
In this short video you get an idea of how to add and delete simple objects in Blender.
These basics operations are truly the A B C of 3D modelling.
I introduce my old pal (also the the first project I ever did in Blender).
Edit mode is where you add the details to the model.
You will need to see the 3D model from the different angles. This is where I explain the difference in the different angles that you can see the object with in Blender.
Others start with this video first. But I waited until you are slightly used to the interface before explaining just what is where. I believe the understanding would have better depth this way.
Edit mode has different tools to manipulate vertices better. This is the theory of all those. There are demos for hands on experiences.
Proportional editing is quite powerful. This video shows just one of so many applications of proportional editing. And its easy to follow along as well.
This video shows the process with which you can create a pawn or any symmetrical chess piece. Its pretty straightforward once you get the hang of it.
In this demo the above concepts are applied to create a fantasy sword.
We will quickly block out a pumpkin face in this one.... It will utilize most of the tools present in the edit mode....
We will see how to use modifiers for the first time here.... While modelling something basic- a spoon, or maybe more.
The what? why? and how? of materials is covered in this video in brief.
We will have our first material study here. This will be the first time we will see how light interacts with different kind of materials.
Here we will see the basics of textures and UV mapping. Also some masking.
This is the final project in which we will apply all the things we learnt in the previous videos to make a final model. Only if you have practiced and revised those tools shown above can do this on your own easily without the video.
This video gives an idea of what to aim after you have completed the final project. This challenge is much more difficult to make than the final project but it uses the same principles. I hope you attempt this challenge and learn something from it.
This is the age of information. There are a lot of videos online about learning the basics of Blender. But I discovered over the years that most of them preach about tips and tricks to make a very specific object or item. 3D modelling is a trial and error process. One should be aware of not just how to operate the software but also about how to approach an unknown situation. This is what I mean when I say "intuitiveness". One must experience different kind of challenges in order to develop that intuitiveness.
I used to learn about 3D modelling from books and though it took a long time to learn from them, I learnt that in the long term it was better than do it quickly videos. The differences was the richness of the content in books. Now in this course, I have tried to develop not just your 3D skills but also your ability to develop approaches for different kind of scenarios, which makes it a lot richer than the traditional set of how to videos.
In this course, we will go through
- Basic functions in Blender and the user interface
-The process of blocking everything with basic shapes.
-Then we will model different kind of meshes in edit mode.
- Then we will learn how to make different kind of materials and compare them with one another
- We will also learn how to map and mask different textures into one another
- We will learn the basics of using modifiers
-Then there is the final project in which all the skills learnt will be tested
- And ultimately there is the Ultimate beginners challenge that requires a lot of creative thinking to solve
So if you pass the ultimate challenge by yourself, you are already pretty good at this and you should continue in the field.
Nonetheless I hope you enjoy this course. I will keep uploading new videos as and when required.