
A brief introduction into what is going to be covered in the course
A quick overview on how students will be looking to complete the content in this course
An explanation into the three main methods of how to download the Blender program, including the main website, steam and the development builds.
Opening up Blender for the first time we cover blenders welcoming screen, also known as the splash screen. This is our Portal to all our recent projects
Diving in at the deep end we are going to be covering the basic process of asset creating in this lecture on creating a simple vase object using basic tools and materials.
Students are likely to have questions about the content within this course. This lecture offers insight in the best ways to type up those questions on udemy so that they have the best hope of being correctly answered.
An Introduction to the section on manipulating the blender interface and creating new work spaces
Workspaces are custom layouts of the blender interface where each workspace is used for a different task set such as modelling or animation
Editor types are also referred to as panels or windows in the blender interface that house a specific set of tools. A workspace consists of one or more of these editor types. Editor types include the timeline, outliner and 3D viewport.
While blender does already posses many existing workspaces, we can also create our own workspaces for use on specific tasks such as retopology.
Each panel in blender can be adjusted in size both horizontally and vertically. When panels are adjusted in size any adjacent panels are adjusted as well.
Splitting panels in blender involves dividing a single panel into two, therefore increasing the number of panels in total. Joining is the opposite, taking two panels and merging them into one.
The first challenge of the course involves creating our own workspace based on what has been covered so far.
If your focus is on a specific editor type then you can maximise that panel so that it takes up most of the interface temporarily, with the exception of the header bar at the top.
This lecture is very similar to the previous lecture where we maximised a panels size. The key difference is that in this lecture we will be making a panel go fullscreen so that even the header bar becomes invisible and you get even more space to work with.
In this lecture we will be learning about manipulating the header menus that are present in all of blenders varying editor types.
Our second challenge of the course is very similar to the first, and acts as an opportunity to refresh your memory on the skills learnt earlier in the section.
An introduction to the section on the user preferences
In this lecture we will be accessing the user preferences for the first time via the edit menu and briefly introduce the subsections of the preferences panel.
The resolution scale represents the size of all text elements and widgets in the blender interface. You may need to adjust the scale depending on screen size and resolution.
A subtle option that defines the amount of space present between panels. It can sometimes be difficult to grab an intersection and this can be made easier by adjusting the line width.
English not your first language? Then no worries because blender has you covered. In this lecture we will learn how to change the language of the blender interface.
Another subtle option that allows you to open up menus without having to press the button.
If you think that the interface looks a bit on the dull side, then follow this lecture to learn how you can change the colour scheme of the interface and the individual editor types.
Now that you know how you can change the colour theme that blender uses its time to create your own colour theme as part of this latest challenge.
In this lecture we learn how you can import something into blender for the first time and how you can get assets from blendswap like new colour themes.
In this lecture we will be learning how we can make adjustments to some of the widgets and items in the 3D viewport such as the navigation axis.
In this lecture we learn about what add ons are? Why they exist and how to activate them for use in blender.
In this lecture we learn how to create the correct file directory so that we can begin to install add ons that are not already in blender.
In this lecture we will cover how to activate blenders emulators if you do not posses a full size keyboard or a three button mouse.
For this lecture we will introduce the hotkey library, the location of all the keyboard shortcuts used in blender. We will learn a little bit about how the hotkeys are constructed and how to read the hierarchy.
In this lecture we will be learning how we can use the hotkey library to create a new hotkey for an existing function using a keyboard shortcut that is not currently being used.
In this lecture we will be taking a look at some of the most important keymaps used in blender such as which mouse button is used for selecting objects and what the main purpose of the space bar will be.
In this lecture we will cover how to activate out GPU so that we can use it for faster rendering of images.
In this lecture we will be learning about how the undo function works in blender when we want to undo our mistakes. The memory limit involves how much memory we allow blender to use to make this function more effective.
Blender has multiple ways in which it can help to prevent any loss of work crashes etc. Here we learn about the auto save feature and how we can keep previous saves of our work.
Welcome to section four where we will be covering the process of create a simple scene and applying materials to the objects in that scene. The section will finish with the creation of a rendered image.
In this lecture we will be covering how to navigate the 3D viewport, how to select, add and delete objects, how to manipulate transform values of objects and how to change the form of objects in edit mode.
In this lecture we will be covering how to create a material and apply it to an object. We will also learn about the node system and how we can create metallic and dielectric materials with smooth or rough surfaces.
In this lecture we will be covering how to render an image of our scene using both the eevee render engine for speed and the cycles render engine for quality.
Join Our Blender Community
Welcome to Blender, the open source 3D modelling suite used by millions of 3D artists, animators and aspiring game designers around the world. And welcome to Blender 2.8 The Basics Of Blender, your first step into the world of blender. This course acts as an introduction to what blender is all about and how you can use it for any task you are looking to complete.