter width for realistic lighting.
Learn how to use a mix shader to blend dirt, water, and grass by combining two shaders with a factor, using principled shaders and texture maps.
Explore the new mix node, which replaces the mix rugby node and preserves its functionality, with options for float, vector, and color blending and clamp controls.
Explore subsurface scattering in Blender to create snow, using the principled shader, color ramps, noise textures, and bump maps to shape radius, color, and anisotropy for realistic translucent surfaces.
Learn to use the Blender math node to perform add, subtract, multiply, and divide operations, clamp values, and generate intricate black-and-white patterns for textures like tree rings.
Learn to create rings around the top and bottom of a tree stump using the math node's ping-pong operation, gradient textures, and precise node-based mapping with normals and color ramps.
Explore the RGB curves node for color correction and mask creation, control red, green, and blue channels, and manipulate input-output mappings with handles to shape shadows, midtones, and highlights.
Create a beach scene in blender by using the rgb curves node to make an ocean-sand mask, then build water, sand, and foam materials with masks, ramps, and textures.
Learn to generate a randomized stone tile floor using white noise texture seeds, color ramps, and mix shaders, then add mortar, bump, and displacement for realism.
Explore separate color and combine color nodes in Blender to split and reassemble red, green, blue channels and hue-saturation value and hue-saturation lightness, enabling channel-based masking and edits.
demonstrates using the attribute node to drive vertex color masks for a wall with wallpaper, baseboard, scratches, and a magic texture wood look, via subdivision, noise, and displacement.
Learn how the Fresnel node drives reflections in Blender to create plastic materials, making surfaces more reflective at grazing angles and weaker when viewed straight on.
Discover how the wavelength node converts a wavelength to a color value, mapping 380–780 nanometers to visible spectrum colors, and use it to craft a lollipop-like texture in blender cycles.
Master the principled hair bsdf in Blender to create realistic hair and fur, exploring melanin concentration, direct coloring, and practical controls like roughness, tint, and random color.
Explore the uv map node to retrieve specific uv maps and split textures into bricks, ivies, and sky using multiple uv maps, image textures, and a mix shader.
Explore how the volume scatter node creates fog by scattering light through a volume, letting you adjust color, density, and anisotropy to craft misty scenes.
Explore how the volume absorption node creates colored glass and a green juice–like liquid by absorbing light through volumes; adjust color and density to control tint and transparency.
Learn how the shader to rgb node converts bsdf output into color information to create toon and cel shading, enabling non photorealistic renders with adjustable shadows, highlights, and line art.
Create cartoon lighting in Blender using toon bsdf shading with diffuse and glossy options in Cycles, tweaking color, size, and smoothness, and combine shaders for stylized renders.
Replace velvet bsdf with sheen bsdf to add reflective micro-surface shading, and adjust color and roughness while layering with diffuse or dielectric; includes presets microfiber and ashy carmine.
Create a velvet couch using the velvet shader in cycles, blending with a diffuse shader via a mix shader, and use a musgrave texture to drive sigma for patchy reflections.
Explore the light path node in cycles to control camera, shadow, diffuse, glossy, reflection, and transmission rays, including ray length and ray depth effects on materials.
Explore the layer weight node to create grazing-angle shading on crystals in Blender Cycles. Build crystals with color ramp, bump, Musgrave texture, and a particle system.
Learn to use the camera data node to drive camera-aware effects, including fog density and animated text that appears and fades, via view vector, depth, and view distance.
Learn to use the script node in cycles to create custom ocl shaders, load internal scripts, enable open shading language on cpu, and update shaders via refresh.
Explore the AOV output node in Blender to create custom render passes like ambient occlusion, normals, and masking, then use those passes in the compositor for targeted adjustments.
Explore the specular bsdf shader to craft glossy car surfaces, compare it with the principled shader, and tune base color, specular, roughness, clear coat, and hdri lighting.
Create realistic grass in blender by modeling blade geometry, applying procedural textures (color ramp, noise, musgrave), and distributing blades with a collection-based hair particle system on a hillside.
Apply ambient occlusion with a color ramp to create dirt on the cube and rocks. Copy the dirt shader to other objects and add a slime trail with shrink wrap.
Explore the blender 4.4 glare node, a powerful compositor tool that adds glare, bloom, fog glow, and ghosts to brighten bright areas and replicate lens flare effects.
Master the hue correct node to adjust hue, saturation, and value per color using a curve, enabling selective color changes after glare effects in Blender.
Learn to use the rgb curves node for color correction and level adjustments in Blender's compositor, with per-channel control, combined modes, film-like options, and black/white level tuning.
Explore the color balance node in Blender, using three color wheels to adjust lift, gamma, and gain for shadows, midtones, and highlights; briefly note offset power slope as an alternative.
Explore the brightness contrast node in Blender's compositor, learning how to adjust brightness and contrast and how convert pre multiplied handles alpha channels for accurate compositing.
Explore the hue-saturation-value node in Blender's compositor, adjusting hue rotation, saturation, and value to subtly enhance image colors with a controllable factor.
The Blender color correction node offers precise control over highlights, mid tones, shadows, and individual red, green, and blue channels with gamma, gain, lift, and mask options.
Explore how the box mask node creates non-destructive masks to isolate sunbeams, adjust position, width, height, and rotation, and combine with a mix node for targeted effects.
Learn how the color ramp node maps values to color and alpha in Blender’s shader and compositor nodes, enabling alpha creation and image overlays.
Crop the image with the crop node to frame a 1920 by 1080 scene, then use alpha over and a black border for a solid background.
Master the translate node to move images on the x and y axes with pixel or percentage positioning and wrap. Use crop, mix, blur, and box mask for patch blending.
Create a snail mask with the mask node, enable spline, adjust feather and scene size, and overlay the masked snail onto the image before duplicating and moving it.
Explore the Blender 3D transform node to translate, rotate, and scale a masked snail onto a cube, using nearest, linear, and cubic interpolation.
learn to pair the pixelate and scale nodes in blender 4.4, enable pixel size, and use pre- and post-scale nodes plus a power math node to compute the reciprocal.
Learn to use Blender's denoise node to clean renders by denoising image, normal, and albedo passes, and compare compositor denoise with render-denoise settings for sharper detail.
Discover how the dilate/erode node uses morphology to dilate or erode shapes, with modes, distance, threshold, edge, and feather, and apply it via a mountain mask with alpha over.
Explore using the separate color and combine color nodes to isolate red, green, blue and alpha channels, switch rgb/hsv/hsl/yuv, and build masks for targeted adjustments.
Master the reroute node to organize blender node setups, routing one input to multiple outputs and repositioning connections for a neater, more readable noodle layout.
Explore the gamma node and how it controls how smoothly black transitions to white on a digital display, via gamma curves, in shader editor and compositor with examples.
Master the ID mask node to generate alpha masks from object or material indices in Blender Cycles, enabling targeted color adjustments and masking of specific scene elements.
Master the vector blur node in the compositor to simulate motion blur using z depth and vector speed passes, with adjustable samples, blur scale, and speed clamps.
Master the corner pin node to pin the four corners using x and y vectors; view the plane mask and blend with a mix node.
The posterize node reduces color variation by converting gradients into abrupt color steps. It uses a per-channel steps value (red, green, blue); for example eight steps yield 512 colors.
Explore blender's time curve node to animate alpha from 0 to 1 in the compositor with a curve. Learn clip, extend, points, and handle options.
Learn how the Boca Bleue node creates bokeh blur, shaping out-of-focus areas and lights, using masking, variable size, and scene setup with emission spheres and particle systems.
Explore how the map range node remaps values using from min and from max to control depth masks and blur effects with a color ramp.
Combine two masks with the double edge mask node to create a gradient between inner and outer masks, using ellipse and box masks for a vignette.
Learn to create depth of field with the defocus node, using distance key mattes or masks to drive blur. Tune blur with z scale or f stop, plus max blur.
Use the channel key node to remove green screens or black backgrounds by creating an alpha matte from channel differences, while tuning color space and algorithm to refine the key.
Use the chroma key node to key out a chosen color from an image. Adjust acceptance, cutoff, and falloff to refine edge blending and create a precise foreground mask.
Learn how to use the color key node to create a mask from a selected color, then refine with hue, saturation, and value tolerance to cleanly remove green screen backgrounds.
Use the difference key node to isolate foreground from a green screen by comparing foreground and background images. Adjust tolerance, falloff, and color spill to refine matte in the compositor.
Master the keying node, the end-all green screen tool for green and blue screens, with pre blur, spill, edge options, and garbage and core masks.
Explore how the vector curves node maps x, y, z vector components through curves to generate a new vector, influencing normals and dot product in a Blender shader setup.
Explore the movie clip node in Blender’s compositor, load a video clip, and apply tracking outputs: offset, scale, and angle to the composite. Learn about fake users and saving workflows.
Explore how to use the plane track deform node in Blender to track a movie clip and replace a painting with a snail render, including marker tracking and compositing.
Master the Blender 3D math node in shader nodes by using two operations to ping-pong values between zero and one, driving hue with seconds and frames for dynamic color.
Explore the bilateral blur node, its adaptive blur that preserves edges, and tune iterations, color sigma, space sigma, using the terminator with depth and normal passes.
Learn how the inpaint node extends image borders to fill alpha holes caused by green-screen wires, preserving a seamless backdrop after keying.
The tone map node remaps HDR images to LDR by compressing the dynamic range, allowing you to adjust intensity, contrast, adaptation, color correction, and key mapping.
Learn to distort and undistort videos with Blender’s movie distortion node. Create a grid scene, set focal length and center, tune K1–K3, and render both distorted and undistorted outputs.
Learn to load multiple images in Blender using the multiple images input and shift-left-click to select files, creating several image nodes and renders to share with the community.
Explore the levels node in Blender to compute the mean and standard deviation of pixel values across color channels, using combined, red, green, blue, or luminance options to gauge brightness.
Learn to create and manage node groups in Blender, including group input and output, renaming, duplicating, and exposing hue, saturation, curves, brightness, contrast, and lens distortion for efficient workflows.
Create a fully procedural eye in Blender, controlling iris, pupil, vein patterns, and iris border with a node group and on-the-fly adjustable group inputs.
Learn to build a procedurally textured chocolate bar in Blender using shader nodes, with wrapper, tin foil, engraved squares, and a breakable piece created via boolean.
Fully compatible with Blender 5.1 & above!
Learn ALL Shader Nodes & ALL Compositing Nodes In Blender!
Have you ever wanted to be able to make your own materials from scratch or composite your renders so they stand out but were always overwhelmed by nodes? Well no problem! In this course we will learn every single node and ALL of their options. Not only will we learn what each node does but how to use it practically for materials or compositing.
What is covered in this course
In this course we will cover ALL shader nodes and ALL compositing nodes. If you are not familiar with nodes at all, no worries as we will cover everything from the beginning! This course is best done in order as each video builds on the last but if you want to learn a particular node for a project you are working on you can just search for a node as we go over one node per video and each node can be learned independently from other videos!
With every node that we learn, we will use it in a practical way to create a material or composition. So not only will you learn what the nodes do and their options, but HOW to use them.
All Shader Nodes
Once you know these, you will be able to create any procedural material that you want like metal, snow, lava, cloth, plastic, grass, dirt and MUCH MUCH more and be able to confidently use shader nodes. With every shader node we learn here, we will use it in a practical way to create an object with a material for our scene!
ALL Input Nodes: Ambient Occlusion Node - Attribute Node - Bevel Node - Camera Data Node - Fresnel Node - Geometry Node - Curves Info Node - Layer Weight Node - Light Path Node - Object Info Node - Particle Info Node - Point Info Node - RGB Node - Tangent Node - Texture Coordinate Node - UV Map Node - Value Node - Color Attribute Node - Volume Info Node - Wireframe Node
ALL Output Nodes: AOV Output Node - Material Output Node
ALL Shader Nodes: Add Shader Node - Anisotropic BSDF Node - Diffuse BSDF Node - Emission Node - Glass BSDF Node - Glossy BSDF Node - Hair BSDF Node - Holdout Node - Mix Shader Node - Principled BSDF Node - Principled Hair BSDF Node - Principled Volume Node - Refraction BSDF Node - Specular BSDF Node - Subsurface Scattering Node - Toon BSDF Node - Translucent BSDF Node - Transparent BSDF Node - Velvet BSDF Node - Volume Absorption BSDF Node - Volume Scatter Node
ALL Texture Nodes: Brick Texture Node - Checker Texture Node - Gradient Texture Node - IES Texture Node - Image Texture Node - Magic Texture Node - Musgrave Texture Node - Noise Texture Node - Point Density Node - Voronoi Texture Node - Wave Texture Node - White Nose Texture Node
ALL Color Nodes: Bright/Contrast Node - Gamma Node - Hue Saturation Value Node - Invert Node - Light Falloff Node - Mix Node - RGB Curves Node
ALL Vector Nodes: Bump Node - Displacement Node - Mapping Node - Normal Node - Normal Map Node - Vector Curves Node - Vector Displacement Node - Vector Rotate Node - Vector Transform Node
ALL Converter Nodes: Blackbody Node - Clamp Node - Color Ramp Node - Combine Color Node - Combine XYZ Node - Float Curve Node - Map Range Node - Math Node - RGB to BW Node - Separate Color Node - Separate XYZ Node - Shader to RGB Node - Vector Math Node - Wavelength Node
ALL Group Nodes: Make Group - Ungroup - Group Input Node - Group Output Node
ALL Compositing Nodes
Once you've learned compositing nodes, you will be able to composite your renders and make them stand out! From things such as adding glare, color correction, green screening to masking and much more, we will learn it ALL!
ALL Input Nodes: Bokeh Image Node - Image Node - Mask Node - Movie Clip Node - Render Layers Node - RGB Node - Scene Time Node - Texture Node - Time Curve Node - Track Position Node - Value Node
ALL Out Nodes: Composite Node - File Output Node - Levels Node - Split Viewer Node - Viewer Node
ALL Color Nodes: Alpha Over Node - Brightness/Contrast Node - Color Balance Node - Color Correction Node - Exposure Node - Gamma Node - Hue Correct Node - Hue Saturation Value Node - Invert Node - Mix Node - Posterize Node - RGB Curves Node - Tone Map Node - Z Combine Node
ALL Converter Nodes: Alpha Convert Node - Color Space Node - Color Ramp Node - Combine Color Node - Combine XYZ Node - ID Mask Node - Math Node - RGB to BW Node - Separate Color Node - Separate XYZ Node - Set Alpha Node - Switch View Node
ALL Filter Nodes: Anti-Aliasing Node - Bilateral Blur Node - Blur Node - Bokeh Blur Node - Defocus Node - Denoise Node - Despeckle Node - Dilate/Erode Node - Directional Blur Node - Filter Node - Glare Node - Inpaint Node - Pixelate Node - Sun Beams Node - Vector Blur Node
ALL Vector Nodes: Map Range Node - Map Value Node - Normal Node - Normalize Node - Vector Curves Node
ALL Matte Nodes: Box Mask Node - Channel Key Node - Chroma Key Node - Color Key Node - Color Spill Node - Cryptomatte Node - Difference Key Node - Distance Key Node - Double Dge Mask Node - Ellipse Mask Node - Keying Node - Keying Screen Node - Luminance Key Node
ALL Distort Nodes: Corner Pin Node - Crop Node - Displace Node - Flip Node - Lens Distortion Node - Map UV Node - Movie Distortion Node - Plane Track Deform Node - Rotate Node - Scale Node - Stabilize Node - Transform Node - Translate Node
ALL Group & Layout Nodes & Options
This course contains close to 40 hours of content!
Over 170 video lectures!
And one awesome teacher!
-Use the skills you learn to create your own procedural materials, textures and compositing
-Learn and follow along while we create many different awesome materials
-Finish the course with having created many materials and compositions and the skills to create your own!
-Lifetime access!
By the end of this course, you will emerge equipped with everything you need to know for shader nodes and compositing nodes!