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30-Day Money-Back Guarantee

This course includes:

  • 26.5 hours on-demand video
  • 2 articles
  • 82 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Blender 3D from zero to hero

The complete guide to learn 3D using Blender from basic to advanced level
Rating: 4.5 out of 54.5 (676 ratings)
3,807 students
Created by Widhi Muttaqien, S.Kom, MMSI
Last updated 7/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Master the fundamentals of 3D software specifically using Blender.
  • Create any type of 3D models you can imagine from simple to complex ones using different kind of methods.
  • Able to create material, texture and understand in-depth UV mapping techniques
  • This course will get lifetime updates so more and more lessons are coming each week ...

Requirements

  • Designed for complete beginners so no prior experince needed.
  • You must have Blender installed. You can download it for free.
  • Basic knowledge or graphic editing software such as Photoshop will be helpful, although not necessary.
  • Wacom tablet or similar devices is recommended for texture painting and sculpting lessons.

Description

If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a construction robot like in the course cover image, add materials to it, create lights, and then render it using the EEVEE rendering engine.


WHAT YOU WILL LEARN

You are going to learn so many things in this course. They are just too many to cover in this short introduction texts. But just for a quick summary. The course is divided into 4 parts.


Part 1: Blender essentials

  • Blender’s UI

  • Viewport navigation

  • Basic object operations

  • Basic transformation

  • Interaction modes

  • Basic mesh editing

  • Etc

Part 2: Look development

  • Viewport shading modes

  • Rendering engines

  • Creating and using materials

  • Basic CG concepts

  • Using camera object

  • Surface smooth shading

  • Screen space reflection inside EEVEE

  • Etc

Part 3: 3D modeling

  • Advanced transformation

  • Pivot point

  • Selection techniques

  • Inset, Extrude and Bevel

  • Knife and Bisect tools

  • Adding loop cuts

  • Patching holes

  • The basics of modifiers

  • Common 3D modeling mistakes

  • Normal direction

  • Manifold geometry

  • Point-to-point modeling techniques

  • Etc

Part 4: Construction robot project

  • Volume sketching

  • The Basics of grease pencil

  • Special movement operations

  • The basics of the curve objects

  • Basic rigging with FK (forward kinematics)

  • Create global illumination in EEVEE

  • Etc


HANDS-ON PROJECTS

There are many hands-on projects in course. Such as:

  • Custom monkey head model using basic mesh editing

  • Adding materials to the custom monkey head model

  • Modeling a kindergarten chair

  • Create vases using spin and screw methods

  • Create a roman column

  • Model a toy train by leveraging the vertex snapping feature

  • Model a coffee table

  • Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE


So get the course now and take your first step into the world of 3D using Blender!

Who this course is for:

  • Beginners who want to learn 3D from scratch using Blender.
  • People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
  • Architects and interior designers who want to create stunning 3D visualization.
  • Graphic designers who want to add 3D elements in their design.
  • Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.

Featured review

Saif BinAdhed
Saif BinAdhed
48 courses
6 reviews
Rating: 5.0 out of 52 years ago
Thank you for such a great course, I have tried many many courses before, I wish I saw this before. May Allah grant you more success in the future and have the power to help more and more people. Jazak Allah khair.

Course content

11 sections • 200 lectures • 26h 33m total length

  • Preview04:12
  • Preview02:28

  • UI introduction
    07:02
  • Preview11:06
  • UI Size and Workspaces
    07:07
  • Mouse Viewport Navigation
    04:02
  • Alternative Navigation Methods
    03:53
  • Axis Viewpoints
    10:21
  • Basic Object Selection
    05:47
  • 3D Cursor
    05:17
  • Creating and Deleting Objects
    06:36
  • Viewport Settings
    05:43
  • Framing and Custom Shortcut
    05:33
  • Hiding objects and Local view mode
    04:22
  • Basic transformation
    05:53
  • Interaction modes
    07:38
  • Mesh sub-objects
    07:22
  • Preview05:48
  • Monkey head challenge
    04:44
  • Monkey head project
    05:33

  • Viewport shading modes: Wireframe
    07:59
  • Viewport shading modes: Solid
    14:27
  • Viewport shading modes: LookDev
    04:41
  • The rendering engines
    07:00
  • Introduction to material
    07:25
  • Picking colors
    07:38
  • Color models
    08:55
  • Hexadecimal color code
    06:07
  • Basic material properties
    08:14
  • Material assignment
    05:43
  • Introduction to camera
    09:49
  • Camera framing and image resolution
    06:27
  • Rendering basics
    08:25
  • Bit per channel
    08:38
  • Surface smoothing
    06:27
  • Screen space effects
    04:50
  • Monkey head material challenge
    01:18
  • Monkey head material project
    11:58

  • Transformation shortcuts
    05:32
  • Transformation orientation
    04:09
  • Preview05:05
  • Pivot point
    06:42
  • Transforming with value input
    08:03
  • Object's dimension
    03:43
  • Selection tools
    10:19
  • Loop and ring selection
    06:28
  • Inset, Extrude & Bevel
    05:12
  • Knife and Bisect tool
    10:45
  • Preview07:57
  • Delete and Dissolve
    08:17
  • Patching holes
    04:25
  • Subdividing and duplicating mesh
    06:14
  • Bridge
    08:37
  • Joining and separating objects
    05:11
  • Modifier basics
    06:55
  • Mirror modifier
    06:57
  • Project: Kindergarten chair
    14:45
  • 3D modeling common problems
    06:40
  • Normal direction
    06:34
  • Manifold geometry
    06:37
  • Point-to-point modeling
    11:42
  • Spin and Screw modifier
    10:58
  • Project: Roman column
    13:34
  • Vertex snapping
    08:26
  • Using reference image
    12:41
  • Project: Toy train | Part 1
    12:52
  • Project: Toy train | Part 2
    09:28
  • Origin and Local coordinate
    11:16
  • Coffee table challenge
    01:03
  • Coffee table project
    09:24
  • Straightening tilted objects
    12:09

  • What we're going to create
    01:26
  • Volume sketching
    11:22
  • Grease pencil details sketching
    09:00
  • Special movement operations
    06:30
  • The upper torso
    11:06
  • The lower torso
    15:12
  • Introduction to curve
    07:57
  • Preview08:41
  • The hand
    11:18
  • The thigh
    17:14
  • The calf
    07:51
  • The foot
    13:56
  • Fixing the pose
    06:13
  • Adding the materials
    10:44
  • Lighting and rendering with EEVEE
    08:53

  • Preview05:49
  • Customizing the UI
    09:54
  • Mouse viewport navigation
    04:33
  • Keyboard viewport navigation
    09:44
  • Basic object operations
    11:13
  • 3D view settings
    09:42
  • Transformations
    07:06
  • Advanced transformation
    12:07
  • Coordinate reference
    06:16
  • Interaction mode
    08:51
  • The origin
    11:12
  • Unit & measurement
    07:32
  • Object duplication
    07:52
  • Pivot point
    04:33
  • Preview06:24
  • Snapping
    13:09
  • Modifier
    05:55
  • Creating symmetrical object
    11:23

  • Project simple table
    07:29
  • Advanced selection
    04:00
  • Selection mode custom shortcut
    06:28
  • Preview08:01
  • Modifying mesh selection
    09:00
  • Adding edges
    12:02
  • Inset, extrude and bevel
    07:46
  • Project: Kindergarten chair
    07:47
  • Deleting and patching
    06:27
  • Merging vertices
    07:06
  • Project: Wardrobe
    08:47
  • Good vs. bad geometry
    09:54
  • Normal direction
    04:56
  • Face smoothing
    06:53
  • Project: Coffee table
    07:07
  • Splitting and separating object
    03:14
  • Matcap & AO
    06:53
  • The undo system
    05:04
  • Project: Security outpost part 1
    11:46
  • Project: Security outpost part 2
    13:20
  • Project: Fish submarine part 1
    09:18
  • Project: Fish submarine part 2
    13:03

  • Proportional editing
    07:49
  • Vertex group
    05:52
  • Simple deformation: Twist
    08:34
  • Simple deformation: Bend
    08:23
  • Lattice modifier
    04:47
  • Mesh deform modifier
    05:01
  • Curve modifier
    08:44
  • Project: Coconut tree basics
    07:55
  • Project: Coconut tree trunk
    08:44
  • Project: Coconut tree leaves
    12:05

  • Rendering engines
    03:27
  • Basic material & color
    08:26
  • Managing materials
    10:01
  • Color models
    07:55
  • Hexadecimal color code
    06:32
  • Introduction to texture
    03:42
  • Procedural texture
    09:21
  • Download texture files
    00:04
  • Image texture
    05:22
  • Blending modes
    04:40
  • UV image edtor
    11:40
  • PBR workflow
    10:52
  • Alpha texture
    08:39
  • RGBA Image
    06:12
  • Bump texture variations
    08:00
  • Adding height map
    03:54
  • Specular texture
    05:20

  • Preview06:12
  • Project: Barrel UV mapping
    09:15
  • UV Unwrapping basics
    04:23
  • UV Unwrapping process
    08:38
  • Straightening UV
    10:00
  • UV Snapping
    07:41
  • Pinning
    04:33
  • Smart UV project
    08:17
  • UV selection
    06:51
  • Stitching and welding
    07:47
  • Project: Polygonal tree - preparation
    09:18
  • Project: Polygonal tree - modeling
    12:38
  • Texture atlas
    05:10
  • Project: Polygonal tree - texturing
    11:24
  • Project: Fish submarine - UV seams
    09:44
  • Project: Fish submarine - UV unwrapping
    12:51
  • Project: Fish submarine - Texturing
    13:26
  • Symmetrical UV map part 1
    09:44
  • Symmetrical UV map part 2
    07:41
  • UV maps data & live unwrap
    08:10
  • Texture tiling
    09:56
  • Seamless texture using Krita and Gimp
    06:46
  • Magic UVW mapping
    13:48

Instructor

Widhi Muttaqien, S.Kom, MMSI
Entrepreneur and lecturer in computer graphic disciplines
Widhi Muttaqien, S.Kom, MMSI
  • 4.6 Instructor Rating
  • 4,945 Reviews
  • 29,899 Students
  • 6 Courses

Widhi is the founder and CEO of several creative based companies. He has master degree in information technology and business management from Bina Nusantara University. Beside doing business he is also a lecturer in computer graphic related disciplines in President University Indonesia and Lasalle College International.

With more than 20 years of experience in the CG industry, he finished hundreds of projects with clients from all over the globe. He has been producing thousands of CG images and animations. His deep passion with computer graphic leads him to dive into 3D visualization, animation, game development, web design, video and motion graphic. 

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