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Blender 2.81 - Spiders and insects creation from scratch
Rating: 4.7 out of 5(349 ratings)
2,059 students

Blender 2.81 - Spiders and insects creation from scratch

Discover a complete workflow for creating realistics insects and spiders for illustration or animation.
Created byJulien Deville
Last updated 12/2019
English
English [Auto],

What you'll learn

  • Discover specific Blender 2.8 tools for modeling , texturing, rigging and animation
  • Create a realistic spider ready to render for illustrations or animations
  • Discover a workflow from A to Z for the creation of insects or spiders

Course content

7 sections32 lectures8h 4m total length
  • 1.1-Introduction2:21

    Discover a complete Blender 2.81 workflow for creating a realistic wolf spider, from basic modelling, texturing, and UV mapping to rigging, animation, and Unity export.

  • 1.2-Insert reference images14:08

    Insert reference images into the Blender 2.81 workspace, align front and side views, and mirror references to guide accurate spider modeling, using transparency and organizing references for efficient workflow.

  • 1.3-Modeling the body15:31

    Model the spider body from scratch in Blender, starting with a low-poly circle to shape the carapace and abdomen. Extrude and fine-tune, planning the legs later.

  • 1.4-Adding details17:28

    Model spider mandibles and head details in Blender 2.81 using edit mode, inset, extrude, rotation, and loop tools circle with symmetry, guided by a wolf spider head reference.

  • 1.5-Modeling the first leg20:51

    Model the first leg by using a reference, creating a low-vertex circle, extruding and shaping joints with loops, and aligning the geometry for a seamless leg-to-body junction.

  • 1.6-Adapt other legs15:01

    Duplicate and adapt a leg to all legs, recalculate outside normals to ensure correct shading and texturing, and use proportional editing and joint references to shape a spider model.

  • 1.7-Make junction to the body12:44
  • 1.8-Modeling the pedipalp13:26

    Model the pedipalp from a female spider using Blender by extruding and shaping joints, rotations, and loops, guided by reference images to resemble the natural form.

  • 1.9-Modeling the eyes14:16

    Model the spider's eyes in Blender by adjusting head shape, using wireframe view, selecting edges, and extruding to form eight eyes with appropriate geometry and subdivision technique.

  • 1.10-Adding Crease and Subdivision11:32

    Apply subdivision to the face modifier to smooth geometry, then sharpen joints with crease by selecting loops and adjusting crease levels; mirror with symmetry and remove doubles by merging vertices.

Requirements

  • Knowing the basics of Blender training from A to Z is a plus but not required
  • Good knowledge of the computer tool
  • Having a recent graphic card

Description

In this training we will discover the process of creating spiders and insects. We will take as example the creation of a realistic wolfspider.

This training will allow you to discover a complete workflow and discover features of Blender for modeling , texturing and animation.

This course is divided into 7 chapters that will follow the entire process of creation from the basic modeling to texturing and importing into a game engine.

In the first chapter we will model the spider with polybuild techniques, then we will make the UV editing and texturing in chapter two. In chapter 3 we will add the hair partyicles into the model. Chapter 4 and 5 will be for rigging and animation, and then we will render the project on both rendering engines Cycles and Eevee in chapter 6. We will finally export the model with animations into Unity in the last chapter.

As a bonus in this training you will also find 4 complete models that have been produced with the same creative techniques, a dragonfly, a stag beetle, a praying mantis and a grasshopper these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.

The source files are included in the training and allow you to understand the entire workflow from the beginning to the end.

Thank you for appreciating my work and good training to all!

Who this course is for:

  • 3d graphists
  • Game designers
  • Illustrators