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Become a Pro at 3D Character Modeling & Animation in Blender
Rating: 4.4 out of 5(138 ratings)
1,679 students

Become a Pro at 3D Character Modeling & Animation in Blender

Blender 3D: Learn to Model, texture & Animate Your 3D Blender Character & Build Your Game in Unreal Engine 5 & Unity
Last updated 12/2025
English

What you'll learn

  • Create a realistic 3D character based on a real movie reference using Blender.
  • Texture, rig, and animate the character with professional techniques.
  • Build a game environment and integrate the character into both Unity and Unreal Engine.
  • Make the character fully playable with animations and game mechanics.

Course content

11 sections99 lectures12h 4m total length
  • Why Character Modeling is Hard?4:34

    learn a simple step-by-step strategy to master character modeling in Blender, using reference images, clean topology, and animation-friendly edge loops to create accurate faces for games and animation.

  • Setting Up Reference Images11:14

    Learn to set up a Blender workspace, download and align front and side reference images, and scale a character model to real-world measurements.

  • Create Eye Edge3:48

    Learn how to create the eye edge in Blender by placing the 3D cursor, merging a center vertex, extruding the top and the bar, then bridging to form a loop.

  • Using Proportional Editing Tool to Perfect the Eye Edge7:31

    Learn to use Blender's proportional editing tool to shape the eye edge with a controlled circle of influence. Subdivide geometry and apply smooth or sharp falloffs for a precise edge.

  • Create a Leaf Using the Proportional Editing Tool
  • Create Eye Socket4:44

    extrude the eye edge to form the eye socket and align vertices. recalculate normals with shift+n, avoid proportional editing, and sharpen the edge with mean crease.

  • Finish Eye Section6:56

    Learn to sculpt the eye socket in Blender by extruding, pushing, and scaling vertices, applying mirror symmetry, and refining the nose region for a connected character mesh.

  • Modeling Nose7:50

    Learn to model a nose in Blender by stepwise extrusion of edges and vertices, shaping the nose wings, insetting faces, and refining curvature with smooth and sharp edge controls.

  • Modeling Mouth7:31

    Follow steps to model the mouth by selecting vertices, extruding and scaling to form lips, filling gaps into a continuous loop, sharpening edges, and flipping normals.

  • Filling Character Face9:34

    Follow the edge flow to build a complete facial mesh in Blender, extruding and filling loops from the nose to the chin, refining cheeks, forehead, and eyebrows for clean topology.

  • Modeling Neck7:14

    Build the neck foundation by extruding from front and side views, shaping the neck loop to 14 vertices, and smoothing with relax and proportional editing.

  • Finishing Head Turn10:01

    Finish the head turn by extruding from the bottom, sculpting neck and jaw, adding two face loops, and refining edges with fill, spin, and relax tools.

  • Modeling Ears11:31

    Model the ears by aligning vertices to a circular hole, then extrude, scale, and inset to form folds, refining with the reference image and edge loops.

  • Apply Final Tweaking's to Character Head4:41

    Apply final tweaks to the character head in sculpt mode, refining jawline, cheeks, nose, mouth, and ears using draw, grab, smooth, and proportional editing tools while matching Lara Croft's reference.

Requirements

  • A computer with Blender installed (free to download).
  • A passion for 3D modeling, texturing, and game development!

Description

Create a Realistic 3D Character in Blender & Make It Playable in Unreal Engine 5 & Unity


Learn how to create a realistic 3D character from scratch inspired by Tomb Raider game (Lara Croft) using Blender. In this course, you will model, texture, rig, and animate a game-ready Lara Croft-inspired character based on a real movie reference.

You will go through the entire process step by step, starting with head and body modeling, then creating clothing, textures, and details to bring the character to life. Once the model is complete, you will rig and animate it with essential movements like running, idle, and jumping.

After that, you will build a game environment and export your character to Unreal Engine and Unity, making it fully playable.

This course is designed for 3D artists, game developers, and Blender users who want to improve their skills and create high-quality game characters.


What you’ll learn:

  • Model a realistic 3D character in Blender inspired by Tomb Raider

  • Rig and Animate the character with Running, Idle, Jump & Shooting a Bow Animations

  • Build a Game Environment

  • Make the character playable in Unreal Engine 5 and Unity


No prior game development experience is needed, but basic knowledge of Blender will help. If you want to create your own game characters, this course will guide you through the entire process!

Start your journey now and bring your characters to life!

Who this course is for:

  • Aspiring 3D artists who want to create high-quality character models in Blender.
  • Game developers looking to design and animate a playable character for Unity or Unreal Engine.