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30-Day Money-Back Guarantee

This course includes:

  • 1.5 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Blender 2.8X Colour Correction In Compositing

An introduction to colour nodes and basic compositing in Blender 2.8X
Rating: 4.5 out of 54.5 (2 ratings)
24 students
Created by Joe Baily
Last updated 2/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Set up blender to begin compositing renders internally, no photo shop required
  • Adjust the hue, saturation and brightness of an image
  • Perform colour correction with pro level tools within Blender
  • Isolate parts of a render using ID masks for objects and materials

Requirements

  • Basic knowledge of texture application not required but useful if students want to use their own materials
  • No knowledge of Compositing is required as we start from scratch

Description

Welcome to this course on learning colour correction in Blender. The art of compositing involves taking existing images and adjusting then in various forms to find the result that we are looking for. For example, rendering an image and then adjusting the saturation because our render appears too bland.

This course focuses specifically on colour correction, adjusting the colour channels on either the whole of the image or on a specific part of the image such as the objects or materials within it. We will learn how to change the properties such as the hue, saturation, brightness and contrast of the render using a variety of nodes.

Blenders node system powers its compositing abilities which makes it very different from its counterparts like adobe photoshop. If you can master it though you can do just about anything within Blender without ever having to use any external software.

The following nodes will be covered in this course....

  • Hue Saturation Value

  • Brightness Contrast

  • Colour Correction

  • Colour Balance

  • Colour Ramp

  • RGB to BW (Convert to greyscale)

  • Gamma

  • RGB Curves

  • ID Masks

Who this course is for:

  • Anyone looking to learn how to colour correct renders in Blender
  • Artists who are looking to streamline their workflow by keeping within the Blender ecosystem

Course content

2 sections • 12 lectures • 1h 24m total length

  • Preview01:00
  • Resources
    00:08

  • Preview07:29
  • Preview08:58
  • Brightness And Contrast
    05:53
  • Colour Balance
    09:27
  • Colour Correction
    14:57
  • Converting To Greyscale
    13:28
  • RGB Curves
    06:37
  • Gamma
    05:09
  • ID Masks
    10:34
  • Farewell
    00:52

Instructor

Joe Baily
3D Artist, qualified teacher and coach
Joe Baily
  • 4.3 Instructor Rating
  • 446 Reviews
  • 9,668 Students
  • 31 Courses

Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.

In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.

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