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Blender 3D | Masterclass for Beginners Dune Edition Part 1
Rating: 4.8 out of 5(14 ratings)
72 students

Blender 3D | Masterclass for Beginners Dune Edition Part 1

Cinematography, 3D Modeling, Procedural Texturing, VFX, Sci-Fi, Dune, Realism
Created byDaren Perincic
Last updated 6/2024
English

What you'll learn

  • Create a planet from scratch using procedural textures to achieve a realistic look
  • Model the highliner, the cylindrical ship used for interstellar travel in the Dune universe
  • Utilize Blender’s node system to create complex, procedural textures for your models
  • Achieve realism through advanced texturing techniques, ensuring every element looks true to the Dune universe
  • Learn basic geometry node setups
  • Create smooth and realistic animations to enhance the cinematic quality of your scene

Course content

1 section26 lectures5h 36m total length
  • Onboarding8:30

    Learn essential Blender shortcuts and plugins from this quick onboarding video, including wireframe visibility, face orientation, and node Wrangler, copy attributes, uv squares, and After Effects jsx export.

  • Creating the planet19:12

    Create a planet in Blender using a UV sphere with smooth shading and subdivision, then build a procedural texture with noise and ridged multifractal and color ramps.

  • Intro to the Highliner3:39

    Explore the highliner, a cylindrical ship that acts as a wormhole for interstellar travel. Observe its finishes and edge details to guide your Blender modeling.

  • Building the Highliner base11:19

    Organize the Blender scene by renaming planet and highliner collections with orange and red themes, then create a low-poly cylinder base with subdivision surface for the highliner.

  • Adding details to the highliner pt116:43

    Shape the highliner’s front by refining the entrance and thickness, then control light entry with a sun in cycles and transparent film for realistic shadows.

  • Adding details to the highliner pt217:24

    Explore detailed highliner modeling in Blender, using shear, subdivision, and directed extrusions, then beveling with weighted edges and a lattice cage for non-destructive edits.

  • Adding details to the highliner pt311:08

    Add the front extrusion along normals and adjust cuts to tighten corners on the highliner, using loop cuts, the knife tool, and vertex merging while managing subdivision for crisp edges.

  • Starting with the composition12:05

    Learn to compose the highliner in blender: add a camera, place it in a camera collection, adjust clipping and focal length, and set a 2.35:1 1080p render.

  • Adding arrakis into the composition16:37

    Add Arrakis into the composition by using a cube as the planet base, apply a planet material with roughness map and color ramp to shape its look.

  • Texturing the highliner pt119:24

    Texture the highlighter in blender using procedural shading, noise textures, and color ramps to build base color, roughness, and edge wear, while mastering uv unwrapping and seams.

  • Texturing the highliner pt211:34

    Use a wave texture with UV mapping to generate lines on the highliner, then refine thickness with a color ramp and blend via a gradient mask.

  • Texturing the highliner pt39:31

    Organize blender nodes for a clean base coat setup, label textures (noise, brush stroke, grunge, wave, pbr, voronoi), then tune roughness and combine bump and normal maps.

  • Adding displacement10:37

    Learn to add displacement in Blender using experimental features and adaptive subdivision, connect height maps, adjust displacement from bump, and light the scene with a tuned point light.

  • Adjusting the textures19:35

    Learn to adjust textures in Blender for a colder Highlander look by tweaking base coat color, saturation, brush stroke, grunge, and displacement, with waves, PBR, Voronoi, and color ramps.

  • Texture painting13:06

    Master texture painting in Blender to add red highlight lines using a mask texture and color ramps, creating and saving a highliner mask while painting with brushes.

  • Starting the animation15:10

    Learn to set up a Blender 3D animation, tilt the camera to reveal a planet, and animate the highlander along the z-axis, with ships planned via geometry nodes.

  • Adding geometry nodes27:23

    Create low-poly ship variants, group them as ship instances, distribute along a curve with geometry nodes, and animate with a trim curve while exposing position and size controls.

  • Animating the ships7:40

    Animate the ships by tweaking the min, max, and size in geometry nodes, and adjust count, seed, and density to shape the fleet. Fix interpolation by switching from bezier to linear, set keyframes for visibility, and preview timing to achieve a consistent ship rollout.

  • Scene final checkup6:22

    Perform a final scene check, tweak the square size, adjust rim light and planet main light to four, refine the key light, and preview renders at 400 samples.

  • Render settings14:17

    Configure Blender render settings for cycles, gpu compute, 400 samples, 24 fps; disable ship shadows and export tracking data to After Effects using OpenEXR multi-layer outputs and crypto mattes.

  • Preparing files for AE3:50

    Open a new After Effects project, import blender render sequences as EXR, set 24 fps, and assemble the highlighter with its alpha and solar system texture.

  • Compositing the highliner pt120:20

    Master compositing the highliner with background blending, Lumetri color grading, and 3D space setup, using track mattes to keep the shadow aligned with movement.

  • Compositing the highliner pt26:22

    Refine the highlighter composite by applying soft shadow and soft light, adjusting falloff, color, and opacity, then craft precise shadows with the pen tool and bezier curves.

  • Preparing the planet for compositing4:43

    Prepare the planet for compositing by using the final frame above the camera, align its movement, and adjust brightness, opacity, and a position keyframe for pre-compose to enable glow.

  • Planet compositing12:44

    Compose a planet within a new composition, adjust color with Lumetri, curves, and hue tools, create glow with fast box blur, then refine with masks and feathering.

  • Adding imperfections and rendering17:08

    Learn to add camera imperfections and render a blender 3d scene by applying depth of field, chromatic aberration, glow, exposure tweaks, and star masking for a cinematic finish.

Requirements

  • This is a step-by-step beginner friendly course

Description

Welcome to Blender 3D masterclass, a comprehensive step-by-step course designed for aspiring 3D artists and enthusiasts looking to elevate their cinematography, realism, texturing, modeling, and post-production skills. This is the first of a three-part series in which we will recreate the arrival to Arrakis sequence from the movie Dune.

Difficulty: Beginner to Intermediate

What You'll Learn

Modeling:

  • Create a planet from scratch using procedural textures to achieve a realistic look

  • Model the highliner, the cylindrical ship used for interstellar travel in the Dune universe

Texturing:

  • Utilize Blender’s node system to create complex, procedural textures for your models

  • Achieve realism through advanced texturing techniques, ensuring every element looks true to the Dune universe

Animation:

  • Learn basic geometry node setups

  • Create smooth and realistic animations to enhance the cinematic quality of your scene

Post-Production:

  • Use After Effects for post-production (you can also use Blender Compositor, but there are no videos for that section)

  • Enhance your rendered scene with visual effects and compositing techniques to achieve a polished final product

Take your Blender skills to a new level. I look forward to seeing the amazing scenes you create and helping you grow as a 3D artist. Let's get started on this exciting journey!

Who this course is for:

  • Beginner Blender Users: Those who have some familiarity with Blender but are looking to enhance their skills in modeling, texturing, animation, and post-production.
  • 3D Art Enthusiasts: Individuals passionate about 3D art and cinematography, eager to recreate iconic movie scenes and improve their visual storytelling techniques.
  • Aspiring Cinematographers: Those interested in learning the art of cinematic sequences and how to create realistic, high-quality scenes in Blender.
  • Hobbyists and Freelancers: 3D hobbyists and freelancers who want to add a professional touch to their projects and expand their portfolio with impressive, cinema-quality renders.
  • Students and Educators: Students of digital art and animation.