
Learn essential Blender shortcuts and plugins from this quick onboarding video, including wireframe visibility, face orientation, and node Wrangler, copy attributes, uv squares, and After Effects jsx export.
Create a planet in Blender using a UV sphere with smooth shading and subdivision, then build a procedural texture with noise and ridged multifractal and color ramps.
Explore the highliner, a cylindrical ship that acts as a wormhole for interstellar travel. Observe its finishes and edge details to guide your Blender modeling.
Organize the Blender scene by renaming planet and highliner collections with orange and red themes, then create a low-poly cylinder base with subdivision surface for the highliner.
Shape the highliner’s front by refining the entrance and thickness, then control light entry with a sun in cycles and transparent film for realistic shadows.
Explore detailed highliner modeling in Blender, using shear, subdivision, and directed extrusions, then beveling with weighted edges and a lattice cage for non-destructive edits.
Add the front extrusion along normals and adjust cuts to tighten corners on the highliner, using loop cuts, the knife tool, and vertex merging while managing subdivision for crisp edges.
Learn to compose the highliner in blender: add a camera, place it in a camera collection, adjust clipping and focal length, and set a 2.35:1 1080p render.
Add Arrakis into the composition by using a cube as the planet base, apply a planet material with roughness map and color ramp to shape its look.
Texture the highlighter in blender using procedural shading, noise textures, and color ramps to build base color, roughness, and edge wear, while mastering uv unwrapping and seams.
Use a wave texture with UV mapping to generate lines on the highliner, then refine thickness with a color ramp and blend via a gradient mask.
Organize blender nodes for a clean base coat setup, label textures (noise, brush stroke, grunge, wave, pbr, voronoi), then tune roughness and combine bump and normal maps.
Learn to add displacement in Blender using experimental features and adaptive subdivision, connect height maps, adjust displacement from bump, and light the scene with a tuned point light.
Learn to adjust textures in Blender for a colder Highlander look by tweaking base coat color, saturation, brush stroke, grunge, and displacement, with waves, PBR, Voronoi, and color ramps.
Master texture painting in Blender to add red highlight lines using a mask texture and color ramps, creating and saving a highliner mask while painting with brushes.
Learn to set up a Blender 3D animation, tilt the camera to reveal a planet, and animate the highlander along the z-axis, with ships planned via geometry nodes.
Create low-poly ship variants, group them as ship instances, distribute along a curve with geometry nodes, and animate with a trim curve while exposing position and size controls.
Animate the ships by tweaking the min, max, and size in geometry nodes, and adjust count, seed, and density to shape the fleet. Fix interpolation by switching from bezier to linear, set keyframes for visibility, and preview timing to achieve a consistent ship rollout.
Perform a final scene check, tweak the square size, adjust rim light and planet main light to four, refine the key light, and preview renders at 400 samples.
Configure Blender render settings for cycles, gpu compute, 400 samples, 24 fps; disable ship shadows and export tracking data to After Effects using OpenEXR multi-layer outputs and crypto mattes.
Open a new After Effects project, import blender render sequences as EXR, set 24 fps, and assemble the highlighter with its alpha and solar system texture.
Master compositing the highliner with background blending, Lumetri color grading, and 3D space setup, using track mattes to keep the shadow aligned with movement.
Refine the highlighter composite by applying soft shadow and soft light, adjusting falloff, color, and opacity, then craft precise shadows with the pen tool and bezier curves.
Prepare the planet for compositing by using the final frame above the camera, align its movement, and adjust brightness, opacity, and a position keyframe for pre-compose to enable glow.
Compose a planet within a new composition, adjust color with Lumetri, curves, and hue tools, create glow with fast box blur, then refine with masks and feathering.
Learn to add camera imperfections and render a blender 3d scene by applying depth of field, chromatic aberration, glow, exposure tweaks, and star masking for a cinematic finish.
Welcome to Blender 3D masterclass, a comprehensive step-by-step course designed for aspiring 3D artists and enthusiasts looking to elevate their cinematography, realism, texturing, modeling, and post-production skills. This is the first of a three-part series in which we will recreate the arrival to Arrakis sequence from the movie Dune.
Difficulty: Beginner to Intermediate
What You'll Learn
Modeling:
Create a planet from scratch using procedural textures to achieve a realistic look
Model the highliner, the cylindrical ship used for interstellar travel in the Dune universe
Texturing:
Utilize Blender’s node system to create complex, procedural textures for your models
Achieve realism through advanced texturing techniques, ensuring every element looks true to the Dune universe
Animation:
Learn basic geometry node setups
Create smooth and realistic animations to enhance the cinematic quality of your scene
Post-Production:
Use After Effects for post-production (you can also use Blender Compositor, but there are no videos for that section)
Enhance your rendered scene with visual effects and compositing techniques to achieve a polished final product
Take your Blender skills to a new level. I look forward to seeing the amazing scenes you create and helping you grow as a 3D artist. Let's get started on this exciting journey!