
Discover Blender versioning and requirements, noting current version 4.2.3, ongoing releases, and long-term compatibility. Learn about minimum and recommended hardware and where to download updates.
Explore Blender's interface and workspaces, customize panels and editors, and save your preferred layout. Learn to switch to modeling, sculpting, and UV workspaces, and reset or save startup files.
Explore overlays and viewport shading to clean the interface, inspect normals and face orientation, and switch between wireframe, solid, material, and render modes with lighting controls.
Learn how to select objects in blender with right-click, A key, box, brush, and lasso, control visibility with the eye and H/Alt-H, and organize items into collections for performance.
Master additional edit mode tools in Blender, including F to create edges or faces, grid fill and triangulation, merge and by distance cleanup, and bridge edge loops for clean geometry.
Learn to model a wizard hat in Blender using a referent model, add sharp edges with support loops, and apply shrinkwrap and subdivision modifiers for leather bands and a buckle.
model a hamburger in blender using displacement for meat texture and a cloth simulation for melting cheese, then add sesame seeds, lettuce, tomato, and bread with subdivision and shade smooth.
Practice hard surface modeling in Blender by building a sword with a gem using multi-axis symmetry and the array modifier for the handle, with edge bevel weight for sharp edges.
Explore practical uses of the array modifier and simple deform in Blender to model a barrel, rings, and other forms, integrating bevel, weld, and merge for clean, curved geometry.
Apply the array and curve modifiers to create curve driven models such as tentacles and ropes, adjusting segments, resolution, bevels, caps, and using screw and subdivision to refine the result.
Utilize the Screw modifier to convert silhouettes or curves into radial geometry, enabling screws, nuts, and springs, with options for iterations, thickness, and integration with Skin and Boolean modifiers.
Explore the Blender wireframe modifier to convert edges into a geometry skeleton and shape meshes with subdivision and decimate for varied thickness. See examples like a trash can and microphone.
Explore essential sculpting brushes in Blender 3D for beginners, including grab, clay strips, inflate/deflate, smooth, crease, scrape, snake hook, pinch, and the paint brush, with interface tips and brush organization.
Learn masking in sculpt mode with Blender, using the mask brush to block deformation, sharpen or smooth masks, invert or clear them, and apply box, lasso, line, polygon, hide masks.
Explore three sculpting methods in Blender: dynamic topology, voxel remesh, and multi-resolution. Start with voxel remesh for broad strokes, then add detail with higher resolution and retopology for production.
Sculpt a stylized skull in Blender, balancing hard surfaces and organic curves, using remesh, clay strips, crease, symmetry, and reference art.
Learn Blender 3D for beginners through a time-lapse final project that covers blocking the frog character, refining clothes and body, and texturing for render and composition.
Install the tissue add-on and tessellate a module onto a basket form to create a woven backpack. Refine the weave with spin and subdivision, then finalize with bevel and solidify.
Create a simple stone base from a circle with loops and cuts, apply the solidify modifier and two levels of bevel, and use a displacement modifier to overlap tiles.
Set up a 140mm camera for subtle perspective, use three-point lighting, render with transparency, and composite a vibrant gradient background with color ramp and glare effects.
Celebrate completing your Blender 3D project, mastering navigation, basic tools, organic and rigid models, modifiers, sculpting, and shader work, and outline paths in illustration, animation, game modeling, and 3D printing.
This beginner-friendly Blender course is designed for anyone who wants to learn Blender from zero, even with no previous 3D experience. In this step-by-step program, you will learn the fundamentals of Blender, explore both organic and hard-surface modeling, and build a solid foundation in 3D modeling using Blender’s latest tools.
Throughout the course, you’ll discover creative ways to model in Blender, use essential modifiers, practice digital sculpting, and design high-quality materials using the Shader Editor. By the end, you’ll combine everything to create your own 3D fantasy character.
Whether your goal is to begin a career in 3D art, create models for games or animation, or simply learn Blender as a hobby, this course will give you all the basics you need.
What You Will Learn in This Blender Course
Introduction to Blender – Understand the interface, navigation, tools, and downloadable resources.
Blender Fundamentals – Learn Blender basics step-by-step and build a strong workflow from the start.
Organic Modeling – Use subdivision modeling to create soft, rounded objects like mushrooms, pigs, and more.
Hard-Surface Modeling – Learn clean methods for creating mechanical or rigid models such as headphones, swords, or robots.
Blender Modifiers – Create complex shapes easily using the most powerful modifiers in Blender.
Digital Sculpting – Explore Blender’s sculpting tools with fun and practical exercises.
Material Creation – Design stylized materials inside the Shader Editor and give your models a professional finish.
Final Project – Apply everything you’ve learned by creating a complete stylized 3D fantasy character.
Bonus & Epilogue – Final tips , bonus content, and more.
Why This Course Is Perfect for Beginners
No previous 3D experience required
Clear, step-by-step explanations
Practical exercises designed for beginners
Learn a complete workflow inside Blender
Perfect starting point for modeling, animation, or game art
If you're looking for a clear, enjoyable, and practical way to learn Blender from scratch, this course is the perfect place to begin your 3D journey.