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Blender Vintage Car Creation
Rating: 4.8 out of 5(710 ratings)
3,856 students

Blender Vintage Car Creation

Learn Blender tools and techniques while creating a vintage automobile.
Created byDarrin Lile
Last updated 8/2025
English

What you'll learn

  • Blender 3D Modeling Tools
  • Subdivision Surface Modeling
  • Blender's Node Editor
  • Lighting and HDR Images
  • Blender's Cycles Renderer
  • Animating in Blender
  • Blender's Video Sequence Editor

Course content

10 sections107 lectures18h 36m total length
  • Course Overview2:28

    Learn to model a 1952 Nash Healy roadster in Blender 3.0 using subdivision surface modifier, with reference images, node-based materials, lighting, Cycles rendering, and camera animation to final video.

  • Preparing the Reference Images12:02
  • Setting Up Reference Images in Blender8:22

Requirements

  • You will only need Blender 3.0 for this course. No other software is required.

Description

In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you've ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.

We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.

When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.

Learn fundamental Blender tools and techniques while creating this rare classic car, with "Blender 3.0 Vintage Car Creation."

Who this course is for:

  • Beginner Blender artists with some knowledge of the user interface.