
Learn about the new collections system and some of the new settings available in blender 2.8
Learn about the new collections feature in blender 2.8 and how it can be used in a particle system
Learn about the bevel modifier and how to use it in a non-destructive workflow
Explanation of why placing modifiers in the correct order in the modifier stack is important
Learn about Boolean subtract operation
Learn about and become familiar with the boolean union operation
Learn about and become familiar with the boolean intersect operation
Learn how to use the weld modifier to fix mesh issues
Learn about how the shrinkwrap modifier is useful in a hardsurface modelling workflow
Block out the basic shape of the model using boolean/nondestructive workflow
Learn how we can use vertex groups to selectively bevel only certain edges all non-destructively
Learn how to duplicate faces from our mesh to add more complex details and use this mesh with the solidify modifier to create Sci-fi hull panels
Use boolean intersect operation to add more details to our object
Use boolean workflow to add Sci-fi led lights to our mesh
Learn how to apply materials to our Sci-fi object
Learn how to set up our final render
Using the compositor to adjust our final render and make our render pop
Learn how to master hard surface modeling in blender 2.8. This course will cover everything you need to know to become a master at hard surface modelling.
Learn how to use boolean operations to create concept designs
This course will teach you everything you need to know about boolean operations and the various boolean operations modes available such as Union, Intersection and difference. No external or paid addons will be required everything will be done using the built in bool tools addon available in blender by default.
Learn about the various modifiers and how to use them in a hard surface modeling workflow.
This course will teach you how to use blender's modifier stack in a hard surface modeling workflow. This course will cover everything you need to know including the bevel modifier, weld modifier, mirror modifier, boolean modifiers, weighted normal modifier and the correct order to place each modifier in the modifier stack. This course will also cover how to fix common issues you may encounter when hard surface modeling such as edges overlapping, shading artifacts etc.
Learn about the non destructive workflow and how you can use it to your full advantage
Utilizing hard surface modeling in blender allows you to quickly create concept designs and the advantage of a non destructive workflow is that you can quickly change your design without having to worry about topology, you will be able to quickly add details to hard surface models by utilizing the boolean workflow.
Learn how to add materials to your hard surface model and proper lighting of the scene
In the course detailed procedural plastic and metal materials are provided and you will be able to learn how to apply these materials to the hard surface model you create in the course. You can also feel free to use all the materials provided in the course for your own projects. In the course I also cover how to add lighting to your scene and compositing the final render to make your renders pop.
Everything in the course is organized in sections using a step by step approach All project files and materials are provided in the course.
This course will cover everything you need to know about hard surface modeling, after this course you will be able to create highly detailed concept designs and will become an expert at hard surface modeling.