
Download blender from blender.org, install via the Windows installer, accept the license, launch blender, and explore the default interface and welcome screen.
Create an organized blender project structure with a dedicated folder and subfolders for textures, renders, and blend files to prevent missing textures and errors when relocating projects.
Download the exercise files from resources, unzip the zip file to access the textures folders, then build the interior design yourself using the provided textures or your own textures.
Explore the Blender interface overview, focusing on the central 3D viewport, the Outliner on the right, and the Properties editor, with workspaces for modeling, sculpting, painting textures, and animation.
Master Blender basics by navigating the three-dimensional space with orbit, zoom, and pan, using hotkeys, outliner selection, object and edit modes, and saving incremental files in centimeters.
Discover two approaches to Blender interior design, including flipping objects to see inside versus outside, creating interior-only or interior-and-exterior walls, and shaping the base form with precise dimensions and extrusions.
Model a window in Blender by entering edit mode, using edge loops and ring selection to shape the frame and glass, then extrude and bevel for final details.
Create and refine a roof in Blender by entering edit mode, adding edge loops, snapping, and extruding and scaling faces to shape the roof and its strip, with lighting later.
Create a baseboard along the walls using a beveled profile and curve-based shaping, switching between wireframe and solid views, and converting a mesh to a curve for beveling.
Model a coffee table, TV cabinet, and TV in Blender by using cube primitives, exact dimensions, floor snapping, and edit mode extrusion and inserts.
Model a sofa in Blender using mirror and subdivision surface modifier, loop cuts, and careful vertex selection to create a detailed couch with arms, cushions, and legs.
model curtains and carpet in blender using simple vertex placement, extrusions, and modifiers, then refine with subdivision, snapping, and subtle randomness for realistic interior design.
Model an air conditioner unit and a light holder, rename objects, adjust dimensions, bevel edges, and organize lights into a dedicated lights collection for Blender interior design.
Model a lamp and props in Blender for interior design, using precise dimensions, extrude and scale, and set up a props collection.
Set up lighting and render settings in Blender using area, point, sun, and spot lights, look dev mode with a 360 HDRI, and apply materials via node shading.
Select the roof and walls, apply dedicated materials, adjust roughness for a greystone wall and white roof, map a floor texture from an image, and tweak window frame material.
Apply materials to furniture by assigning albedo, bump, and normal maps, using UV mapping to bring carpet, sofa, TV cabinet, and curtains to life.
Apply materials to lamps, the glass window, and background props, and set up an HDRI environment texture with texture coordinates and vector mapping for realistic lighting in Eevee.
Fine-tune object placement and add a roof RGB light, adjusting the emission material, color, and strength to create daylight for the final render, then prepare the camera and render settings.
Set up and control the camera in Blender using fly mode and active camera, then optimize render settings with Cycles, focal length, transparency, denoising, and output for clean final images.
Learn to set up and switch active cameras in Blender, render photorealistic interior images, compare renders with different textures and angles, and practice by creating your own room.
Change an interior color scheme by adjusting wall colors, baseboards, furniture, and textures to create multiple looks from a single design.
Master uv mapping for architectural objects in Blender by using image textures, uniform scale, and projection to prevent distortion, with unwrap, mapping nodes, and tiling controls.
Explore free resources for your Blender interior design projects, including hdr images, textures, and models from Blender kit, plus brick textures from textures.com with commercial and personal use licenses.
Hello everyone, a warm welcome to the Blender Interior Design Beginners Course.
I'm Vito, and I'm thrilled to guide you through this exciting journey. Blender stands out as a remarkably application, and the best part is that it's absolutely free.
Over the span of this course, we'll embark on an enriching journey. We'll begin by downloading and installing Blender. Then, we'll set up a project structure for the interior design. After that, we'll explore the basics of Blender and get familiar with the tools we'll be using in this course. Next, we'll model the entire interior design, including furniture, curtains, and more. After that, we'll set up lighting and materials, and finally render photorealistic images out of Blender. As a bonus, we'll cover some tips about UV Mapping and where to get resources for your projects.
Once again, I extend a warm welcome and I'm truly excited to embark on this learning adventure with each and every one of you.
Curriculum
Section 1 Setup
Downloading & Installing Blender
Setting up Blender Project Structure
Section 2 Basics
Blender Interface Overview
Blender Basics & Navigation Overview
Section 3 Modeling Interior
Modeling the base shape
Modeling the Window
Working on the roof
Creating baseboard
Modeling Coffee table, TV Cabinet & TV
Modeling Furniture
Modeling Carpet & Curtains
Modeling Light Holders & AC Unit
Modeling Lights and Props
Section 4 Lighting & Rendering
Setting up Lights & Materials Overview
Adding Materials to Walls, Roof, Floor & Windows
Adding Materials to Furniture
Adding Materials to Lamps & Setting up HDRI
Adding Roof Lights & Final Tweaks
Setting up Camera & Render Settings
Rendering Photorealistic images