
Learn to model and render a cosmetic bottle scene in Blender 4.0. Use geometry nodes for layout, a single soft-box light with reflectors, and plastic, glass, and sticker materials.
Start a fresh blender project, clean startup defaults, enable and import an image reference, then model a cosmetic bottle using cylinder basics, bevels, inset, and subdivision for smooth curvature.
Create inside edge loops, inset faces, and merge by distance while applying solidify and subdivision modifiers to match the reference photo and refine the bottle's inner thickness and lip curvature.
Model the bottle content and cup cover in blender 4.0 using edit mode, duplicates, merge by distance, and smooth shading to create a precise cosmetic bottle render.
Create a two-grid geometry node array on a plane using instance on points, join geometry, and transform to align the product for the render.
Set up the camera and lighting in blender to preview materials, add an area lamp, set render size to 750 by 938, and tune filmic, exposure, and gamma for shadows.
Learn to build glass, content, cover, and floor materials in Blender 4.0 using the shader editor, principled and transparent shaders, light path, sticker masking, UV unwrap, and image textures.
Master preparing a render by checking resolution, scaling to 100% or 200%, and enabling denoiser. Sync viewport and render modifiers, adjust subdivision levels, then render the final image.
Learn to intensify renders in Blender 4.0 by using volume absorption, adjusting roughness, and enabling sheen in the principled bsdf to achieve bright rim light and realistic reflections.
Having desire to create, light & render a cosmetic product in Blender 3D?
Tired of long courses? Want something dead to the point?
Then this course is for you!
I have recently learned how to create and light cosmetic products, and I am here to share that knowledge with you. In roughly an hour of your time, you'll learn some of the most impactful pieces of information that took me years to accumulate. I look forward to seeing your final result! Do not quit.
What this course is about:
Modeling a cosmetic product
Lighting a cosmetic product scene with one light source
Geometry nodes
Shader editor
What you'll learn:
Modeling a cosmetic product
How to use modifiers
Creating realistic glass, metal & other materials
Adding a sticker on top of your glass materials and making it pop
How to achieve realistic lighting with one lamp only
How to create an array using geometry nodes
How to setup the camera
A lot of daily shortcuts
How to stay organized
Requirements:
You need to be familiar with the interface
Willing to turn on some built-in addons
Willing to be on Blender 3.5.1 or Blender 4.0.2 or newer
Willing to download some asset files to follow along