Blender 2.8 UV Mapping
4.6 (260 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,544 students enrolled

Blender 2.8 UV Mapping

Learn to UV Map your 3D models in Blender 2.8
4.6 (260 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,544 students enrolled
Created by Darrin Lile
Last updated 6/2019
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 6 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • UV mapping in Blender 2.8
  • Avoiding Stretching in Your UV Islands
  • Hiding Seams
  • The Smart UV Project Tool
  • The Importance of Uniform Scale
  • Blender 2.8's Live Unwrap Tool
  • Align Tool
  • Optimizing a UV Map for a Game Character
  • Texturing in Krita
  • Applying Image Textures in Blender 2.8
Requirements
  • The course uses Blender 2.8, and Krita for texturing.
Description

UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8. And then we will work on 5 different UV Mapping projects, each of increasing complexity, to help you get comfortable with UV mapping and the workflows involved.

You will learn about:

  • Avoiding Stretching in Your UV Islands

  • Hiding Seams

  • The Importance of Uniform Scale

  • Blender 2.8's Smart UV Project Tool

  • Blender 2.8's Live Unwrap Tool

  • Blender 2.8's Align Tool

  • Blender 2.8's Stitch Tool

  • Optimizing a UV Map for a Game Character in Blender 2.8

  • Texturing in Krita

  • Applying Textures in Blender 2.8

We will also export our UV maps out of Blender 2.8 and take them into Krita to texture, so that you can see how UV maps are used in a standard pipeline and how your UV mapping decisions can affect your texturing.

In the end, you’ll have a better understanding of why and how UV maps are used in Blender 2.8 as well as tools and techniques you can use in your own projects. So, if you’re new to UV Mapping, or maybe it all hasn’t quite clicked yet, then join me, for this introduction to UV Mapping in Blender 2.8.

Who this course is for:
  • Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8
Course content
Expand all 43 lectures 05:51:12
+ UV Mapping Fundamentals
10 lectures 01:12:06
Marking Seams and Unwrapping
05:46
Testing for Stretching
05:41
Seams and Applying Scale
06:21
Arranging UV Islands
06:17
UV Mapping a Cylindrical Object
08:16
Adding the Soda Can Texture
11:02
Using Smart UV Project
06:59
Creating a Wood Texture in Krita
07:05
Creating and Applying a Normal Map
06:09
+ Project #1: UV Mapping and Texturing a Dumpster
8 lectures 01:13:19
Beginning the UV Map of the Dumpster
09:20
Continuing the UV Map of the Dumpster
07:55
UV Mapping the Wheel.
05:59
Finishing the Dumpster UV Map
07:57
Beginning the Dumpster Texture in Krita
11:56
Finishing the Dumpster Texture Map
09:20
Applying the Texture Map to Different Materials
10:05
+ Project #2: UV Mapping and Texturing a Building
8 lectures 01:09:29
Beginning to UV Map Building 01
07:32
Continuing to UV Map Building 01
09:11
Using the Stitch Tool
08:03
Testing the Texture Size in Krita
05:54
Creating the Color Map for the Building
09:50
Finishing the Building Textures
09:40
Creating Materials and Applying Textures
07:25
+ Project #3: Baking a Normal Map
3 lectures 24:27
UV Mapping the Trash Can
09:07
Adding Sculpt Detail to the Trash Can
06:27
Baking a Normal Map
08:53
+ Project #4: UV Mapping a Character
6 lectures 51:55
Beginning to UV Map the Head
07:55
UV Mapping the Head
09:54
Mapping the Torso, Arms, and Hands
07:12
UV Mapping the Legs and Boots
11:09
UV Mapping the Eyes and Teeth
07:08
Scaling and Packing the UV Islands
08:37
+ Project #5: UV Mapping an Alley
5 lectures 53:57
UV Mapping the Ground and Building 5
09:24
UV Mapping Building 2
11:01
UV Mapping Buliding 3
12:56
UV Mapping Building 4.
08:12
UV Mapping the Remaining Details
12:24