Blender 3D Model a Medieval Catapult Full simulation Guide
4.5 (67 ratings)
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21,796 students enrolled

Blender 3D Model a Medieval Catapult Full simulation Guide

Learn to Model Texture Animate and Simulate a Complete Medieval Catapult 3D Model From Start to Finish
4.5 (67 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
21,796 students enrolled
Created by Neil Bettison
Last updated 10/2019
English [Auto]
Current price: $128.99 Original price: $184.99 Discount: 30% off
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This course includes
  • 13 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Following through a complete guide on creating a 3D model of a medieval catapult
  • Using Blender 2.8 and understand its interface
  • Complete guide on marking seams & texture resolutions
  • UV mapping and UV unwrapping your model
  • Applying hard- and soft-edges
  • Explore and have fun with texturing and material creation
  • creating a fire & smoke shader within Blender
  • create a full armature from scratch
  • complete guide to animate your 3D model
  • Thorough work through of a working fire simulation
  • Learn how to use the powerful Blender 2.8 video editor
  • Blender 2.76 and above, Free to download Via the official Blender website
  • A basic working knowledge of the Blender UI

Blender 2.8 Model Texture Animate & Simulate Complete Guide

Course Description

Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animation & Simulation full Guide’. This is my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.


We will be creating a medieval catapult – the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.


Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.


You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.


This course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.


Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.


Fire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder’s flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.


Finally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) – also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.

Who this course is for:
  • Beginners to Blender or 3D modelling up to all levels of 3D artists
Course content
Expand all 35 lectures 13:09:44
+ Introduction
1 lecture 05:02

Welcome video giving you all the details about the course Blender 2.8 Texture Animate & Simulate Complete Guide.  In this short introduction, you will learn about everything you will be exploring within this exciting Blender course.

Preview 05:02
+ Modeling The Catapult
15 lectures 06:04:47

In this lesson, we will be modeling the base of our catapult within Blender 2.8.  We will be looking into Blender's bevel modifiers and looking at how to scale meshes correctly.

Preview 23:08

In this lesson, we will be creating the wheel and looking at altering meshes based on changing pivot points.  We will be looking into how many sides a cylinder should have for realism.  We also look at fast ways to create wood effects, and we will be taking a dive into Blender 2.8 mirror modifiers.

Creating The Catapult Wheels

Watch this lesson to find out how to tell what makes for good topology compared to bad topology.  We will be using Blender 2.8 boolean modifier and I will explain why it is so effective with discussion also focusing on its drawbacks.  Then, we will retopologise part of the mesh so its suitable for rendering, animating, and exporting to any games engines like Unreal or Unity.

Creating The Wheel Turners & Retopologising

This lesson will focus on realism within a 3D model build.  We will be creating all the little details that take a 3D model from looking okay to looking believable. We will also cover how to add hard or smooth surfaces within Blender 2.8.

Finishing the Wheels & Adding Details

This lesson will focus on taking the Blender skills we learned from previous lessons and combining them to creating the hand turners.  This lesson presents you with a chance for you to really try out using Blender 2.8 modifiers together to create meshes easily, and to speed up your workflow.

Creating The Hand Turner

This will be one of many lessons in which we will be using Blender 2.8 addons to effectively create meshes fast and to a high standard.  We will learn how to create 3D models taking into account armatures and animation.

Creating The Gear & Pulley System

In this lesson, we will be creating the rope using extra meshes found within the core Blender 2.8 addons.  We will be looking into how to create and manipulate a Taurus ring and how to save out preferences for future use so we can build a library with the focus being on again speeding up workflow.

Creating The Rope & Supports

This lesson will focus on thinking ahead as a 3D modeller. We will also look at how to build models effectively for building an armature within Blender 2.8.  We will be retopologising and working on a major component of the build.

Creating The Swing Arm Joint

This lesson, again, focuses on realism. I will show you how to make a 3D model structurally sound. 

Creating The Swing Middle

Taking much of what we learned from previous lessons, this lesson focuses on the counterweight for our catapult.  We look at many useful tips and tricks with Blender 2.8 to speed up our workflow.  We also take a look at the importance of marking seams while creating our 3D model.

Creating The Chain & Bucket

In this lesson, we will be looking at a great way to create our rocks with a little known in-built Blender 2.8 addon, called rock creator.  If you didn't know about it before, after using this for little while, you will realise that it is a another greater feature from Blender.  We also test the swing arm to make sure our armature and animation will work well within our model.

Testing The Swing Arm & Creating The Rocks

This lesson will focus on finishing the arm of our catapult.  We will be using a wide array of Blender modifiers. In the end, we will have created a 3D modeled bucket that not only looks realistic, but looks functional with that medieval look that we are striving for within this course.

Creating The Catapult Bucket & Starting The Arm

We cannot have a catapult that looks as though it is going to fall to pieces on the first swing.  In engineering, they have a term called structurally sound.  This same principle should apply to most of our 3D model work and in this lesson, where we create struts to strengthen our catapult.  We also discuss polygon counts within Blender 2.8 and how to reduce our render times.

Strengthening The Arm

We are nearing the final part of modeling our 3D catapult and in this lesson, we work on adding details to bring our 3D model to life.  Here is the section where you can really spread your wings within Blender 2.8 and really create a unique 3D medieval model.  In other words, make it your own.

Creating The Catapult Cross Section

This is the final lesson as far as 3D modeling our catapult goes.  We will be using the Blender 2.8 sculpting tools to quickly and easily create our ballistic.  We also create our hot coals base mesh in anticipation of our fire and smoke simulation.  This is the point where we start to talk and think about lighting within our renders.

Creating The Hot Coals & Ballistic
+ Marking Seams & UV Unwrapping
4 lectures 01:31:33

In previous lessons, we looked into marking seam but this is the first lesson dedicated to marking seams and UV unwrapping in Blender 2.8.  We look at the right and wrong ways to UV unwrap and look into using textures to easily display resolutions.

Marking Seams & UV Unwrapping Part 1

In this lesson, we UV unwrap some of the more complex parts of the 3D model, including the ballistic.  We learn how to properly use Blender 2.8's UV editing tab and features.

Marking Seams & UV Unwrapping Part 2

This lesson focuses on really nailing down our new-found skills and knowledge to help us unwrap our 3D model.  By this point, you will have learned how to optimize your workflow and you will be finding any mesh a breeze to mark seams and UV unwrap within Blender 2.8.

Marking Seams & UV Unwrapping Part 3

In this lesson, we will be finalizing our initial UV maps. We will finish with the whole of our 3D model, having marked seams and UV unwrapped everything.  We will be going over everything we have learned about the best workflow for UV mapping within Blender 2.8.

Marking Seams & UV Unwrapping Part 4
+ Adding & Modifying Materials
4 lectures 01:40:47

In this lesson and all the other lessons within this section, we will be taking a deep look into how to import textures into Blender 2.8. But more than that, what if we want to alter materials without sending them to another piece of software like Substance Painter?  We will look into all of this, starting with this lesson, and after completing the lessons in this section, you will find out just how powerful the Blender 2.8 node system really is.

Adding & Modifying Materials Part 1

In this lesson, we really focus down on our two main materials and look at the best way to use the textures.  We will be adding wood & metal textures and then altering them within the Blender 2.8 node system to make them contrast well with our catapult.

Adding & Modifying Materials Part 2

In this lesson, we will be finalizing anything metallic with a metal texture within our 3D model.  The main points of interest within this lesson are working on the chain for our catapult, looking at working with flat or smooth shading, and assessing how it will affect our Blender 2.8 renders.

Adding & Modifying Materials Part 3

The final lesson of this section is where we finish off all parts of the texturing within our 3D model.  We go through everything we have learned about the Blender node system and put this to good use to finish off the catapults texturing.

Adding & Modifying Materials Part 4
+ Working With HDRI's & Flooring
1 lecture 24:43

In this lesson, we cover a lot of functions within Blender 2.8.  Not only do we create the base of our catapult from scratch but we also begin the basics of lighting and rendering our scene by importing one of our three HDRI's.  We also take a look at how to set up our world material and look at Blender's Cycles and Eevee render engines.

Creating The Base & Importing Our First HDRI
+ Finalizing the build
1 lecture 25:30

This lesson will focus on looking in detail at all the work we have done up to this point.  We look at our 3D model as a whole and make sure all materials and textures are correct.  We also create our rope with the idea of making sure when our armature is built, that the rope functions correctly.

Creating The Rope & Finalizing The Build
+ Building & Weighting The Armature
2 lectures 38:07

In this lesson, we will cover a lot of basic armature and weighting creation to help bring our 3D model to life within Blender 2.8.  Blender has fantastic tools available to do this to a Hollywood movie standard, but a lot of the tools are overlooked.  In this lesson, we will be taking a deep dive and you will create a full 3D model armature.

Creating The Armature

Weighting an armature is perhaps the most important part of animating. In this lesson, we find how easy it is to do within Blender 2.8.  We also go over organizing all our bones to simplify animation as much as possible.

Weighting The Armature
+ Animating The Catapult
2 lectures 01:12:02

This lesson is jam-packed full of Blender 2.8 animation knowledge.  We look at how to keyframe to turn our armature from static to a fully functioning animated medieval catapult.  We also look at how we can animate materials within the Blender node system to create realistic rope were the texture changes based on the keyframe.

Animating The Catapult Part 1

The main focus of this lesson will be on animating our ballistic.  We look at how to use keyframes effectively without overuse. We also take a good look over our 3D catapult model to be sure everything is working as intended before we move on to the Blender 2.8 simulations.

Animating The Catapult Part 2
+ Creating The Fire & Smoke simulation
3 lectures 54:54

In this lesson, we create our Blender fire and smoke simulation from scratch.  We focus on the easiest and cleanest ways to create this so that it runs alongside our animations.  A lot has changed in Blender over the years and the new Blender 2.8 way of creating simulations is a breeze when you understand how.

Creating The Fire Simulation Part 1

This lesson is mainly focused on getting our simulation to behave in the way we want it to.  We look at wind and turbulance and how these Blender features can be used to really enhance our simulation.  We get everything working and animating correctly ready for adding materials.

Creating The Fire Simulation Part 2

This lesson will focus on creating the material for the fire and smoke.  We will be taking an in-depth look at the Blender 2.8 node system.  We will go through step by step of how and why we are using and adding nodes to create our material.  In the end, we will bake out our fire material with the simulation and animation separate from our final render.  There a lot to take in this lesson but this simultaneously gives a lot of space to learn about complex systems within Blender 2.8.

Creating The Fire Material
+ Rendering Out The Animation In Blender 2.8
1 lecture 05:15

In this lesson, we will be looking at setting up our camera and lighting in Blender 2.8.  I will be teaching you tips and tricks to make most 3D models you render look extremely realistic.  Finally, we will be rendering out a complete animation that we put together throughout the course ready for our film created using the Blender video editor.

Rendering The Animation