
Use Pure Ref to gather and reference multiple images while modeling Laforge's visor, noting modular parts, a red connector, sensors, and welded edge connections.
Enable screencast keys and adjust blender preferences and key maps, practice quick object mode and edit mode switching with control tab, and enable emulate numpad for easier navigation.
Explore auto smooth basics in blender, adjust auto mode under object data properties, compare 32 vertices to auto smooth, and use a 30-degree threshold for modeling, including booleans.
Enable auto smooth in Blender using the Q-key shortcut, add it to quick favorites for fast access, and optionally assign a custom shortcut.
Extrude a connected geometry along the x axis, refine with bevels, adjust normals and smooth shading, and practice edge selection to create a temple connector.
Explore beginner modeling in Blender by practicing extrude operations, aligning vertices, applying bevel modifiers, and testing boolean modeling while adjusting shading with matcap and normals for clearer surfaces.
Learn how to troubleshoot a Blender 3d model by adjusting cuts and vertices, dissolving extraneous edges, and checking shading, then save with clear naming conventions and organization.
Learn to use Blender's array modifier to create and refine a cylinder array by adjusting the empty, rotation, and count, with practical tips for even spacing.
Explore rendering an empty scene in Blender cycles, using viewport shading to preview, noting empties don’t register, and save a clean still render.
Explore the Blender image editor to inspect render results using scopes, color picker, and annotations. Learn to manage render slots, metadata, and sample previews for examining renders.
Select the object, add a modifier, and drop a plane to create a contained lighting setup; render quickly to preview bounce behavior and scene lighting.
Learn how Blender Cycles uses mesh lighting, set up a plane with materials, adjust shadows and ambient occlusion, and optimize sampling to control render time.
Explore shading in Blender 3D by applying materials, adjusting roughness and anisotropic reflections, and comparing cycles with the default shading to preview different looks.
Adjust cycles samples to balance render speed and quality. Learn how viewport and final samples affect sharpness, with practical tips from 10 to 100 samples.
Explore rendering for desktop, preview a main desktop render, and prepare for one more render while returning to object mode and shading.
Experiment with shading, displacement, and textures in Blender to create varied brick-like effects using displacement and mapping nodes, color-to-height connections, and Cycles render.
Assess the final render in Blender, refine reflections on metallic surfaces, and express your design by deciding to save, reset materials, or start fresh for a clean finish.
This updated course is primarily for new users to Blender, who want a small project to help them assess Blender software. It's been updated for Blender 3.1.
If you're new to Blender, let me attest...you don't need to be a keyboard expert, or a hotkey wizard. However, if you're not a math person, like myself, then I suggest you brush-up and if you have to start where you left off in school, do it.
Also, new users take heed: FIND WHAT WORKS BEST FOR YOU.
New users, the first way to evaluate any 3d software is to make something.
Is it easy?
Is it difficult?
Do you have to run all over the UI?
How many steps does it take to do anything?
Can you remember hotkeys?
What do you like the most?
Is it effective to do things the long way?
Think about deadlines...?
Do I need this $20/$40/$100+ addon?
Can this software bring my visions to life...the way I want?
These are but a several questions to ask yourself.
Say you don't like La Forge's visor in this updated course, prefer to first modeling trail course if needed.
I admit, haven't used the array modifier much since starting Blender software and it shows, but you have an alternative.
You're free to make adjustments and experiment.
Blender is packed with useful tools, however covering them all would be daunting, and leave your head spinning.
This course doesn’t cover: Modifiers, Addons, the Outliner, the Properties Panel, the Sidebar, the T-Panel, Hotkeys, the Dope Sheet, User Preferences, Workspaces, Texture Painting, Sculpting, Cycles, Eevee, Workbench, Grease Pencil, Compositing, Weight Painting, Keyframes, Armatures, Object mode, Timeline, Graph Editor, Image Editor, Data systems, Links, Libraries, Proxies and Animation and more.
This introduction tutorial only covers how to make a basic object within Blender’s Edit mode using a few editing tools and bringing our project to life.
Expect to make an easy and iconic object.
The steps are simple:
- use a circle, cut the circle in half.
- duplicate what you need, delete what you don’t need.
- add a mirror modifier.
- you add a Sub-Division surface modifier
- duplicate a particular edge and adjust.
- extruding is required, (extruding is another way of saying extending)
- proportional editing may come into play
- you can use the Boolean operation to block out the front section
- you can use the Array modifier for the “tubes”, but I didn’t
- position the "eye sensors" in place.
- check our model over.
- add color to our models surface and render.
Ground Rules:
Instructor uses Blender keymap 27x.
Concerning rules 2-3, in the future, I'll try to keep the UI default. But, that's difficult, giving Blender's flexibility, addons and personal workflow.
Despite the instructor's speech issue, students will be able to understand everything said in this and future courses.
Your feedback is welcome.
Blender Way of Life is currently working on a channel - "elsewhere". There you'll see the possibilities Blender has to offer you. WIP (6-7-2022)