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Design Game Design Blender

Blender 2.8 Game Vehicle Creation

Learn to create a game vehicle in Blender 2.8, Substance Painter, and Unity.
Rating: 4.7 out of 54.7 (491 ratings)
3,019 students
Created by Darrin Lile
Last updated 12/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Blender 2.8 Modeling Tools and Modifiers
  • UV Mapping a Complex 3D Model in Blender 2.8
  • Creating a Color ID Map in Blender 2.8
  • Exporting FBX files from Blender
  • Texturing in Substance Painter
  • Baking a Normal Map in Substance Painter
  • Configuring a Vehicle in Unity

Requirements

  • This course uses Blender 2.8 and the Personal Edition of Unity, both of which are free. It also uses Substance Painter for texturing, which is a paid app.

Description

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:

  • Blender 2.8 Modeling Tools and Modifiers

  • UV Mapping a Complex 3D Model in Blender 2.8

  • Creating a Color ID Map

  • Exporting FBX files from Blender

  • Texturing in Substance Painter

  • Baking a Normal Map in Substance Painter

  • Configuring a Vehicle in Unity

We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.

From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

Who this course is for:

  • Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.

Featured review

Rick
Rick
31 courses
9 reviews
Rating: 5.0 out of 5a year ago
Ive done several of his courses, these tutorials are the only ones ive finished and have gone back to reference for other projects. This course in particular..WOW..challenge from the get go, literally covered everything from A-Z, took me about a month to do it from all the redo`s i had to do, but worth every minute. May do it again the fix minor stuff that could have been done better. Cant wait till you come out with a tank tutorial (hint HINT :)

Course content

20 sections • 121 lectures • 22h 1m total length

  • Preview03:21
  • Preview09:42
  • Considering Scale
    08:07

  • Beginning the Hood
    09:06
  • Extruding the Hood
    10:10
  • Finishing the Hood
    10:15
  • Modeling the Front Fender
    09:56
  • Finishing the Front Fenders
    13:38
  • Beginning the Front Bumper
    09:16
  • Continuing the Front Bumper
    09:32
  • Front Bumper Details
    12:10
  • Booleans, Ngons, and Tris
    07:58

  • Preview08:40
  • Creating the Front Door
    09:11
  • Modeling the Back Door
    09:40
  • Creating the Windows
    13:11

  • Beginning the Back Storage Area
    11:39
  • Using the Array Modifier
    06:25
  • Creating the Vertical Supports
    09:55
  • Continuing the Back Storage Area
    09:35
  • Modeling the Back Container
    11:12
  • More of the Back Details
    11:15
  • Beginning the Tailgate Area
    12:16
  • Continuing with the Tailgate
    14:58
  • Adding Detail to the Back
    13:27

  • Beginning the Gun Turret
    10:12
  • Continuing the Gun Turret
    09:43
  • Adding more to the Turret
    11:11
  • Creating the Windows of the Turret
    12:51
  • Modeling the Front Panel Window
    10:35

  • Creating the Windshield
    11:40
  • Starting the Vehicle Steps
    11:20
  • Continuing with the Steps
    09:20
  • Beginning the Chains for the Steps
    11:44
  • Finishing the Chains
    11:30
  • Extending the Hood
    08:49
  • Cleaning Up the Fender
    07:25

  • Beginning the Wheels and Tires
    11:11
  • Creating the Bolts of the Wheel
    11:31
  • Beginning the Tire Treads
    09:20
  • Finishing the Tires and Wheels
    11:24

  • Filling In Underneath the Vehicle
    12:21
  • Creating a Spring for the Shock Absorbers
    12:39
  • Adding Details to the Front Axle
    13:36
  • Adding Detail to the Front Bumper
    15:18
  • More Detail to the Front and Side
    11:26
  • Modeling the Headlights
    11:37
  • Finishing Up the Front Undercarriage
    10:05

  • Beginning the Rear Axle
    10:38
  • Continuing with the Rear Axle
    10:25
  • Adding Rear Shock Absorbers
    11:31
  • Preview11:18
  • Modeling the Trailer Hitch
    12:05
  • Modeling the Spare Tire Strap
    09:10

  • Creating the Gun Support
    13:48
  • Beginning the Gun
    10:32
  • Modeling the Gun Grips
    12:12
  • Adding Details to the Gun
    11:08
  • Preview12:32
  • Modeling the Ammo Box
    12:26
  • Beginning the Gun Support
    13:26
  • Finishing the Gun Support
    13:14

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,874 Reviews
  • 29,889 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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