
Learn blender fundamentals for beginners, covering UI, viewport navigation, basic object operations, mesh editing, materials, lighting, shading, and Eevee rendering toward a final robot project.
Understand the course structure, practice expectations, and Blender conventions, including PC shortcuts and image credits, to navigate the Blender 3D from zero to hero curriculum effectively.
Explore Blender’s unique user interface, from default layouts and factory resets to theme and resolution scale adjustments. Navigate the 3D viewport, timeline, outliner, and properties editors, with cursor-driven keyboard shortcuts.
Master Blender's editors and areas by switching editors in an area, resizing via borders, and using right-click split or join actions to customize the layout.
Master Blender 3D viewport navigation by using move, rotate, zoom, and pan tools, shortcut keys, and UI controls to orbit around selections and frame the scene.
Explore Blender's orientation conventions, axis colors, and how to activate axis viewpoints—front, back, right, left, and top—via UI, keyboard, or mouse, with Alt snapping.
Learn how the Blender 3D cursor determines where new objects appear and move it via shift-right-click, the cursor tool, or snip commands, including snapping and centering to world origin.
Create and customize Blender objects by positioning the 3D cursor (shift c or shift-right-click), adjust mesh parameters and wireframe views, and delete objects via delete, contextual menu, or outliner.
Master basic object selection in Blender, including selecting and deselecting with A, inverting with Ctrl I, and using box, circle, lasso, and tweak tools with shortcuts.
Learn blender's viewport shading modes—wireframe, solid, material preview, and render preview—and optimize rendering by selecting the appropriate GPU render device (RTX, CUDA, heap, metal) in preferences.
Master blender’s collection feature to organize objects in the outliner, rename objects with f2, create and rename collections, move items with m, and locate them via search and frame.
Learn to manage Blender scene visibility by hiding and showing objects, controlling collections, and using local view with shortcuts like H, Alt-H, Shift-H, and forward slash.
Master Blender transformations by moving, rotating, and scaling with transform tools and gizmos; use axis arrows and plane constraints for precise control, and learn the scale cage option.
Learn to control Blender transformations using transform parameters and unit settings for precise location, rotation, and scale. Explore origin management with origin to geometry and 3D cursor methods.
Master the difference between clearing and applying transformations in Blender, learn how to reset location, rotation, and scale, and apply scale to preserve accurate measurements for modeling.
Explore three Blender duplication methods: shift-D for a new duplicate, alt-D for a linked duplicate (instancing), and Ctrl-C/Ctrl-V to copy and paste across scenes or files, with undo options.
Create a low-poly cartoon tree in Blender using cylinders for the trunk and eco spheres for leaves, with step-by-step viewport setup, object creation, duplication, and joining into one named tree.
Explore Blender's add object tools for interactive placement of cubes, cones, cylinders, and spheres with snapping. Understand basic shading with flat, smooth, and auto smooth, and how modifiers influence shading.
Create a snowman model in Blender using a plane, UV spheres, a cone, and cylinders. Adjust shading, scale, and local orientation to position the base, head, nose, eyes, and arms.
Install and manage official Blender add-ons, focusing on extra mesh objects add on from the online extensions repository, and enable or tweak them for use in the 3D viewport.
Learn how to snap objects in Blender using origins and the 3D cursor, with techniques like selection to active and selection to cursor, plus origin editing to avoid overlaps.
Master blender's snap mode to align origins to vertex or edge locations, toggle via icon, shift-tab, or ctrl on the fly, and apply axis-constrained snapping for precise transformations.
Explore blender snapping from bounding box to vertex to vertex and origin to face with automatic orientation and closest mode, plus set snap base usage.
Model a side table in Blender using cube objects, set 65 by 45 by 60 cm, build base, top, two standing panels, and apply a bevel modifier for realism.
Learn to model a dining table in Blender, creating a 70×120 cm tabletop with 5 cm thickness and a 70 cm diameter base, plus bevel and auto smooth finishing.
Explore Blender's multi-area user interface, learn default layouts, and navigate menus, workspaces, and editors. Discover practical shortcuts, how to maximize an editor, and how mouse position governs shortcuts.
Learn how to manage Blender's editors and areas by using headers to switch editor types, resizing, and splitting or joining areas with both corner-drag and right-click methods.
Resize Blender's user interface with the display resolution scale or shortcuts, then manage and customize workspaces, including duplicating, renaming, and saving defaults for future files.
Learn to navigate the Blender 3D viewport with the middle mouse button, scroll wheel, and shortcuts, including rotate, smooth or stepped zoom, and pan techniques.
Explore navigating the Blender 3D viewport with UI buttons and keyboard shortcuts, including rotation, zoom, and pan, and switch between perspective and isometric views for various workflows.
Learn Blender axis viewpoints and orientation conventions, switch to front, side, and top views with keyboard shortcuts and mouse controls, and use color-coded x, y, z axes.
Master basic object selection in Blender by identifying the active object, using left-click or click-drag with shift for multiple selections, and shortcuts like A and Ctrl+I.
Discover how the Blender 3D cursor acts as a 3D space pointer for object placement, and move it with Shift+Click, the cursor tool, snap to active, or sidebar coordinates.
Learn to create and delete objects in Blender by positioning the 3d cursor, using Shift-A, and deleting with X. Explore creation parameters like vertices and radius immediately after creation.
Adjust viewport settings by enabling navigation preferences, orbit around selection, zoom to mouse position, and set focal length, clip start, and clip end for balanced view.
Learn to frame your Blender viewport to view all objects or a selected object, and create a custom shortcut for quick framing using dot, home, and key map settings.
Hide and show objects in a Blender scene with the outliner eye icon and shortcuts (H, Alt H, Shift H), then isolate a selection using local view (forward slash).
Learn to transform objects in Blender using the manipulator to move, rotate, and scale along x, y, and z axes, with plane constraints and uniform scaling options.
discover blender's interaction modes, including object, edit, sculpt, vertex paint, weight paint, and texture paint, and learn how each mode supports modeling, rigging with bones, and texture painting.
Explore Blender mesh sub objects by switching between vertex, edge, and face modes to select and edit components, count elements, and reveal hidden geometry with x-ray and wireframe views.
Master basic mesh editing in Blender by transforming in edit mode, tweaking vertices with the select and move tool, creating new objects, and using mirror symmetry for symmetrical meshes.
tackle the monkey head modeling challenge by building eyeglasses from cones, the nose from cylinders, and a tweaked mouth, using linked elements and l/el shortcuts to select and refine.
Follow a monkey head model challenge to build the head, nose, and eyeglasses, enlarge the 3D viewport, center the 3D cursor, and adjust the mouth for expression.
Explore viewport shading modes in blender, including wireframe, solid, and render views, and learn to use keyboard shortcuts, contextual options, and color settings to tailor viewport display.
Explore Blender's viewport shading modes, from solid and flat to madcap and studio lighting, and master color, cavity, ambient occlusion, and backface culling for accurate 3D modeling.
Explore the LookDev viewport shading mode to preview material tweaks in real time. Adjust panoramic EXR/HDR environment lighting, rotate, the image, and control intensity for accurate in-viewport results.
Explore Blender's rendering engines—Workbench for real-time viewport speed, Cycles for photorealistic output, and Eevee as the real-time middle ground—plus preview versus final rendering in viewport shading.
Explore the core concepts of material, shader, and texture in Blender, learn how a material combines shaders and textures, and apply multiple materials using slots and the default shader.
Learn to pick colors in blender using the color picker, hue, saturation, value, and alpha, and copy colors between boxes or from images with the eyedropper.
Explore color models, including light-based RGB and HSV, and pigment-based CMYK, explaining how hue, saturation, and value define colors.
Learn how hexadecimal color codes encode red, green, and blue values with two-digit hex per channel, using 0–9 and A–F, including web safe and grayscale colors.
Learn basic material properties in blender's principled shader, including metallic value, base color, roughness, and transmission, and how they distinguish metal from dielectric materials.
Learn to assign materials in Blender by linking a single material to multiple objects and stacking multiple materials on one object, using material slots, edit mode, and face assignment.
Learn to use camera objects in Blender, switch between camera and user views, manage multiple cameras, align active camera to your view, and adjust focal length and clipping for rendering.
Learn how to set up a camera frame and adjust rendering resolution for final rendering in Blender, including camera alignment, focal length, and output settings.
Explore basic final rendering in blender, using render view mode for a preview, then switch to lookdev lighting with an environment texture, and save transparent backgrounds when exporting.
Learn how image pixels store color in RGB channels and alpha transparency, with 8, 16, or 32 bits per channel, and why high-range formats enhance light detail for Blender scenes.
Learn to switch between flat and smooth shading in Blender, preserving geometry while adjusting shading for render quality, using auto smooth with a 30-degree threshold and sharp edge control.
Explore screen space effects in Eevee, enabling reflections and refractions visible in the camera view, with global and local settings to balance performance.
Apply five or more materials to the monkey head, including two metals and one transmission material, then set up a camera and render with eevee to produce an image.
Apply monkey head materials, refine smoothing with auto smooth, create eye and metal textures, enable screen-space reflections and refraction, then set up the camera and render with an environment texture.
Explore Blender transformations with shortcuts: move with G, rotate with R, scale with S, constrain to X/Y/Z axes, and use plane constraints via shift plus axis.
Master global vs local transformation orientation in Blender. Switch between global and local axes with the Y key and clear constraints with C for free movement.
Learn multiple ways to reset an object's transformation in Blender, including keyboard shortcuts, menu options, direct value input, right-click reset, and backspace.
Learn how Blender's origin serves as a reference and how pivot point options—active element, individual origins, and 3d cursor—govern rotation and scaling for single or multiple objects.
Learn how to precisely transform objects in Blender by entering metric or imperial values, using the transform panel or keyboard shortcuts, with constraints on axes and unit conversions.
Set an object's dimension in Blender using the dimension input fields in the viewport, then apply the scale to keep the target size while resetting transformations when needed.
Master Blender's selection tools and modes—tweak, select box, circle, and lasso—plus add, subtract, invert, and intersect using the interactive selection method with B and C in object and edit modes.
Master loop and ring selection in Blender edit mode to select serial or parallel edges, with alt, ctrl, and shift modifiers; ensure all faces are quads for uninterrupted selection.
Learn to use inset, extrude and bevel in Blender's edit mode, including selecting faces, controlling thickness, directional extrusions along normals, and adjusting bevel parameters such as segments and profile.
Use blender's knife tool in edit mode for cuts that snap to vertices, edges, faces, or centers; the bisect tool cuts along a plane with remove or fill options.
Master loop cut and slide in Blender using Ctrl R or loop cut. Note J connects vertices on existing geometry, while F creates edges or faces with UV map considerations.
Learn to delete in object mode vs edit mode and use dissolve to preserve geometry. Explore limit dissolve and max angle thresholds for cleaning up geometry.
Patch holes in a blender mesh by selecting the hole border and pressing F to fill; use grid fill for quad-based holes and knife (K) or J to fix topology.
Learn how to subdivide a mesh, transfer selections between vertex, edge, and face modes, and duplicate mesh elements and objects with shift-d in Blender.
Master bridge (breach) commands to connect face groups, holes, and loops, creating tunnels and varied surfaces with adjustable cuts, profile, twist, and interpolation.
Join multiple objects in Blender 3D to edit them together in edit mode, using the active object and Ctrl J, then learn to separate or split parts into independent objects.
Attach modifiers to an object and explore how wireframe and subdivision alter geometry. Stack and order modifiers, toggle viewport visibility non-destructively, apply or remove them, and convert modifiers to mesh.
Master the blender mirror modifier to create symmetrical objects, control axes, use bisect and flip, and manage clipping, merging, and empty objects as mirror planes.
Model a kindergarten chair in Blender from real measurements, using grid, clipping, mirror, cuts, extrudes, and bevels, then apply wood material and HDRI lighting for render with a transparent background.
Explore five common 3D modeling problems in Blender, including bevel modifier limitations, overlapping edges, double geometry, extrusion cancellations, and fixes via merge by distance and ensuring good geometry.
Learn how normal direction defines each face's perpendicular orientation, view front and back faces with the face orientation overlay, and fix flipped normals manually or automatically for reliable rendering.
Explore manifold versus non-manifold geometry in Blender, learn why models must be watertight with no holes, face intersections, or floating vertices, and how to fix non-manifold issues for 3D printing.
Master point-to-point modelling in Blender by shaping with vertices and edges to create 3D meshes using extrude, spin, and bend, then refine with subdivide and vertex bevel.
Master spin and screw modifiers to turn a 2D profile into a 3D mesh, create base shapes, fix normals, and add thickness for 3D printing in Blender.
Model a roman column in blender using point-to-point modelling and spin operations, set real-world dimensions (3 m height, 0.1 m grid), and refine with bevels and a mirror.
Enable vertex snapping in Blender using the magnet button or shift-tab, and choose closest, center, median, or active to snap vertices across objects.
Learn to use image objects as reference in Blender, including creating image objects from drag-and-drop or the Add menu, adjusting size, offset, transparency, depth sorting, and camera background images.
Model a wooden toy train in Blender using an image reference and vertex snapping, with background image setup in left and right viewports, to align windows, cylinders, and wheels.
Continue modelling a wooden toy train in Blender 3D, enable a mirror modifier and auto smooth, then add a boiler, lamp, chimney, and bevel edges for sharp, readable geometry.
Explain local and global coordinates and how the object origin serves as the reference. Learn to position the origin using set origin and the 3d cursor.
Model a coffee table in blender using lessons, with width 120 cm, depth 70 cm, height 40 cm, top 7 cm thick, legs 1 cm, origin at the bottom center.
Model a coffee table in Blender from a cube, set dimensions (120 by 70 by 40 cm), move origin to bottom, extrude legs, bevel edges, then join into smooth object.
Learn to straighten tilted objects in Blender using origin manipulation to align local axes with the geometry, from cubes and cylinders to cones and a monkey head.
Learn to build a medium-to-low poly construction robot in Blender, from modelling and materials to Eevee rendering, while exploring point-to-point modelling, skin modifier, grease pencil, and real-time optimization.
Sketch in three-dimensional space to establish volume and pose for a robot using point-to-point modeling techniques and the skin modifier, refining proportions before final modeling.
Sketch a robot in Blender using grease pencil object type with a mirror modifier, creating front and side sketches and applying new materials to keep strokes visible in front.
Master three edit-mode movement operations in Blender: h sliding along surfaces, vertex sliding, and shrink-and-flatten moving along normals, using shortcuts like g twice and v.
Model the construction robot's upper torso in Blender from a cylinder, align to the sketch, extrude and knife, then mirror for symmetry and apply sharp edges with auto smooth.
Rename the torso objects and align the upper torso. Create the pelvis as a separate cylinder, extrude plates, apply mirror and solidify modifiers, join to form the lower torso.
Explore Blender curves: 3d objects of points and lines that bend, with direction, in three types—poly, bezier, and nurbs—edit via control points and convert between mesh and curve.
Model a robot arm using a cylinder and a nervous curve, apply rotation and scale, then duplicate with an array modifier and bend along the curve with a curve modifier.
Extend blender robot modeling by turning a sphere into a detailed hand with hinges, extruding faces, beveling edges, and using array and spin tools for symmetry.
Model the robot thigh in Blender by using the lower torso as origin, applying solidify, bevels, sharp edges, and a mirrored hinge for the knee joint.
Continue modelling the robot calf in blender, creating a core cylinder, aligning to the hinge, adding bevels, loop cuts, smoothing shading, and a knee pad with a mirror modifier.
Model a robot foot in Blender by duplicating knee geometry, refining the ankle joint, and using mirror and solidify modifiers with precise edits, loop cuts, and extrusions for thickness.
Fix the robot pose by adjusting the arm and hand alignment, straightening the leg, and refining the torso using a parent-child hierarchy to support rigging and character animation.
Organize the robot into a reference collection, then create and apply yellow painted metal, orange gloss, black metal, blue glass, and chrome materials using a color reference image in Blender.
Learn to light and render a robot scene in eevee by adding key and back lights, HDRI environment lighting, and baked indirect lighting with radiance volume probes.
Discover Blender's multi-area UI, from the info editor to 3D view, timeline, and outliner. Learn to maximize editors with cursor-based shortcuts and navigate layout presets.
Explore how to customize the Blender UI by adjusting areas and headers, switching editors, resizing and splicing layouts, and saving presets or startup files for a consistent startup UI.
Master the Blender 3D view navigation: rotate the viewport with the middle mouse button, and zoom with the scroll wheel. Use ctrl+middle for smooth zoom, and shift+middle to pan.
Learn to navigate Blender's viewport with number pad: front, side, top views (1, 3, 7); rotate (2, 4, 6, 8); toggle perspective (5); flip views (9); emulate num-pad on laptops.
Learn how to select objects in Blender with right-click, manage the active object, and use shift-right click for multiple selections, while mastering the 3D cursor, shift+c centering, and object creation.
Adjust the Blender 3D viewport with lens-based field of view. Master navigation using the properties panel, tool shelf, and local view for efficient modeling.
Explore transformations in Blender by using the manipulator to move, rotate, and scale objects along red X, green Y, and blue Z axes, with shortcuts and plane constraints.
Learn Blender object transformation with G, R, and S, constraining to X, Y, or Z axes, applying plane constraints with shift, and editing recent transforms in the bottom panel.
Learn to switch from global to local transformation orientations in Blender, using G, R, S and axis constraints to move, rotate, and scale objects, then reset transforms with Alt shortcuts.
Explore Blender interaction modes from object to edit mode, including sculpt, vertex paint, weight paint, and texture paint. Learn to switch with tab and select vertices, edges, or faces.
learn how to locate and move a blender object's origin using the 3d cursor, set origin options, geometry adjustments, and the quick-origin add-on, for precise rotation, scaling, and placement.
Set real measurement units in Blender using meter or imperial presets for consistent size and scale. Save startup file to preserve your unit setup across openings.
Duplicate objects with shift-d or the duplicate button, and create linked instances with alt-d to efficiently repeat items while sharing geometry data; edits to one instance affect all linked copies.
Explore how Blender uses pivot points to control rotation, scaling, and transformation, covering 3d cursor, active element, median point, bounding box center, and individual origins.
Explore Blender's display modes in the 3d view, including solid, wireframe, and bounding box, and learn per-object display options, wire toggles, and how fidelity changes with mode.
Explore Blender 3D snapping: grid, incremental snapping with absolute grid alignment, and vertex, edge, and face snapping. Use closest, center, median, and active references for precise modeling.
A modifier acts as a function you attach to an object, is non-destructive, and stackable, with order affecting results; you can apply, hide, or delete modifiers to alter geometry.
Master creating symmetrical 3d models in Blender using symmetrize mesh, the real-time mirror modifier, and the auto mirror add-on, with origin placement, axis controls, and clipping for perfect symmetry.
Set metric units for a Blender scene; 170 cm by 80 cm table top, 10 cm thick, 75 cm high; attach four 7 cm legs and join into one object.
Master advanced selection in Blender, using lasso, box, and circle tools in object and edit modes, with ctrl and shift modifiers to add or subtract from selections.
Create custom Blender shortcuts to switch between vertex, edge, and face selection, mapping them to 4, 5, and 6 for faster editing and easy mistake recovery.
Master mesh selection in edit mode with edge loop and ring selections, using Alt, Ctrl, and Shift, plus point-to-point selection for precise vertex, edge, and face choices.
Master Blender mesh selection in edit mode by revealing hidden elements with wireframe or limit visibility, growing and shrinking selections, and selecting linked elements and faces using angle thresholds.
Master adding edges in Blender by using loop cut and slide, knife, bisect, and connect vertex path; learn when to use J versus F for geometry.
Learn essential Blender mesh techniques—inset, extrude, and bevel—using face mode, shortcuts i and e, and Alt E for per-face and normal-direction extrusions.
Model a kindergarten chair in blender from a cube, set dimensions to 30 cm by 34 cm by 30 cm, apply scale, align to negative Y, use mirror and bevel.
Delete or dissolve vertex, edge, or face elements in edit mode; use limited dissolve with angle threshold to clean geometry, patch holes with F, and grid fill for quad-based holes.
Learn Blender vertex merging with Alt M options (at first, at last, at center) plus at cursor, collapse, bridge edge loops, and remove doubles for clean geometry.
Model a wardrobe in Blender using centimeter units, set proper scale and clipping, then build with loop cuts, a mirror modifier, door insets, extrudes, and solidify handles.
Explore why 3D models are hollow in blender and why building quad, manifold geometry prevents non-manifold issues that complicate subdivision, exporting, and printing.
Understand normal direction as the perpendicular to a face plane, and learn to fix flipped normals and back-face issues in Blender with flip direction and recalculate outside.
Blender defaults to flat shading, switch to smooth shading per object, use auto smooth with a 30-degree threshold, and manually control edge sharpness, noting edge split is an older method.
Model a coffee table in Blender by setting centimeters, adjusting a cube to table top and legs, align origin to top surface, bevel edges, add thickness, and mirror legs.
Split faces to create independent structures and separate objects in Blender with the split and separate commands, using shortcuts Y and P and options by material and by loose parts.
Master matcap shading and ambient occlusion in Blender's solid viewport to see 3D shapes clearly during modeling and sculpting, using presets and screen space ambient occlusion responsibly.
Blender uses a mode-specific undo history, so undo in the interaction mode rather than in object mode, and learn shortcuts like ctrl z and ctrl shift z to navigate history.
Model a simple security outpost in Blender, building the wall, windows, and door, then add the floor, window glass, and roof in centimeter units with a 10 cm grid.
Build a security outpost in Blender 3D, creating the floor from a plane, extruding walls, applying solidify thickness, and constructing a glass facade with a tiled roof.
Blender 3D project shows modeling a fish submarine from a UV sphere, using edge split, bevel, and solidify to form a multi-part head and body.
Continue modeling a fish submarine in Blender, adding teeth, sculpting the jaw and eyes, and creating the propeller and fin with mirrors, modifiers, and precise transforms.
Explore blender's proportional editing to transform mesh elements with an influence circle that spreads to vertices during move, rotate, and scale, using enable, projected 2d, or connected modes and falloff.
Create and manage vertex groups in Blender to organize vertices, assign weight values, and control deformation with a displace modifier.
Explore using Blender's simple deform modifier to twist objects and compare twist with bend, taper, and stretch, while mastering origin placement, axis orientation, and limit ranges.
Explore bend deformation in Blender's simple deform modifier, using an origin or empty as axis, align the z perpendicular to the bend and the x to the length.
Learn to deform complex meshes with the lattice and mesh deform modifiers, using a lattice object and control points to sculpt features like a forward mouth on a monkey head.
Learn to use the mesh deform modifier as a real-mesh controller to deform the main object, with binding, precision, and boundary constraints for modeling.
Learn to deform a mesh along a curve using the curve modifier, explore curve types and creation, and build a chain with non-destructive, repeatable deformation along the x axis.
Model a stylized coconut tree for a game asset in Blender. Use lattice and bend modifiers and proportional editing, with an array modifier and selective polygon reduction.
Demonstrate a non-destructive workflow for modeling a coconut tree trunk using lattice and array modifiers with a simple deform taper, while preserving links and proper modifier order to create variations.
Learn to model coconut tree leaves in Blender using simple polygons, color textures, and alpha maps to control transparency, enabling reuse across banana and coconut trees with textures.
If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a construction robot like in the course cover image, add materials to it, create lights, and then render it using the EEVEE rendering engine.
WHAT YOU WILL LEARN
You are going to learn so many things in this course. They are just too many to cover in this short introduction texts. But just for a quick summary. The course is divided into 4 parts.
Part 1: Blender essentials
Blender’s UI
Viewport navigation
Basic object operations
Basic transformation
Interaction modes
Basic mesh editing
Etc
Part 2: Look development
Viewport shading modes
Rendering engines
Creating and using materials
Basic CG concepts
Using camera object
Surface smooth shading
Screen space reflection inside EEVEE
Etc
Part 3: 3D modeling
Advanced transformation
Pivot point
Selection techniques
Inset, Extrude and Bevel
Knife and Bisect tools
Adding loop cuts
Patching holes
The basics of modifiers
Common 3D modeling mistakes
Normal direction
Manifold geometry
Point-to-point modeling techniques
Etc
Part 4: Construction robot project
Volume sketching
The Basics of grease pencil
Special movement operations
The basics of the curve objects
Basic rigging with FK (forward kinematics)
Create global illumination in EEVEE
Etc
HANDS-ON PROJECTS
There are many hands-on projects in course. Such as:
Custom monkey head model using basic mesh editing
Adding materials to the custom monkey head model
Modeling a kindergarten chair
Create vases using spin and screw methods
Create a roman column
Model a toy train by leveraging the vertex snapping feature
Model a coffee table
Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE
So get the course now and take your first step into the world of 3D using Blender!