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Design 3D & Animation Blender

Blender 2.8 Character Creation

Learn to use Blender 2.8 to create your own 3D characters
Rating: 4.7 out of 54.7 (1,055 ratings)
5,247 students
Created by Darrin Lile
Last updated 3/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Create a 3D Character with Blender 2.8
  • Use the Sculpt Tools in Blender 2.8
  • Bake a Normal Map
  • Create PBR Materials with the Eevee Render Engine
  • Use Krita to Paint Textures
  • Rig a 3D Character in Blender 2.8
  • Light and Render a Turntable Animation with Eevee

Requirements

  • This course uses Blender 2.8 and Krita
  • The instructor uses a Wacom graphics tablet in the sculpting and texturing portions of the course

Description

Blender 2.8 is here! And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

You'll learn how to:

  • Model a 3D Character

  • Use the Sculpt Tools in Blender 2.8

  • Bake a Normal Map and apply it to a low poly object

  • Create PBR Materials with the new Eevee Render engine

  • Use Krita to paint textures

  • Rig a 3D Character in Blender 2.8

  • Light and Render a Turntable Animation with Eevee

In this course you'll use Blender 2.8 to model the character's face with proper edge flow, so it will animate believably. You'll learn how to create hands and feet, as well as the character's space suit and helmet. We'll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.

We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You'll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.

When the character has been modeled and textured, we will then turn our attention to rigging. You'll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.

Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!

Who this course is for:

  • Beginner Blender users who would like to create their own 3D characters

Featured review

Kathleen
Kathleen
8 courses
5 reviews
Rating: 5.0 out of 5a year ago
I am familiar with Darrin's courses via Lynda, and am so grateful he is on Udemy. It can be hard to find clear and concise teachers, let alone in-depth and timely content. I hope you continue to produce courses, especially of an advanced nature as those are always quite lacking. Perhaps one exploring BlenRig 5 which was just released to work with Blender 2.8.

Course content

10 sections • 94 lectures • 16h 33m total length

  • Preview03:00
  • A Brief Introduction to Blender 2.8
    18:23

  • Importing Reference Images
    10:24
  • Beginning the Face
    10:52
  • Establishing the Face Loops
    07:45
  • Completing the Loop Mask
    11:42
  • Adjusting the Face
    10:59
  • Creating the Top of the Head
    12:22
  • Modeling the Eyes
    12:02
  • Placing the Eyes
    08:07
  • Creating the Side of the Head and Neck
    11:23
  • Modeling the Ears
    10:28
  • Creating the Nostrils
    07:24
  • Preview11:15
  • Extruding the Inner Mouth
    08:31
  • Creating the Gums
    08:38
  • Beginning the Teeth
    09:01
  • Finishing the Teeth
    10:25
  • Modeling the Eyelids
    09:37

  • Extruding the Torso
    09:31
  • Creating the Legs
    13:39
  • Modeling the Arms
    14:54
  • Preview11:14
  • Continuing the Fingers
    09:32
  • Extruding the Hand
    14:45
  • Modeling the Thumb
    09:36
  • Connecting the Hand
    09:44
  • Beginning the Foot
    09:48
  • Finishing the Feet
    15:17
  • Beginning the Body Suit
    10:53
  • Finishing the Body Suit
    09:45

  • Beginning the Space Suit
    11:48
  • Creating the Sole of the Boot
    09:32
  • Modeling the Boots
    09:35
  • Creating the Glove
    11:30
  • Continuing the Space Suit
    11:39
  • Working on the Breastplate and Belt
    11:35
  • Finishing the Breastplate and Belt
    15:19
  • Creating the Knee and Elbow Pads
    13:05
  • Preparing to Sculpt
    08:45
  • Beginning the Legs
    13:18
  • Sculpting the Upper Legs and Hips
    08:49
  • Preview10:11
  • Sculpting the Boots
    09:42
  • Sculpting the Gloves
    10:45
  • Finishing the Sculpting
    09:29

  • Beginning the Helmet
    07:10
  • Continuing the Helmet
    13:37
  • Adding Thickness to the Helmet
    06:55
  • Finishing the Helmet
    10:56
  • Starting the Snoopy Cap
    11:27
  • Continuing the Snoopy Cap
    07:38
  • Modeling the Cap Mics
    10:37
  • Creating the Chin Strap
    08:35

  • Beginning to Organize the Model
    13:36
  • Finishing the Organization
    11:17
  • UV Mapping the Suit
    09:22
  • UV Mapping the Cap
    05:54
  • UV Mapping the Head
    09:41
  • Baking a Normal Map
    11:01

  • Assigning Materials for the Suit
    10:47
  • Assigning Materials to the Head
    11:06
  • Adjusting the Materials
    14:23
  • Adding Textures to the Suit and Eyes
    10:27
  • Texturing the Snoopy Cap
    12:51
  • Beginning to Texture the Face
    09:23
  • Finishing the Face Textures
    09:08
  • Texture Painting Details on the Suit
    13:29

  • Modeling the Eyelashes
    13:41
  • Texturing the Eyelashes
    10:17
  • Beginning to Texture the Eyebrows
    08:26
  • Finishing the Eyebrow Textures
    08:15
  • Modeling and UV Mapping the Bangs
    09:23
  • Texturing the Bangs
    11:47

  • Preparing the Character for Rigging
    10:33
  • Creating the Armature and Adjusting Joints
    13:33
  • Preview12:27
  • Adjusting the Joints of the Face
    13:13
  • Placing the Joints for the Mouth and Eyes
    14:37
  • Generating the Rig and Binding the Mesh
    13:32
  • Parenting the Eyes and Teeth
    10:27
  • Adjusting Weights of the Face
    14:07
  • Testing the Face Controls
    08:42
  • Adjusting the Neck and Chest Weights
    07:22
  • Painting the Weights of the Hand
    10:35
  • Painting Weights for the Elbows and Knees
    12:30
  • Weight Painting the Torso and Hips
    10:16
  • Weight Painting the Boots and Testing the Rig
    09:55

  • Posing the Character
    10:46
  • Lighting the Scene
    08:59
  • Setting Up the Transparent Glass Material
    09:08
  • Animating the Camera
    09:57
  • Rendering the Animation
    05:27
  • Conclusion and Thank You
    00:37

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,693 Reviews
  • 29,373 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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