Blender 2.8X from zero to hero
4.6 (610 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,527 students enrolled

Blender 2.8X from zero to hero

The complete guide to learn 3D using Blender from basic to advanced level
4.6 (610 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,527 students enrolled
Last updated 7/2020
English
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Current price: $69.99 Original price: $99.99 Discount: 30% off
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This course includes
  • 26.5 hours on-demand video
  • 2 articles
  • 82 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Master the fundamentals of 3D software specifically using Blender.
  • Create any type of 3D models you can imagine from simple to complex ones using different kind of methods.
  • Able to create material, texture and understand in-depth UV mapping techniques
  • This course will get lifetime updates so more and more lessons are coming each week ...
Requirements
  • Designed for complete beginners so no prior experince needed.
  • You must have Blender installed. You can download it for free.
  • Basic knowledge or graphic editing software such as Photoshop will be helpful, although not necessary.
  • Wacom tablet or similar devices is recommended for texture painting and sculpting lessons.
Description

If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a construction robot like in the course cover image, add materials to it, create lights, and then render it using the EEVEE rendering engine.


WHAT YOU WILL LEARN

You are going to learn so many things in this course. They are just too many to cover in this short introduction texts. But just for a quick summary. The course is divided into 4 parts.


Part 1: Blender essentials

  • Blender’s UI

  • Viewport navigation

  • Basic object operations

  • Basic transformation

  • Interaction modes

  • Basic mesh editing

  • Etc

Part 2: Look development

  • Viewport shading modes

  • Rendering engines

  • Creating and using materials

  • Basic CG concepts

  • Using camera object

  • Surface smooth shading

  • Screen space reflection inside EEVEE

  • Etc

Part 3: 3D modeling

  • Advanced transformation

  • Pivot point

  • Selection techniques

  • Inset, Extrude and Bevel

  • Knife and Bisect tools

  • Adding loop cuts

  • Patching holes

  • The basics of modifiers

  • Common 3D modeling mistakes

  • Normal direction

  • Manifold geometry

  • Point-to-point modeling techniques

  • Etc

Part 4: Construction robot project

  • Volume sketching

  • The Basics of grease pencil

  • Special movement operations

  • The basics of the curve objects

  • Basic rigging with FK (forward kinematics)

  • Create global illumination in EEVEE

  • Etc


HANDS-ON PROJECTS

There are many hands-on projects in course. Such as:

  • Custom monkey head model using basic mesh editing

  • Adding materials to the custom monkey head model

  • Modeling a kindergarten chair

  • Create vases using spin and screw methods

  • Create a roman column

  • Model a toy train by leveraging the vertex snapping feature

  • Model a coffee table

  • Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE


So get the course now and take your first step into the world of 3D using Blender!

Who this course is for:
  • Beginners who want to learn 3D from scratch using Blender.
  • People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
  • Architects and interior designers who want to create stunning 3D visualization.
  • Graphic designers who want to add 3D elements in their design.
  • Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.
Course content
Expand all 200 lectures 26:33:34
+ Blender fundamentals (2.8x)
18 lectures 01:53:47
UI introduction
07:02
UI Size and Workspaces
07:07
Mouse Viewport Navigation
04:02
Alternative Navigation Methods
03:53
Axis Viewpoints
10:21
Basic Object Selection
05:47
3D Cursor
05:17
Creating and Deleting Objects
06:36
Viewport Settings
05:43
Framing and Custom Shortcut
05:33
Hiding objects and Local view mode
04:22
Basic transformation
05:53
Interaction modes
07:38
Mesh sub-objects
07:22
Monkey head challenge
04:44
Monkey head project
05:33
+ Look development basics (2.8x)
18 lectures 02:16:01
Viewport shading modes: Wireframe
07:59
Viewport shading modes: Solid
14:27
Viewport shading modes: LookDev
04:41
The rendering engines
07:00
Introduction to material
07:25
Picking colors
07:38
Color models
08:55
Hexadecimal color code
06:07
Basic material properties
08:14
Material assignment
05:43
Introduction to camera
09:49
Camera framing and image resolution
06:27
Rendering basics
08:25
Bit per channel
08:38
Surface smoothing
06:27
Screen space effects
04:50
Monkey head material challenge
01:18
Monkey head material project
11:58
+ 3D modeling basics (2.8x)
33 lectures 04:28:40
Transformation shortcuts
05:32
Transformation orientation
04:09
Pivot point
06:42
Transforming with value input
08:03
Object's dimension
03:43
Selection tools
10:19
Loop and ring selection
06:28
Inset, Extrude & Bevel
05:12
Knife and Bisect tool
10:45
Delete and Dissolve
08:17
Patching holes
04:25
Subdividing and duplicating mesh
06:14
Bridge
08:37
Joining and separating objects
05:11
Modifier basics
06:55
Mirror modifier
06:57
Project: Kindergarten chair
14:45
3D modeling common problems
06:40
Normal direction
06:34
Manifold geometry
06:37
Point-to-point modeling
11:42
Spin and Screw modifier
10:58
Project: Roman column
13:34
Vertex snapping
08:26
Using reference image
12:41
Project: Toy train | Part 1
12:52
Project: Toy train | Part 2
09:28
Origin and Local coordinate
11:16
Coffee table challenge
01:03
Coffee table project
09:24
Straightening tilted objects
12:09
+ Project: Construction Robot (2.8x)
15 lectures 02:27:23
What we're going to create
01:26
Volume sketching
11:22
Grease pencil details sketching
09:00
Special movement operations
06:30
The upper torso
11:06
The lower torso
15:12
Introduction to curve
07:57
The hand
11:18
The thigh
17:14
The calf
07:51
The foot
13:56
Fixing the pose
06:13
Adding the materials
10:44
Lighting and rendering with EEVEE
08:53
+ Blender fundamentals (2.79)
18 lectures 02:33:15
Customizing the UI
09:54
Mouse viewport navigation
04:33
Keyboard viewport navigation
09:44
Basic object operations
11:13
3D view settings
09:42
Transformations
07:06
Advanced transformation
12:07
Coordinate reference
06:16
Interaction mode
08:51
The origin
11:12
Unit & measurement
07:32
Object duplication
07:52
Pivot point
04:33
Snapping
13:09
Modifier
05:55
Creating symmetrical object
11:23
+ Basic mesh modeling (2.79)
22 lectures 02:56:21
Project simple table
07:29
Advanced selection
04:00
Selection mode custom shortcut
06:28
Modifying mesh selection
09:00
Adding edges
12:02
Inset, extrude and bevel
07:46
Project: Kindergarten chair
07:47
Deleting and patching
06:27
Merging vertices
07:06
Project: Wardrobe
08:47
Good vs. bad geometry
09:54
Normal direction
04:56
Face smoothing
06:53
Project: Coffee table
07:07
Splitting and separating object
03:14
Matcap & AO
06:53
The undo system
05:04
Project: Security outpost part 1
11:46
Project: Security outpost part 2
13:20
Project: Fish submarine part 1
09:18
Project: Fish submarine part 2
13:03
+ Mesh deformation (2.79)
10 lectures 01:17:54
Proportional editing
07:49
Vertex group
05:52
Simple deformation: Twist
08:34
Simple deformation: Bend
08:23
Lattice modifier
04:47
Mesh deform modifier
05:01
Curve modifier
08:44
Project: Coconut tree basics
07:55
Project: Coconut tree trunk
08:44
Project: Coconut tree leaves
12:05
+ Introduction to materials (2.79)
17 lectures 01:54:07
Rendering engines
03:27
Basic material & color
08:26
Managing materials
10:01
Color models
07:55
Hexadecimal color code
06:32
Introduction to texture
03:42
Procedural texture
09:21
Download texture files
00:04
Image texture
05:22
Blending modes
04:40
UV image edtor
11:40
PBR workflow
10:52
Alpha texture
08:39
RGBA Image
06:12
Bump texture variations
08:00
Adding height map
03:54
Specular texture
05:20
+ UV mapping (2.79)
23 lectures 03:24:13
Project: Barrel UV mapping
09:15
UV Unwrapping basics
04:23
UV Unwrapping process
08:38
Straightening UV
10:00
UV Snapping
07:41
Pinning
04:33
Smart UV project
08:17
UV selection
06:51
Stitching and welding
07:47
Project: Polygonal tree - preparation
09:18
Project: Polygonal tree - modeling
12:38
Texture atlas
05:10
Project: Polygonal tree - texturing
11:24
Project: Fish submarine - UV seams
09:44
Project: Fish submarine - UV unwrapping
12:51
Project: Fish submarine - Texturing
13:26
Symmetrical UV map part 1
09:44
Symmetrical UV map part 2
07:41
UV maps data & live unwrap
08:10
Texture tiling
09:56
Seamless texture using Krita and Gimp
06:46
Magic UVW mapping
13:48