
Model a stylised police shield in Blender, sculpt with displacement maps and alpha brushes for cracks. Bake to normal and occlusion maps, apply PBR texturing, and render a 360 turntable.
Import a reference image and use a plane, loop cuts, and insets to model a stylised shield; extrude the walls and assign metal versus wood details, guided by real-world scale.
Learn to start with a centered plane, use the 3d cursor, and build a shield outline by adding loops and a mirror modifier with clipping.
Learn to shape and refine a stylised shield in Blender by building clean topology, adding inner detail with knife and inset, and extruding to create thickness and a metallic exterior.
Use the knife tool to add a middle edge loop, match points, and connect center panel; inset, extrude to create a dip inside, then flatten planes by scaling along y.
Apply a bevel modifier and edge weight to sharpen edges on a stylised shield, then refine with subdivision surfaces and mark edges to sharpen.
Add backside detailing to the shield by differentiating wood and metal with extrusion, refining edges, and aligning back geometry with the front for a cohesive, stylized look.
Bend a shield model in Blender using the simple deform modifier, with the origin set to an empty on the z-axis, producing a clean mesh with good highlights and reflections.
Apply modifiers to add clamps to the shield model, duplicating and extruding vertex loops to form clamp structures, while correcting normals and face orientation.
Model the handles at the back, extruding and shaping a grip, adjust thickness and scale, add smoothing with subdivisions, duplicate to align with shield planes, and unwrap next.
Blender 3d guides you through UV unwrapping a stylised shield, marking seams, and applying wood and metal materials, with textures checked via image textures on a principled shader.
Assign vertex groups to separate wooden planks, mantle metal, and center parts, then use displacement maps with a multi-resolution sculpting workflow to texture the stylised shield.
Apply a displacement map to the shield in Blender 3D, set resolution to five, align front and back with UV remapping, and bake the displacement into the mesh.
Apply metallic surface details to a stylised shield by adjusting displacement and bump maps, and assign vertex groups with UV maps for convincing metal textures.
Apply and adjust displacement maps in Blender 3D to add patterns on the center panel, remap UVs, bake displacement, and prepare for sculpting.
Learn to add cracks and damage to a stylised shield in Blender 3D by using alphas, sculpting brushes, and front-face projections to create dents, scratches, and edge details.
Sculpt imperfections on a stylized shield by scraping edges, adding random dents with displacement maps and alphas, then bake occlusion, normal, and curvature maps for a low-poly mesh.
Bake a normal map by creating a 2048 texture, switching to normal map color space, and applying it to the model's shading to enhance details in a stylised shield.
Learn to bake an ambient occlusion map in blender 3d by loading textures, enabling node wrangler, wiring nodes in the node editor, using cycles, and saving the AO map.
Bake curvature maps from the bevel and geometry normals to capture edge details, adjust radius, and bake emission and ambient occlusion maps for texturing a stylised shield in Blender.
Split the shield into distinct materials, assign metal, wood, clamps, and handles in edit mode, and adjust base colors to differentiate parts before applying textures.
Texture metal in Blender using procedural textures, adjust generated coordinates and mapping, tweak color and roughness to add character and a grainy look.
Add a baked curvature map and a color map to enhance edge detail on the shield, then adjust contrast and connect roughness and normal maps to refine shine.
Texture wood in a Blender project using PBR maps, including base color, normal map, and roughness. Adjust texture coordinates, rotate 90 degrees, and tweak hue-saturation to darken the wood.
Refine the wood texture by layering color, ambient occlusion, and mask-driven details using mix RGB, musgrave textures, and height adjustments to add depth to the front panel.
Apply a normal map and a metallic workflow, using mix RGB to control factors, adjust base color and a golden medal, refine roughness and bump for a textured center panel.
Texture the stylised shield handles in blender by combining base color with leather-like texture, adjusting roughness, ramp, and scale; connect diffuse and roughness maps, then apply procedural textures for detail.
Light a stylised shield using multiple point lights, adjusting intensity, radius, and warm or cool colors, then add back and rim lights, position the camera, and render.
Create a turntable animation using an empty to orbit the shield model with the camera, set rotation keyframes from the start to frame 250, and render the mpeg4 video.
Learn how to convert a low poly shield into a high-poly look using subdivision, normal maps, and decimation, balancing polygon count and detail with performance for distance and platform needs.
Engage in discussions, share your creations, and receive constructive feedback from the instructor to reinforce learning and reflect on the Blender 3D class.
Low poly assets are in great demand in the gaming and realtime visualization industry. In this class, let's learn to create a low poly model of a stylised shield in blender. We will be modelling, sculpting, texturing, baking in blender.
The class begins with modelling from a plane. Then we look into the other steps like sculpting and texturing. You will get to learn some of the core concepts of creating 3D assets like the best tips for modelling, sculpting and baking high poly details into a low poly model.
Also we will finish by adding lights and camera to extract a quick render and 360 animation of the shield to showcase it in the best possible way.
Why you should take this class -
This class outlines strong foundations on 3D asset creation.
This class shows a fun way to learn the 3D asset creation process.
Low poly asset creation is in demand as the gaming and realtime industry is growing.
I have shared some of my best tips and techniques for creating such models in blender.
You can use the techniques shown in this class to create your own stylised low poly 3D asset.
Enrol Now! Let's Get Started. Thank you:)