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Blender 3D - Model and texture a stylised shield!
Rating: 4.6 out of 5(5 ratings)
24 students

Blender 3D - Model and texture a stylised shield!

Blender | 3D Modelling I Texturing | 3D sculpting | 3D Asset
Last updated 8/2022
English
English [Auto],

What you'll learn

  • Workflow for creating low poly 3d models.
  • 3D modelling approach and tricks.
  • Modelling with non destructive modifiers.
  • UV Unwrapping.
  • Using displacement maps.
  • High resolution sculpting using multi-resolution modifier.
  • Adding sculpt details like cracks and damage using alpha brushes.
  • Baking high poly details onto normal map.
  • Creating Mesh maps like Ambient occlusion and Curvature.
  • Texturing using PBR workflow.
  • Lighting and Rendering.
  • Creating a turntable for presentation.
  • Single software workflow from start to finish.

Course content

7 sections32 lectures2h 29m total length
  • Introduction0:57

    Model a stylised police shield in Blender, sculpt with displacement maps and alpha brushes for cracks. Bake to normal and occlusion maps, apply PBR texturing, and render a 360 turntable.

  • Importing The Reference Image6:05

    Import a reference image and use a plane, loop cuts, and insets to model a stylised shield; extrude the walls and assign metal versus wood details, guided by real-world scale.

  • Getting Started With Modelling8:08

    Learn to start with a centered plane, use the 3d cursor, and build a shield outline by adding loops and a mirror modifier with clipping.

  • Adding Metal Details To The Shield7:11

    Learn to shape and refine a stylised shield in Blender by building clean topology, adding inner detail with knife and inset, and extruding to create thickness and a metallic exterior.

  • Defining The Center Panel4:30

    Use the knife tool to add a middle edge loop, match points, and connect center panel; inset, extrude to create a dip inside, then flatten planes by scaling along y.

  • Making The Edges Sharp7:21

    Apply a bevel modifier and edge weight to sharpen edges on a stylised shield, then refine with subdivision surfaces and mark edges to sharpen.

  • Adding Details To The Back Part5:18

    Add backside detailing to the shield by differentiating wood and metal with extrusion, refining edges, and aligning back geometry with the front for a cohesive, stylized look.

  • Creating Bend Using Simple Deform Modifier2:17

    Bend a shield model in Blender using the simple deform modifier, with the origin set to an empty on the z-axis, producing a clean mesh with good highlights and reflections.

  • Modelling The Clamps5:17

    Apply modifiers to add clamps to the shield model, duplicating and extruding vertex loops to form clamp structures, while correcting normals and face orientation.

  • Modelling The Handles3:20

    Model the handles at the back, extruding and shaping a grip, adjust thickness and scale, add smoothing with subdivisions, duplicate to align with shield planes, and unwrap next.

Requirements

  • PC/Laptop
  • Blender Software Installed
  • Basic Knowledge Of Blender

Description

Low poly assets are in great demand in the gaming and realtime visualization industry. In this class, let's learn to create a low poly model of a stylised shield in blender. We will be modelling, sculpting, texturing, baking in blender.

The class begins with modelling from a plane. Then we look into the other steps like sculpting and texturing. You will get to learn some of the core concepts of creating 3D assets like the best tips for modelling, sculpting and baking high poly details into a low poly model.

Also we will finish by adding lights and camera to extract a quick render and 360 animation of the shield to showcase it in the best possible way.

Why you should take this class -

  • This class outlines strong foundations on 3D asset creation.

  • This class shows a fun way to learn the 3D asset creation process.

  • Low poly asset creation is in demand as the gaming and realtime industry is growing.

  • I have shared some of my best tips and techniques for creating such models in blender.

  • You can use the techniques shown in this class to create your own stylised low poly 3D asset.

Enrol Now! Let's Get Started. Thank you:)

Who this course is for:

  • If you are aspiring to be a 3D artist in games or in realtime visualization.
  • If you are someone who wants to know the workflow of creating low poly 3D assets.
  • If you are an artist using any other 3D software package and want to know the blender way.
  • If you want to know the possible asset creation workflows using blender.