
Learn the basics of Blender 2.8 with fast, best-practice modeling workflows, using reference images, setting the camera with the rule of thirds, and applying material variations.
Explore Blender 2.8's redesigned interface and workflow, learn navigation with the middle mouse and shortcuts, distinguish object and edit modes, and preview renders using cycles.
Learn Blender 2.8 modeling basics: import reference images, start with a vase, use edit mode with vertices, edges, and faces, solidify and subdivision modifiers, while preserving sharp edges with loops.
Learn camera framing with perspective and alignment tools, apply the rule of thirds for pleasing composition, and adjust area lighting and shadows to match materials and shading in Blender 2.8.
Explore shading and rendering in Blender: switch to the shading workspace, create material partitions (gold rings, porcelain body, glass vase), and render with cycles using area and point lights.
learn to create variations in blender by duplicating objects and managing shading and materials, update materials for copies, and tweak index of refraction for glass and metal looks.
Blender 2.8 is major update, everything is different, the interface, the shortcuts, even the behaviour of some tools has changed. If you want to use the latest version, older tutorials won't help you much, they're outdated. And if you are a beginner, you want to get the basics right.
In this course I will get you started fast in Blender 2.8 using best practices for modeling workflow, you will learn how to use reference images, create a model, light the scene, set the camera using the rule of thirds, shade the model using variations of materials, and Render. This course gives both the techniques and the confidence to do more, You will be up and running fast in Blender 2.8.