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Design 3D & Animation Blender

Blender 2.8 UV Mapping

Learn to UV Map your 3D models in Blender 2.8
Rating: 4.8 out of 54.8 (338 ratings)
1,882 students
Created by Darrin Lile
Last updated 6/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • UV mapping in Blender 2.8
  • Avoiding Stretching in Your UV Islands
  • Hiding Seams
  • The Smart UV Project Tool
  • The Importance of Uniform Scale
  • Blender 2.8's Live Unwrap Tool
  • Align Tool
  • Optimizing a UV Map for a Game Character
  • Texturing in Krita
  • Applying Image Textures in Blender 2.8

Requirements

  • The course uses Blender 2.8, and Krita for texturing.

Description

UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8. And then we will work on 5 different UV Mapping projects, each of increasing complexity, to help you get comfortable with UV mapping and the workflows involved.

You will learn about:

  • Avoiding Stretching in Your UV Islands

  • Hiding Seams

  • The Importance of Uniform Scale

  • Blender 2.8's Smart UV Project Tool

  • Blender 2.8's Live Unwrap Tool

  • Blender 2.8's Align Tool

  • Blender 2.8's Stitch Tool

  • Optimizing a UV Map for a Game Character in Blender 2.8

  • Texturing in Krita

  • Applying Textures in Blender 2.8

We will also export our UV maps out of Blender 2.8 and take them into Krita to texture, so that you can see how UV maps are used in a standard pipeline and how your UV mapping decisions can affect your texturing.

In the end, you’ll have a better understanding of why and how UV maps are used in Blender 2.8 as well as tools and techniques you can use in your own projects. So, if you’re new to UV Mapping, or maybe it all hasn’t quite clicked yet, then join me, for this introduction to UV Mapping in Blender 2.8.

Who this course is for:

  • Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8

Featured review

Merrie Schonbach
Merrie Schonbach
63 courses
36 reviews
Rating: 5.0 out of 5a year ago
This is the best UV course I have ever taken. He explains things clearly and describes items that usually do not get answered in other videos on Blender UVing (or UVing in general) such as using the checker UV texture that the size of the checkers do not matter (as far as texture size) its the overall uniform scale that should be watched for.

Course content

8 sections • 43 lectures • 5h 51m total length

  • Preview02:15
  • What is UV Mapping?
    03:19

  • Marking Seams and Unwrapping
    05:46
  • Testing for Stretching
    05:41
  • Seams and Applying Scale
    06:21
  • Arranging UV Islands
    06:17
  • Preview08:30
  • UV Mapping a Cylindrical Object
    08:16
  • Adding the Soda Can Texture
    11:02
  • Using Smart UV Project
    06:59
  • Creating a Wood Texture in Krita
    07:05
  • Creating and Applying a Normal Map
    06:09

  • Beginning the UV Map of the Dumpster
    09:20
  • Continuing the UV Map of the Dumpster
    07:55
  • UV Mapping the Wheel.
    05:59
  • Preview10:47
  • Finishing the Dumpster UV Map
    07:57
  • Beginning the Dumpster Texture in Krita
    11:56
  • Finishing the Dumpster Texture Map
    09:20
  • Applying the Texture Map to Different Materials
    10:05

  • Beginning to UV Map Building 01
    07:32
  • Continuing to UV Map Building 01
    09:11
  • Preview11:54
  • Using the Stitch Tool
    08:03
  • Testing the Texture Size in Krita
    05:54
  • Creating the Color Map for the Building
    09:50
  • Finishing the Building Textures
    09:40
  • Creating Materials and Applying Textures
    07:25

  • UV Mapping the Trash Can
    09:07
  • Adding Sculpt Detail to the Trash Can
    06:27
  • Baking a Normal Map
    08:53

  • Beginning to UV Map the Head
    07:55
  • UV Mapping the Head
    09:54
  • Mapping the Torso, Arms, and Hands
    07:12
  • UV Mapping the Legs and Boots
    11:09
  • UV Mapping the Eyes and Teeth
    07:08
  • Scaling and Packing the UV Islands
    08:37

  • UV Mapping the Ground and Building 5
    09:24
  • UV Mapping Building 2
    11:01
  • UV Mapping Buliding 3
    12:56
  • UV Mapping Building 4.
    08:12
  • UV Mapping the Remaining Details
    12:24

  • Conclusion
    00:25

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,693 Reviews
  • 29,367 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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