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This course includes:

  • 13 hours on-demand video
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Design 3D & Animation Animation

Blender 3D Model a Medieval Catapult Full Simulation Guide

Learn to Model Texture Animate and Simulate a Complete Medieval Catapult 3D Model From Start to Finish
Rating: 4.5 out of 54.5 (79 ratings)
21,829 students
Created by Neil Bettison
Last updated 10/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Following through a complete guide on creating a 3D model of a medieval catapult
  • Using Blender 2.8 and understand its interface
  • Complete guide on marking seams & texture resolutions
  • UV mapping and UV unwrapping your model
  • Applying hard- and soft-edges
  • Explore and have fun with texturing and material creation
  • creating a fire & smoke shader within Blender
  • create a full armature from scratch
  • complete guide to animate your 3D model
  • Thorough work through of a working fire simulation
  • Learn how to use the powerful Blender 2.8 video editor

Requirements

  • Blender 2.76 and above, Free to download Via the official Blender website
  • A basic working knowledge of the Blender UI

Description

Blender 2.8 Model Texture Animate & Simulate Complete Guide


Course Description


Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animation & Simulation full Guide’. This is my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.


Modeling

We will be creating a medieval catapult – the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.


Texturing

Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.


Freebies

You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.


Bones

This course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.


Animation

Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.


Simulation

Fire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder’s flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.


Rendering

Finally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) – also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.

Who this course is for:

  • Beginners to Blender or 3D modelling up to all levels of 3D artists

Course content

11 sections • 35 lectures • 13h 9m total length

  • Preview05:02

  • Preview23:08
  • Creating The Catapult Wheels
    30:38
  • Creating The Wheel Turners & Retopologising
    22:48
  • Finishing the Wheels & Adding Details
    27:35
  • Creating The Hand Turner
    26:18
  • Creating The Gear & Pulley System
    15:02
  • Creating The Rope & Supports
    28:02
  • Creating The Swing Arm Joint
    33:37
  • Creating The Swing Middle
    32:15
  • Creating The Chain & Bucket
    29:26
  • Testing The Swing Arm & Creating The Rocks
    14:25
  • Creating The Catapult Bucket & Starting The Arm
    33:04
  • Strengthening The Arm
    14:03
  • Creating The Catapult Cross Section
    08:02
  • Creating The Hot Coals & Ballistic
    26:24

  • Marking Seams & UV Unwrapping Part 1
    20:16
  • Marking Seams & UV Unwrapping Part 2
    19:45
  • Marking Seams & UV Unwrapping Part 3
    21:41
  • Marking Seams & UV Unwrapping Part 4
    29:51

  • Adding & Modifying Materials Part 1
    32:07
  • Adding & Modifying Materials Part 2
    24:18
  • Adding & Modifying Materials Part 3
    21:10
  • Adding & Modifying Materials Part 4
    23:12

  • Creating The Base & Importing Our First HDRI
    24:43

  • Creating The Rope & Finalizing The Build
    25:30

  • Creating The Armature
    18:31
  • Weighting The Armature
    19:36

  • Animating The Catapult Part 1
    39:10
  • Animating The Catapult Part 2
    32:52

  • Creating The Fire Simulation Part 1
    25:46
  • Creating The Fire Simulation Part 2
    14:12
  • Creating The Fire Material
    14:56

  • Rendering The Animation
    05:15

Instructor

Neil Bettison
3D Tudor Freelance Artist & Tutor
Neil Bettison
  • 4.6 Instructor Rating
  • 812 Reviews
  • 96,337 Students
  • 9 Courses

About me

In 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional  prop and environment artist.

Neil is a successful Udemy Instructor with over 60,000 students. His courses are among the highest rated for 3D modelling on Udemy, with reviewer ratings at 4.6 or above.

Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tool tips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.


Professional Background

Neil Bettison is a professional 3D artist with 8 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop.

After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing.

As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly becoming a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning.

Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years  of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets.

Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!

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