Blender 2.8X Colour Correction In Compositing
What you'll learn
- Set up blender to begin compositing renders internally, no photo shop required
- Adjust the hue, saturation and brightness of an image
- Perform colour correction with pro level tools within Blender
- Isolate parts of a render using ID masks for objects and materials
Requirements
- Basic knowledge of texture application not required but useful if students want to use their own materials
- No knowledge of Compositing is required as we start from scratch
Description
Welcome to this course on learning colour correction in Blender. The art of compositing involves taking existing images and adjusting then in various forms to find the result that we are looking for. For example, rendering an image and then adjusting the saturation because our render appears too bland.
This course focuses specifically on colour correction, adjusting the colour channels on either the whole of the image or on a specific part of the image such as the objects or materials within it. We will learn how to change the properties such as the hue, saturation, brightness and contrast of the render using a variety of nodes.
Blenders node system powers its compositing abilities which makes it very different from its counterparts like adobe photoshop. If you can master it though you can do just about anything within Blender without ever having to use any external software.
The following nodes will be covered in this course....
Hue Saturation Value
Brightness Contrast
Colour Correction
Colour Balance
Colour Ramp
RGB to BW (Convert to greyscale)
Gamma
RGB Curves
ID Masks
Who this course is for:
- Anyone looking to learn how to colour correct renders in Blender
- Artists who are looking to streamline their workflow by keeping within the Blender ecosystem
Course content
- Preview01:00
- 00:08Resources
Instructor
Hello, my name is Joe Baily and I am a Udemy instructor who specialises in computer graphics software and sport coaching, quite a combination I know. I have been involved in computer graphics for several years where I have developed my skill sets in asset creation, 3D modelling, animation, game creation using tools such as Blender, Adobe, Gimp etc.
In addition I have also gained a great deal of knowledge in the field of computer coding with languages such as C++, java and HTML. On the flip side of this I have also worked as a sports coach as my official profession where I have worked in multiple environments from schools to sports clubs to summer camps. I have over 10 years experience in sport coaching and have coached football, tennis and athletics amongst many other sports.