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Blender 3D: Cosmetic Product Modeling, Lighting & Rendering
Rating: 4.1 out of 5(7 ratings)
45 students

Blender 3D: Cosmetic Product Modeling, Lighting & Rendering

The modeling and texturing but also the rendering of a cosmetic product in Blender 4.0 for beginners
Last updated 11/2025
English
English [Auto],

What you'll learn

  • Modeling a cosmetic product
  • How to use modifiers
  • Creating realistic glass, metal & other materials
  • Adding a sticker on top of your glass materials and making it pop
  • How to achieve realistic lighting with one lamp only
  • How to create an array using geometry nodes
  • How to setup the camera
  • A lot of daily shortcuts
  • How to stay organized
  • Blender 3D Interface and shortcuts

Course content

1 section9 lectures1h 56m total length
  • Intro6:36

    Learn to model and render a cosmetic bottle scene in Blender 4.0. Use geometry nodes for layout, a single soft-box light with reflectors, and plastic, glass, and sticker materials.

  • 01 - Modeling - Part 0114:22

    Start a fresh blender project, clean startup defaults, enable and import an image reference, then model a cosmetic bottle using cylinder basics, bevels, inset, and subdivision for smooth curvature.

  • 02 - Modeling - Part 0213:49

    Create inside edge loops, inset faces, and merge by distance while applying solidify and subdivision modifiers to match the reference photo and refine the bottle's inner thickness and lip curvature.

  • 03 - Modeling - Part 036:46

    Model the bottle content and cup cover in blender 4.0 using edit mode, duplicates, merge by distance, and smooth shading to create a precise cosmetic bottle render.

  • 04 - Grid12:13

    Create a two-grid geometry node array on a plane using instance on points, join geometry, and transform to align the product for the render.

  • 05 - Camera and Lighting16:28

    Set up the camera and lighting in blender to preview materials, add an area lamp, set render size to 750 by 938, and tune filmic, exposure, and gamma for shadows.

  • 06 - Materials28:06

    Learn to build glass, content, cover, and floor materials in Blender 4.0 using the shader editor, principled and transparent shaders, light path, sticker masking, UV unwrap, and image textures.

  • 07 - Rendering3:17

    Master preparing a render by checking resolution, scaling to 100% or 200%, and enabling denoiser. Sync viewport and render modifiers, adjust subdivision levels, then render the final image.

  • 08 - Make It Pop14:24

    Learn to intensify renders in Blender 4.0 by using volume absorption, adjusting roughness, and enabling sheen in the principled bsdf to achieve bright rim light and realistic reflections.

Requirements

  • You need to be familiar with the interface
  • Willing to turn on some built-in addons

Description

Having desire to create, light & render a cosmetic product in Blender 3D?

Tired of long courses? Want something dead to the point?

Then this course is for you!


I have recently learned how to create and light cosmetic products, and I am here to share that knowledge with you. In roughly an hour of your time, you'll learn some of the most impactful pieces of information that took me years to accumulate. I look forward to seeing your final result! Do not quit.

What this course is about:

  • Modeling a cosmetic product

  • Lighting a cosmetic product scene with one light source

  • Geometry nodes

  • Shader editor

What you'll learn:

  • Modeling a cosmetic product

  • How to use modifiers

  • Creating realistic glass, metal & other materials

  • Adding a sticker on top of your glass materials and making it pop

  • How to achieve realistic lighting with one lamp only

  • How to create an array using geometry nodes

  • How to setup the camera

  • A lot of daily shortcuts

  • How to stay organized

Requirements:

  • You need to be familiar with the interface

  • Willing to turn on some built-in addons

  • Willing to be on Blender 3.5.1 or Blender 4.0.2 or newer

  • Willing to download some asset files to follow along

Who this course is for:

  • 3D Artists
  • Blender 3D Users
  • Photographers
  • CG Artists