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30-Day Money-Back Guarantee

This course includes:

  • 34 hours on-demand video
  • 58 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation 3D Modeling

Blender 2.8 The complete guide from beginner to pro

over the new version of Blender in this complete training from beginner to advanced
Rating: 4.5 out of 54.5 (2,233 ratings)
11,236 students
Created by Julien Deville
Last updated 6/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Discover the software to integrate it into your workflow
  • Apprehend the interface and keyboard shortcuts for better efficiency
  • Modeling, rendering , lighting simple scenes
  • Animation , rigging, simulation, sculpting , texturing
Curated for the Udemy for Business collection

Requirements

  • Good computer skills. The basics in 3d will be a plus but are not mandatory

Description

This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.

This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.

This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.

During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.

From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.

Who this course is for:

  • Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

Featured review

John Armstrong
John Armstrong
15 courses
4 reviews
Rating: 5.0 out of 510 months ago
This course is fantastic. I had no 3-D modeling training, and very limited experience playing in blender. Not only am I learning the ins and outs of using blender, but I am learning some of the basics of modeling, lighting, and textures. And that is just by the mid-point of the course. I like the fact that the modules are project based, and I spend a lot of time customizing the stuff we create in class. I'm also coming up with new project ideas daily. I highly recommend the course.

Course content

15 sections • 106 lectures • 33h 51m total length

  • Preview02:35
  • 1.2-Download, installation and minimum configuration
    04:15
  • 1.3-Discover the default interface
    18:20
  • 1.4-Customizing the interface
    10:30
  • 1.5-The 3d View: Navigation
    13:01
  • 1.6-The 3d View: Visualization and customization
    14:47
  • 1.7-Configuration: the properties editor
    22:39
  • 1.8-Configuration: User Preferences
    19:11

  • 2.1-The object mode menu
    14:30
  • 2.2-Presentation of the different mesh primitives
    14:18
  • 2.3-Other objects overview
    17:37
  • Preview16:27
  • 2.5-The outliners and the collections
    08:27
  • 2.6-Objects relationships
    15:33
  • 2.7-The context menu and quick shortcuts
    09:46
  • 2.8-Objects constraints
    22:50
  • 2.9-The BoolTool addon
    12:04
  • 2.10-Simple modeling exercises from primitive
    25:44

  • 3.1-Introducing vertice, edge, face
    13:09
  • 3.2-Selection tools
    14:15
  • 3.3-Extrusion and face creation
    18:17
  • 3.4-Modeling tools in edit mode
    30:41
  • 3.5-The proportional edition
    16:14
  • 3.6-The snapping
    07:43
  • 3.7-Looptool addon
    13:22
  • 3.8-Basic Modeling Exercises in Edit Mode 1-Cup
    16:09
  • 3.9-Basic Modeling Exercises in Edit Mode 2-Apple
    15:58
  • 3.10-Basic modeling exercises in edit mode 3-Shampoo bottle
    13:41
  • 3.11-Basic Modeling Exercises in Edit Mode 4-Headphones
    25:35
  • 3.12-Modeling a robot with reference image part 1
    32:25
  • 3.13-Modeling a robot with reference image part 2
    31:39
  • 3.14-Modeling a robot with reference image part 3
    39:38
  • 3.15-Modeling a robot with reference image part 4
    21:34

  • 4.1-Introducing modifiers system
    11:11
  • 4.2-Main modifiers overview - generate
    24:07
  • 4.3-Main modifiers overview - deform
    21:00
  • 4.4-Typical modeling with modifiers 1 The chain
    11:59
  • 4.5- Typical modeling with modifiers 2 The sofa
    18:04
  • 4.6- Typical modeling with modifications 3 The bottle
    18:14
  • 4.7- Typical modeling with modifiers 4 The plant
    24:09

  • 5.1-Curves overview in edit mode
    21:09
  • 5.2-Modeling based on curves with hooks - wire on headphones
    18:15
  • 5.3-The text object
    09:53
  • 5.4-Exercise - Creation of a 3D logo in vector from a 2D image
    15:00

  • 6.1-Rendering engines overview
    09:29
  • 6.2-Cycles Rendering Engine denoiser
    18:38
  • 6.3-Eevee rendering engine
    20:50
  • 6.4-workbench rendering engine
    06:55

  • 7.1-Node system and dedicated interface overview
    12:49
  • 7.2-The principled shader
    22:50
  • 7.3-The other shaders
    16:24
  • 7.4-Creating specific shaders
    17:34
  • 7.5-Applying Multiple Shaders on an Object
    08:50
  • 7.6-Node wrangler addon
    07:48
  • 7.7-Using textures
    40:38
  • 7.8-Exercise - Use on our robot and headphones
    29:38

  • 8.1-Camera Settings
    21:22
  • 8.2-The world panel
    11:10
  • 8.3-Using HDRI maps
    17:06
  • 8.4-Different types of lamps
    19:34
  • 8.5-Exercise – Studio creation with three-points lighting
    26:18
  • 8.6-easy HDRI Addon
    08:48

  • 9.1-Unwrapping techniques
    26:04
  • 9.2-Automatic projections
    13:17
  • 9.3-Multi-editing and islands edition
    10:33
  • 9.4-Exercice - Unwrapping the cup
    08:50
  • 9.5-Exercice - Unwrapping the robot
    25:05

  • 10.1-Texture paint mode - tools overview
    26:42
  • 10.2-Using an image texture as a painting tool
    14:52
  • 10.3-Using strokes and falloff
    12:17
  • 10.4- Exercise - Projecting a face in stencil mode
    27:23

Instructor

Julien Deville
Formateur et graphiste 3d
Julien Deville
  • 4.6 Instructor Rating
  • 7,918 Reviews
  • 34,488 Students
  • 18 Courses

Hello I'm Julien Devile. I work as a freelance 3d designer and Blender foundation certified trainer since 7 years. I started to learn Blender by myself 8 years ago with books and videotutorials online.  Now i'm glad to use Blender for 80 percents of my works projects. I work as a trainer for 50 percent of my time. I teach to local companies that want to use Blender and do personal sessions for artists or professionnals that wants to evolves in their practice of this incredible software. Teaching for me is just the natural evolution of my career path and i'm happy to give back what the Blender community gave to me.

Bonjour, je suis Julien Deville. Je travaille comme designer et formateur 3d freelance depuis 7 ans. J'ai commencé à apprendre Blender par moi-même il y a 8 ans avec des livres et des didacticiels en ligne. Maintenant, je suis heureux d'utiliser Blender pour 80 pour cent de mes projets de travaux. Je travaille en tant que formateur pour 50 p. 100 de mon temps. J'enseigne aux entreprises locales qui veulent utiliser Blender et je forme également sur des sessions personnalisées pour des artistes ou des professionnels qui veulent évoluer dans la pratique de ce logiciel incroyable. Enseigner pour moi est juste l'évolution naturelle de ma carrière et je suis heureux de rendre ce que la communauté de Blender m'a donné.


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