
Explore blender modeling tools and modifiers, mastering uv mapping, materials, rendering, and camera animation, then prepare textures in Substance Painter and bake mesh maps for final renders.
Learn Blender techniques for importing reference images in orthographic views, align left/right/front/top views, and build a real-world scale wheelbase using a cube converted from inches to meters.
Set up and align front, back, and side reference images in Blender to match the wheelbase and size, enabling clear orthographic views for accurate motorcycle modeling.
Organize the Blender scene for motorcycle modeling by creating reference collections and toggling visibility, then begin the chassis by drafting a curved frame path, extruding, and aligning it.
Continue building the motorcycle chassis by placing curve paths at the world origin, extruding and shaping center tubes, converting paths to polygons, and preparing to mirror the sides.
Create tubing from paths by adjusting bevel depth and resolution, then convert to polygons and mirror across the center with a properly placed origin.
Block in the gas tank in Blender by shaping a cube, refining with wireframe and vertex edits, using a mirror with clipping, then adding edge loops toward a subdivision surface.
Organize gas tank and chassis into a new collection, then shape the seat with a polygon plane, mirror and subdivision surface modifiers, edge loops, and proportional editing.
Create a seat by applying a subdivision surface modifier and a solidify modifier for thickness, then reorder modifiers from the top-down to preserve mirror symmetry and smooth shading.
Block in the tires by creating a centered cylinder, remove caps, adjust size, apply mirror with clipping, and refine edge loops; duplicate for the back tire and use quad view.
Model a motorcycle fender in blender using the tire as reference, duplicating and extruding faces to shape curved and straight edges, then separate the fender as its own object.
Block the fenders in Blender, select and adjust edges, duplicate and separate into its own object, bridge edge loops, extrude, and apply subdivision surface for a smooth, low-poly motorcycle finish.
model a motorcycle headlight in blender using a cube-based workflow, subdivision surface for smoothness, and loop tools to form circular edges and a UV sphere lens.
Block in the motorcycle handlebars in Blender using a curve path, reference images, and a mirrored, beveled tubing design, while mastering origin placement and edit-mode workflows.
Begin modeling the front brackets in Blender by forming one side with a polygon plane and the central hole, then duplicate and mirror; apply thickness with the solidify modifier.
Model the front brackets for a blender motorcycle by adding and adjusting cylinders, extruding and beveling edges, applying auto smooth, and careful edge sharpening to ensure clean, joined geometry.
Refine the front brackets by beveling edges, extruding faces, and applying uniform scale, then mirror and duplicate parts to complete both sides of the front assembly.
Organize the horn with collections, adjust its shape from existing pieces, apply a solidify modifier for thickness, and use Blender's boolean modifier to cut holes in the horn cover.
Finish the horn in Blender 3 motorcycle creation by duplicating and editing vertices, creating circular patterns, applying mirror and boolean difference cuts, and finalizing a smooth, joined object.
Create tapered coil springs for the motorcycle using Blender's screw modifier, adjust diameter, taper with simple deform, and mirror on both sides.
Add detail to the motorcycle horn with bevels, a solidify modifier, and edge loops. Model coils, a strip, and small screws to heighten realism in Blender.
Model the front fork by shaping a curved tubing path, converting it to a polygon mesh, applying bevels and subdivision, and using proportional editing to refine its profile.
Create a connecting bracket between chassis sides by modeling a cylinder, extruding, mirrored across the center, and refining with edge loops and bevels.
Align the motorcycle chassis reference in the 3D view, hide nonessential parts, and build the chassis with a cylinder, extrusions, and a mirrored assembly.
Model the handlebar connection in Blender using a base cube, subdivision surfaces, and a mirror modifier. Reference images guide alignment, extrusion, and edge loop work to shape the curved joint.
learn detailing blender motorcycle handlebars by creating a plate with solidify, applying a mirror modifier, adding edge loops and subdivision, and shaping bolt-like cylinders with spin and bevels.
Refine the handlebar area in Blender by adding grooves, extruding and scaling segments. Mirror parts and apply a subdivision surface to smooth coils and bolts.
Add and connect curved pieces to the motorcycle model, including under headlight and crossbar details, using wireframe views, duplicates and mirrors, and modifiers like solidify and subdivision for auto smooth.
Wire the handlebars area by adding a top connecting piece, modeling the front fork brace, and duplicating components. Apply bevels, extrusions, and a mirror modifier for symmetrical detailing in Blender.
Model a motorcycle speedometer in Blender by shaping a circular dial, molding it to the gas tank, and using shrink wrap and mirror modifiers with extrusion.
Follow Blender modeling steps to assemble motorcycle components, apply a mirror modifier, and refine geometry by extruding, merging vertices, and bridging edge loops for the speedometer section.
Finish the speedometer by maintaining quad topology, adding edge loops, and applying a subdivision surface; fix a disconnected vertex, then extrude a circular rim and apply mirror.
Create the chain cover by forming two circles, extruding and bridging edges, while organizing components into gas tank and front fork collections; future steps include subdivision surface and screws.
Create the chain cover for a blender 3 motorcycle project by modeling basic shapes, adding edge loops, and refining with subdivision surface, inset, extrude, and smooth shading.
Create a wrap-around oil can in Blender, starting from a cylinder, then refine the cap, battery cover, and wing nuts using extrusion, edge tools, and subdivision surface techniques with isolation.
Finish the oil tank and battery by modeling a cap, adding edge loops, applying subdivision and bevels, mirroring parts, and organizing them into an oil tank and battery collection.
Model an air cleaner cover in Blender by shaping a cube, refining with inset and edge loops, then apply a subdivision surface and bevel for curves; add and duplicate screws.
Craft the knuckleheads in Blender by building a base mesh, applying a subdivision surface, adding edge loops and sharp edges, and using proportional editing for precise shaping.
Explore applying a subdivision surface modifier at two levels, balance polygon counts for game versus console, mirror and join motorcycle parts, and refine shapes with edge loops and auto smooth.
In blender 3 motorcycle creation, this lecture models a 45-degree overhead valve twin-cylinder engine, organizing an engine collection, adding bolts, plates, vents, and details with shading and a solidify modifier.
Begin the engine cylinders in Blender by turning a cube into ridged indentations with subdivision, edge loops, and a boolean cutter. Duplicate and mirror the part, then add base plates.
Finish the engine cylinders in Blender by applying subdivision and boolean modifiers, mirroring parts, beveling edges, and adding bolts for a complete motorcycle engine.
model the motorcycle engine crankcase in Blender by building the engine cylinders, push rods, and cover, using reference images of a 1936 Harley engine case to guide extrusion and placement.
Master quad-based modeling to build the motorcycle engine case cover in Blender, starting with edge loops, extruding, and filling faces to form the curved front while using a reference image.
Use the proportional editing tool to curve the engine case cover, hide surrounding vertices with the H key to control influence, and bevel, extrude, and boolean in flat-head screws.
Model push rod bases in Blender with cylinders, align to the reference image, extrude and scale for smooth transitions, and organize parts into collections.
Refine the engine case by selecting faces, extruding and moving edges, beveling corners, and closing off sections with scaled, triangulated faces, then add pushrod base screws.
In Blender 3 motorcycle creation, begin the transmission by modeling a rim and cylinders, using reference images to place bolts and approximate the chain cover for a believable 3d bike.
Bevel edges to define the transmission; extrude from a plane to form ridged front and apply solidify and subdivision surface for thickness and curvature.
Finish the transmission in Blender by shaping a six-sided cylinder and UV sphere, beveling edges, extruding loops, and applying auto smooth with global and local transforms.
Master Blender-based modeling to build a motorcycle kickstart pedal: organize parts into a collection, create a central cylinder and circle, extrude, mirror, bevel, and apply solidify and auto smooth.
Finish the kickstart pedal for a blender 3 motorcycle project by beveling edges, applying scale, adding cylinders and bolts, using mirror and solidify modifiers, and merging parts for a polished assembly.
Create motorcycle exhaust pipes in Blender using a path curve, extrude, and bevel operations. Duplicate and align the pipes to the opposite side, adjust fit, and reference images.
Model a toolbox for a bike frame in Blender, using bevels and extrudes, circle details, and auto smooth, then organize parts into exhaust pipes, chassis, and transmission collections.
Model a breaker case for a Blender motorcycle engine by shaping a cylinder, platform, and straps, using extrusion, inset, bevel, and edge loop techniques, then refine with smooth shading.
Model screws and washer details, fix flipped polygons and outside-facing normals, and use auto smooth and mirroring to complete the circuit breaker assembly on a Blender motorcycle project.
Organize the circuit breaker parts into a dedicated collection, then align their placement with global and local transforms, inset faces, extrude, bevel, and smooth to match the reference.
Model motorcycle exhaust pipes in blender 3. Create a curve path, edit the mesh in edit mode, and adjust thickness to align with the muffler.
Connect and shape the exhaust pipes on the motorcycle model by duplicating circular rings, bridging edge loops, and refining with proportional editing, snapping, and subdivision for a clean finish.
Explore how to model the rocker clutch pedal for a motorcycle in Blender, shaping curved pie pieces, cylinders, and details through extrusion, inset, beveling edges, and axis-based edits.
Finish and refine the rocker clutch pedal using extrusions, edge loops, and subdivision surface. Apply thickness with solidify and smooth with auto smooth for clean curves.
Create an engine guard for a motorcycle in Blender by adding cylinders, shaping tubing with a path, and mirroring to the frame.
Model and finish motorcycle engine guards in blender by creating tubing, mirroring across the frame, beveling edges, adding bolts, and refining with subdivision surfaces.
Shape the gear shift by creating a polygon plane, shrink wrapping to the gas tank, extruding a curved profile, then apply solidify and subdivision modifiers with edge loops.
In Blender, continue the gear shift by placing screws, shaping the handle with a UV sphere, beveling edges, and refining curves, while connecting parts and preparing for final assembly.
Build a hidden fill piece behind the transmission in blender by isolating components, applying division, adding edge loops, extrudes, and cylinders to form a rough low poly flywheel.
Position and align bolts and cylinders for the gear shift, switch to global and local transforms, extrude and bevel edges, and use a UV sphere to show a connected assembly.
Begin the wheels and spokes by isolating the tire, aligning the wheel center, duplicating parts, extruding the rim, and preparing to spin spokes around the tire with an array modifier.
Create an empty at the tire center to drive an array of spokes, apply transforms, set the origin to the 3D cursor, then mirror and duplicate to finish the wheel.
Create tire tread geometry around a motorcycle wheel using an array modifier with object offset, building a diamond pattern from reference images, mirrored sides, and adjustable counts.
Conform the tire with shrink wrap, align the center, then create treads with solidify and the array modifier, bevel and extrude edges, and check face orientation.
Blender builds a motorcycle drive chain by modeling cylinders and figure-eight plates, using an array modifier to link sections, then duplicating and mirroring to form the full chain.
Create and fit a motorcycle drive chain in Blender by building chain geometry, duplicating with the array modifier, attaching to a curve path, and refining with the curve modifier.
Model a motorcycle tailpipe in Blender by extruding and scaling to match a reference image, then duplicate and separate by selection, set origin to geometry, and apply rotation for alignment.
Use the boolean modifier to cut an indentation into the gas tank, create a cutter cube, and apply mirror and subdivisions for a clean, precise cut.
Append objects or collections from other Blender scene files into your motorcycle project. Prepare the model for export with modifiers and UV mapping for Substance Painter.
Apply all modifiers in Blender before UV mapping and exporting to Substance Painter, ensuring the model transfers cleanly as polygon meshes with no modifiers.
Master balancing poly count and smooth curves by managing modifiers on bike parts, especially mirrored handlebars and springs, including when to convert paths to meshes and apply mirror and subdivision.
Explore uv mapping in Blender to create a two-dimensional representation of a 3D object, map textures with minimal stretching, and hide seams.
Learn to uv map exhaust pipes in blender by applying uniform scale, marking seams, and unwrap with angle based or conformal methods, then assign materials and organize the uv map.
Organize the fenders' UV map by packing islands into the 0 to 1 space, averaging island scale, and applying smart UV project with margins for clean, non overlapping textures.
Learn to finish the fenders’ UVs by marking seams, unwrapping with conformal or angle-based methods, using smart UV project, and packing islands for a clean, consistent texture layout.
Map UVs for the chassis using smart UV project, adjust island margins, and assign a dark metal texture while organizing parts into front fork and cables collections.
Learn to UV map motorcycle tires and wheels in Blender by creating seams, unwrapping with angle-based or conformal methods, and organizing texture sets for Substance Painter.
Organize motorcycle components in Blender by grouping handlebars, horn, and front fork into precise collections, then unwrap and map UVs, mirror geometry, and pack islands for efficient texturing.
Learn to UV map the headlight and gas tank in Blender by unwrapping, marking seams, and using smart UV project with island margin and linked materials for clean textures.
Explore UV mapping for the Blender motorcycle front fork and oil tank by isolating parts, applying seams, using smart UV project, and packing islands for efficient textures.
Organize the Blender engine into material-based groups, assign chrome materials to the engine block, vent, knuckleheads, and cylinders, and generate UV maps with Smart UV Project, seams, and island packing.
Master UV mapping for a motorcycle model by unwrapping the transmission and circuit breaker, adding seams, splitting pieces, using smart UV project, and packing islands with material adjustments in Blender.
Organize the chain and accessories into dedicated collections, apply materials, and map UVs with smart UV project using seams, unwrap, and division key techniques for clean textures.
Unwrap and finalize uv maps for a Blender motorcycle model using smart uv project, seams, scaling, and material linking.
Prepare the Blender motorcycle model for export to Substance Painter by checking face orientation and recalculating normals. Assign distinct materials to object groups to form texture sets in Substance Painter.
Clean up unused Blender materials, select all objects, export the mesh for Substance Painter, import into Substance Painter, use the Blender template, bake mesh maps, and save the texture project.
Apply wheel textures in Blender and Substance Painter, adjusting tiling, rotation, age, and roughness, then bake the mesh maps and use polygon fill selection to color rims and spokes.
Texture the chassis and front fork in Blender, adjust roughness and chrome with masks, bake mesh maps, and apply tri planar projection for seamless seams.
Isolate the motorcycle seat in Blender, apply a leather texture, and layer dull black metal with dirt via a generator. Refine with black masks and roughness tweaks.
Texture the bike in black metal across chassis, oil tank, and electrical box, adjusting roughness and tiling, then bake mesh maps and fix UV overlaps in Blender for Substance Painter.
Fix UV errors by packing islands in Blender, re-exporting, and reimporting into Substance Painter, then re-bake mesh maps and texture the gas tank using car paint, chrome, and metal finishes.
Apply chrome and rubber materials to the handlebars in blender, using UV chunk fills and masks to target islands, then adjust tiling and roughness to reduce seams.
Learn to model and texture a Blender motorcycle chain guard and exhaust pipes, bake textures, apply chrome and steel finishes, and establish base materials for realism.
Learn to apply rust and edge wear using generators, masks, and grunge inside a grouped workflow to add realistic dirt and texture to a motorcycle in Blender.
Apply edgeware and dirt using black masks and generators to create grunge on the engine blocks, adjusting contrast, rust color, and blending to reveal holes and wear.
In Blender, isolate the fenders, apply chrome for the rim and a red reflector material to the taillight using UV maps, masks, tiling, and edgeware details.
Learn to paint trim on fenders in Substance Painter by painting on the 2D UV layout, creating a paint layer, and using symmetry, lazy mouse, and masks to sharpen edges.
Paint normal information in substance painter by adding bump details to chrome and screws on the chain guard, using OpenGL view for Blender resemblance, and applying metal color with roughness.
Import a Harley-Davidson logo PNG with alpha into substance painter, apply it to the gas tank as base color via texture sets, masking, and surface tool, using a square texture.
Texture the headlight and speedometer in substance painter, adjusting color, roughness, tiling, and masking, and apply a white dial speedometer with optional mph settings.
Export textures for the Harley model using a Blender template with base color, normal, metallic, and roughness maps, then apply them in Blender with Node Wrangler and a principled setup.
Learn to assign texture maps in Blender by importing chain accessories, wheels, chassis, and engine blocks using the node editor. Set up the background, add lights, and render.
Apply bike textures, add a kickstand, and set an HDR environment for reflections. Switch to Cycles, optimize GPU rendering with optics, and enable denoising and persistent data for faster renders.
Create and position a camera, lock it to view, set render resolution to 1920 by 1080, and render with F12 while adjusting focal length to 25mm and HDR lighting.
Learn how to set up a Blender scene with a floor and background, render a motorcycle animation, and export sequential PNG frames from camera animation using keyframes and render settings.
Insert location and rotation keyframes to animate the camera along the bike with linear interpolation. Extend frame range for slower motion; render as image sequences for the video sequence editor.
Convert image sequences into video clips in Blender’s video sequence editor, render to mp4, and assemble a 30-second edit by importing, trimming with G, and arranging clips.
Edit and render a 32-second motorcycle video by adding fade in and fade out with a black color strip underneath, apply cross transitions with precise 15-frame overlaps, and export the final edited video.
This conclusion invites you to finish a 1936 Harley-Davidson knucklehead project by using Blender and Substance Painter to craft realistic textures, and encourages ongoing learning and sharing of work.
In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video.
What do I get?
This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.
What will we do?
We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this.
Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.
Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.
Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.
Why should I get this?
If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.