
Explore Blender 3d modeling through a project-based course with beginner and intermediate projects, learning the interface, shortcuts, modifiers, reference images, best practices, and troubleshooting.
Learn to build a stylized isometric study room in blender 4.0.1 using solidify, bevel, loop tools, and boolean operations, with a beginner-friendly, step-by-step guide.
Continue learning Blender by building a window with a boolean cut, model a sofa with subdivision surface and bevels, and add a carpet, table, and legs using the mirror modifier.
learn to model a coffee mug scene in blender, using cylinders, edge loops, bevels, extrudes, and bridges, then add a lamp, drawer, shelves, books, and framed decor.
Continue building a photo frame and a flower vase in Blender, using duplicates, modifiers (subdivision, screw, solidify), loop cuts, extrusions, and curve petals for a complete model.
Model a storage box in Blender, using duplicates, axis transforms, loop cuts, and extrude along normals, then create a boolean hole and apply palette-driven materials.
Set the camera to orthographic for isometric renders, frame the scene, adjust lighting and world shading, and apply environment textures in blender, then render with cycles.
Explore polygonal, subdivision surface, and nurbs modeling, and master bevels and subdivision modifiers in Blender, including manual bevels, smoothing algorithms, and practical control.
Master bevels in Blender, learn to use the bevel modifier, limit methods, profiles, and custom presets to create natural, well-topologized edges, compare edge vs vertex bevels, and apply non-destructive workflows.
Learn how the subdivision modifier, Catmull-Clark smoothing, and crease controls shape smooth, sharp edges by managing levels, edge loops, knife cuts, and bevel techniques in Blender.
Enable blender add-ons to speed up modeling and shading, including node Wrangler, boolean tools, edit mesh tools, loop tools, edge flow, and Kushiro Tools for quick bridge and select similar.
Set up a clean modeling viewport by deleting unused lights and cameras, collapsing the left toolbar, and arranging a hierarchical workflow with collections for backups, trash, utilities, and references.
Create a floor tile set in Blender by duplicating a scaled cube with an array modifier along x and y; then add bevel and solidify for chamfered thickness.
Model a retro fridge in blender using reference images, blockout, beveling, and subdivision, then add doors, hinges, detailing, and a branded logo with text extrusion.
Model a detailed oven in blender from reference images, blocking shapes, symmetry, bevel modifiers (weighted and angular), edge loops, and a curve-based handle for a complete scene.
Model a dining table in Blender using a screw modifier and subdivision surfaces to form the top, base, and legs. Learn bevels, edge loops, and normals from a reference image.
Create a circular cloth in Blender above the table, enable cloth physics, and tune collision, bending, and tension. Bake the simulation and convert it to a shape key.
Model a dining chair in blender using a non-destructive workflow with mirror, solidify, bevel, and subdivision modifiers, creating a curved backrest with a heart cutout and spindles.
Create a bread box in Blender by shaping a cube into planks with bevel and solidify modifiers, adding a UV sphere knob, symmetry edits, and curvature for realism.
Model cookie boxes in Blender using cylinder and cube workflows with extrude, loop cuts, normals, bevel and subdivision modifiers, and lid detailing guided by a reference image.
Create two chopping boards in Blender, circular and rectangular, using circle and plane primitives, symmetry along the y axis, extrude, bevel, and subdivision for a refined finish.
Model a rolling pin in Blender by starting with a quad-sphere topology, extruding and beveling with loops, then use symmetry and precise scaling to match the reference.
Model a kitchen knife in Blender by tracing a reference image with a plane, adding loop cuts, bevel, and subdivision, and separating the handle as a separate object.
Learn to model an egg basket in Blender using planes, cubes, a UV sphere for eggs, and a cylinder handle. Follow extrusion, loop cuts, subdivision, bevels, and a mirror workflow.
Model a ceramic bowl in Blender using the screw modifier to shape the base, add geometry with loop cuts and bevels, then create concave details with a radial array technique.
Model a teapot in Blender using a screw-based base and subdivision surface, refining with bevels and edge loops. Add thickness with solidify and craft the lid, handle, and spout.
Model a teacup and teapot set in Blender using screw modifier for the base, a path curve for the handle, and a saucer with bevel and subdivision surface.
Model a flower vase in blender using the screw modifier, subdivision, and bevel, then sculpt petals with planes and arrange linked duplicate flowers with an empty for unified control.
Model a succulent plant in Blender by tracing a leaf from a reference image, duplicating it into a complete leaflet arrangement, and forming a pot with the screw modifier technique.
Blender 3D Modelling: From Beginner to Intermediate
Welcome to the Blender 3D Modelling Course, where you’ll master 3D modelling through two exciting, project-based learning tracks tailored for both beginners and intermediate users.
This course is designed to guide you step-by-step through two distinct projects:
A beginner-friendly project to help you get started with Blender.
An intermediate-level project for users with prior experience who want to refine their skills and explore advanced techniques.
What You'll Learn:
Blender Basics: Get comfortable with the interface, navigation, and shortcuts for faster workflows.
Efficient Modelling with Modifiers: Learn to leverage Blender’s modifiers for Non-destructive Modelling and speed up your work.
Reference Setup: Use reference images effectively to guide your modelling process.
Modelling Techniques: Explore practical techniques, best practices, and troubleshooting strategies to overcome challenges.
Project Workflows: Complete detailed, real-world projects that teach essential Hard Surface and Soft Surface 3D modelling skills step by step.
Why Take This Course?
Whether you’re starting from scratch or looking to expand your Blender expertise, this course is structured to fit your needs. Each part of the course is standalone, so intermediate users can dive straight into the second section if they prefer.
By the end of this course, you’ll have the confidence and skills to take on your own 3D modelling projects using Blender.