
Discover a complete Blender 2.81 workflow for creating a realistic wolf spider, from basic modelling, texturing, and UV mapping to rigging, animation, and Unity export.
Model the first leg by using a reference, creating a low-vertex circle, extruding and shaping joints with loops, and aligning the geometry for a seamless leg-to-body junction.
Model the pedipalp from a female spider using Blender by extruding and shaping joints, rotations, and loops, guided by reference images to resemble the natural form.
Apply subdivision to the face modifier to smooth geometry, then sharpen joints with crease by selecting loops and adjusting crease levels; mirror with symmetry and remove doubles by merging vertices.
Unwrap the spider model in Blender by editing the UV map, marking seams, and separating legs for a 2D texture. Ensure no overlaps and optimize UV space for texturing.
Learn to edit and optimize the UV map by selecting, moving, rotating, and scaling islands to maximize square space, avoid overlap, and prepare for texture painting with a stencil.
Paint textures on the spider model using texture paint with stencil, create a 4096 by 4096 color map, and save the texture image separately to preserve work.
Create the main particle system to generate fur by emitting from faces, refine with modifiers, adjust subdivisions, and brush particles to follow the model's geometry.
Learn to set up constraints and inverse parenting for spider legs in Blender, using B bones, controllers, and copied rotations to keep legs on the ground and enable quick posing.
Learn how to build a basic spider walk cycle in Blender using a rig, pose mode, and keyframe animation, and store the cycle for later reuse.
Import the spider from the export folder into Unity, inspect its rig and animations, then extract materials and apply textures with normal and height maps for realistic shading.
In this training we will discover the process of creating spiders and insects. We will take as example the creation of a realistic wolfspider.
This training will allow you to discover a complete workflow and discover features of Blender for modeling , texturing and animation.
This course is divided into 7 chapters that will follow the entire process of creation from the basic modeling to texturing and importing into a game engine.
In the first chapter we will model the spider with polybuild techniques, then we will make the UV editing and texturing in chapter two. In chapter 3 we will add the hair partyicles into the model. Chapter 4 and 5 will be for rigging and animation, and then we will render the project on both rendering engines Cycles and Eevee in chapter 6. We will finally export the model with animations into Unity in the last chapter.
As a bonus in this training you will also find 4 complete models that have been produced with the same creative techniques, a dragonfly, a stag beetle, a praying mantis and a grasshopper these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflow from the beginning to the end.
Thank you for appreciating my work and good training to all!