
Translate Udemy video subtitles to any language using Microsoft Edge, enable English captions, and translate to Turkish or French as needed for a clearer understanding of Blender 3D architecture course.
download and install Blender on Windows, Mac, or Linux, explore the interface, and choose versions from 4.5 LTS to newer releases, including Steam.
Explore Blender's interface by understanding its windows, including the 3D viewport, timeline, properties, and outliner, and learn layout changes, window splitting, and shortcuts for modeling and animation.
Navigate the Blender 3D viewport with middle mouse to rotate, wheel to zoom, and shift middle mouse to pan, or emulate a three button mouse and use the numpad.
Learn to manipulate blender objects with shortcut keys (g, r, s) and axis constraints. Apply rotation and scale, use transform panels, and manage the origin for precise results.
Switch between object and edit mode to edit mesh geometry. Use actions like extrude, loop cut, and inset with vertex, edge, and face selection to sculpt and reshape.
Access free, professionally made textures for your Blender projects via Blender Mania 3D Hub with a Udemy login; use them for personal or commercial use, including color, roughness, normal maps.
Explore the new principled bsdf in Blender 4.0, learning how to create materials with base layers (diffuse, metallic, subsurface, transmission, emission) and coat and sheen.
Explore part two of the new principled bsdf shader, covering subsurface random walk skin, index of refraction, anisotropy, specular controls, tint, metallic, and transmission in cycles.
Explore the new principled bsdf coat, its weight, roughness, ior, and tint, plus sheen and emission, and learn to map old inputs to the new shader.
Explore an interactive blender shortcut keys cheat sheet with searchable shortcuts for edit mode, sculpting, and more, including grab (G), extrude (E), inset (I), and hide (H/alt H).
Update your Blender architecture workflow by switching ArchiPack to ArchiMesh in Blender 4.x, installing via Get Extensions, and creating rooms with Room from Draw for a blueprint workflow.
In the ultimate Blender 3D architecture course, learn to model a floor-based drawer unit for a bedroom using array modifiers, bevel, inset handles, and origin-to-geometry parenting.
Create a Blender dresser by starting with a cube, scale to seven feet tall and five feet wide, and use the mirror modifier on the y-axis for symmetry.
Learn to model doors for a master bathroom and pantry in blender 3d architecture course, using array and mirror modifiers, boolean cuts, and smooth subdivision for a realistic handle.
Learn to model a master bedroom sliding glass door in Blender by creating and positioning two 14-foot doors, adding framing, scaling with precise measurements, and aligning duplicates across the scene.
Create a bedside nightstand in Blender by modeling drawers with loop cuts and extrudes, adding handles, and using mirror, subdivision surface, and solidify modifiers with linked duplicates.
Create an ottoman in Blender using a circle base, mirror and array modifiers, extrusions, loop cuts, and grid fill, with sculpting touches for form.
Master blender sculpting to shape an ottoman, apply shade smooth, use sculpt mode and brushes, add subdivision and mirror modifiers, extrude legs, and scale to five feet.
Model a bed in Blender by creating a frame and mattress with cubes, apply scaling and bevels, add a bedside lamp, and group components for a complete bed scene.
Create bed pillows with cloth simulation in Blender using the pressure feature, thickness, collision, vertex mass, and modifier order to achieve realistic pillow dynamics.
Create a bed quilt using cloth simulation in Blender by modeling a plane, applying cloth physics, and refining collision objects and thickness for realism.
Create a blender plant using an alpha image for transparent leaf texture from palm leaf, applying a principled shader with an image texture. Switch to cycles for realism.
model a corner couch in blender for the master bedroom, using 3x3 ft dimensions, extrude and merge verts, bevel edges, add pillows, and apply subdivision with mirrored feet.
Texture the bedroom scene with wood floor and furniture using image textures, diffuse maps, roughness maps, and normal maps, plus UV mapping and node-based material setup.
Download and apply textures from blender mania and textures.com, set up albedo, normal, and roughness maps, and unwrap with smart uv project for clean results.
Model a teardrop tub and apply gold handles and lamps in Jacuzzi tub part 1, using 2k raw gold with metallic, normal, and roughness maps in Blender.
Discover how to finish a Jacuzzi tub in Blender by sharpening edges with creases and loop cuts, adding jets, and solving shading with auto smooth or edge split.
Blender course shows constructing a two-person sink from a cube, extruding to form countertop and sink, adding legs, subdivision, and mirroring for the second sink.
Learn to complete a Blender sink model by adding faucet and handles, building the base, extruding and shaping, using the two-sphere tool, creasing, and applying a mirrored, smooth finish.
Create a futuristic toilet in Blender using a cube, edit mode, loop cuts, and extrudes; add a lid, smooth shading, and mirror for a second bathroom.
Learn to build a blender shower: model walls, apply arrays with an empty object offset for a circular showerhead pattern, use scale, inset, and extrude, then prepare for texturing.
Texture the bathroom in Blender using marble textures from textures.com. Load albedo, normal, and roughness maps; set shower, glass, porcelain, and floor materials; adjust tile scale in the shader editor.
Block out the kitchen and living area in Blender, then model the counter, cabinets, and island with precise dimensions, snapping, and wall alignment for a realistic architectural layout.
Model a kitchen cabinet set in Blender, creating handles, drawers, an oven opening, and a sink section using extrude, rotate, mirror, array, and precise two-foot measurements.
Build two ovens in Blender by shaping cubes, moving along the z-axis, adding loop cuts, extruding and scaling faces, beveling edges, and attaching a simple handle.
Create a kitchen sink in Blender by carving holes with a boolean modifier, extruding sink faces, adding drain holes with cylinders and array modifiers, fixing normals, shading, and finishing faucet.
build a kitchen island in Blender by adding loop cuts, extruding and filling faces, indenting drawers, adding handles, modeling a sink with a cylinder, and applying boolean modifiers.
Develop the center island scene by adding a table and chairs in Blender, using loop cuts, mirror and subdivision modifiers, and precise scaling to fit the counter.
Model a fridge in Blender by setting precise dimensions, adding loop cuts, extruding doors, shaping the handles, and applying a bevel for realism.
Model a dining room table in blender by shaping a six foot four inch base, adding feet with a mirror modifier, and refining chairs with loop cuts.
Learn to model a stove hood and countertop slabs in Blender by extruding, scaling, beveling, and using snapping, edge selection, and separated pieces for a precise kitchen fit.
Texture the kitchen in blender using albedo, normal, roughness, and metallic maps. Apply textures for stainless steel, glass, wood, and leather with smart uv project and scale adjustments.
Create a semicircular couch in Blender for a living room, using an array modifier with object offset, precise extrusions, loop cuts, and vertex merges to reach a 13-foot length.
Model a TV and wall stand in Blender, set precise dimensions, extrude edges, apply scale, and add shelves and a floor for a complete home setup.
Design and assemble a modern living room in Blender by creating a circular coffee table with bevel and subdivision surfaces, adding a rug, and placing picture frames.
Create a living room plant in Blender using textures.com maps—albedo, normal, roughness, and alpha—for realistic leaves and transparency; then model the pot and apply materials.
Texture the living room in Blender using cotton textures from texture XCOM with albedo, normal, and roughness maps. Create and assign materials for shelves, TV, couch, carpet, and gold accents.
Model a dryer in Blender using a cube, loop cuts, extrudes, and a bevel and subsurf to form a front panel with buttons for a laundry room scene.
Learn how to model a washing machine in blender by starting from a cube, extruding, inset, loop cuts, shaping a door and handle, and smoothing normals for a polished washer.
Build and refine a bathroom scene in Blender 3D architecture, placing a toilet, constructing a three-by-four-by-six-point-seven-foot shower, and adding details with extrude, inset, bevel, and a hose curve.
Duplicate and position bedroom furnishings in top view, rotate and scale bed parts on the x axis, apply textures to blankets and wood, and plan closets, pantry, doors, and lighting.
Model the master closet in Blender by adding an ottoman and shelving, bevel modifiers and shade smooth, then set one-foot height, five-foot shelves, and two-foot depth, extruding as needed.
Create pantry shelves in blender by forming a cube, scale along z to five feet, position, apply scale, and use an array modifier to produce five shelves.
Texture a house by applying porcelain and metal textures to fixtures, cabinets, ottoman, and toilet, link materials for consistency, then finish exterior like grass, trees, jacuzzi, rocks, windows, and doors.
Create a grass material and assign the grass texture to exterior faces. Adjust scale with the UV editor using smart UV project, then tweak base color, roughness, and normal.
In this Blender 3D architecture course lecture, learn to model a backyard fence and deck using primitives, extrudes, loop cuts, and modifiers, then texture with wood materials and UV projection.
Learn to create customizable trees in Blender using the sapling generator, adjusting branch splits, leaf count, and textures, with presets like willow and white birch.
Design and assemble a u-shaped couch in Blender, using edit mode with extrude, vertex snapping, and a mirror modifier to shape legs, cushions, and bevels.
Create an outdoor heater lamp in Blender by extruding a circle along the z-axis, shaping the body and flame section, then refine with subdivision and smooth shading.
Learn to add doors with the arc mesh rc mesh add-on in Blender, using presets and booleans to cut holes in walls and place doors across the house.
Learn to add windows with the archimesh rc mesh add-on, featuring rail and panel presets, adjustable panel counts, sills, booleans, and auto holes for wall openings.
Learn to create a ceiling in blender using the IQ pack add on, select the floor, invert the selection, separate it, create a ceiling material, and apply a solidify modifier.
Learn to create flat or traditional roofs in blender with the Archy Pack addon, manipulate edges, adjust height, parts, and angles, and add a ceiling with a solidify modifier.
Create glass window materials in Blender's cycles render engine using rendered viewport shading, applying glass, transparent, and metal finishes with the AKI pack add-ons via nodes.
Add a built-in Blender sky texture to light the scene, adjusting sun size, intensity, elevation, and rotation. Tweak atmospheric air, dust, ozone, and film exposure to balance the mood.
Learn to add skylights to a modern Blender house to improve interior lighting, using loop cuts, face deletion, and glass windows, and adjust sizes for a natural fit.
In Blender, add ceiling lights using an inset hole and boolean modifier, then assign emission shaders to create illuminated ceilings. Duplicate and reposition lights across rooms for scalable, non-destructive lighting.
Apply wall textures in Blender using noise textures and bump maps for walls, doors, and garage doors, then create a concrete driveway with base textures and uv unwrap.
Finish the major parts by adding a thickened carpet, texturing, and color tweaks with a hue-saturation node, then apply glass and wood door materials and unwrap efficiently.
Learn 3D Architecture from A-Z with the popular 3D program "Blender"
Want to learn 3D Architecture but don't know where to start? No problem! In this course we go from A-Z, from the basics to the more advanced aspects of Architecture . In this course we will be doing an architecture project from start to finish and creating a house with everything in it!
Learn The Art of 3D Architecture & Create a Whole House With Everything In It!
The COMPLETE Architecture workflow:
- Modeling
- Texturing
- Lighting
- Animating
- Compositing
- & More!
Creating a House From A-Z!
We will kick it off with learning the VERY basics of Blender. How to navigate around the scene, manipulate objects and everything you need to know to be comfortable in Blender!
-Then we will start with our project with modeling the blueprint and foundation of the house and learning how to put in doors and windows.
-We will then be modeling every appliance and furniture that a house would have to scale using measurements. We will learn the skills and techniques for modeling household objects and go over many modifiers and tools!
-After modeling we will go over texturing and adding materials to everything in our scene. We will learn about nodes and different node setups for different materials
-Lighting our scene comes after and we will go over different lighting techniques to light the outside and inside part of our scene
-Finishing off the course with animating and rendering some cool shots of our project!
-End With The Confidence and Know How to Be Able to Create Your Own Projects and Architectural Works From Just An Idea to Finished Product
The Power to Create in the Palm of Your Hands
This course contains over 13 hours of content!
And one awesome teacher!
-Use the skills you learn to then create your own artwork and Architectural renders.
-Finish the course with your very own architectural render and work of art that you can be proud of
-Lifetime access!
By the end of this course, you will emerge equipped with everything you need to know for Architectural design!