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DesignGame DesignBlender

Blender 2.8 Game Vehicle Creation

Learn to create a game vehicle in Blender 2.8, Substance Painter, and Unity.
Rating: 4.7 out of 54.7 (633 ratings)
3,681 students
Created by Darrin Lile
Last updated 7/2021
English
English [Auto]

What you'll learn

  • Blender 2.8 Modeling Tools and Modifiers
  • UV Mapping a Complex 3D Model in Blender 2.8
  • Creating a Color ID Map in Blender 2.8
  • Exporting FBX files from Blender
  • Texturing in Substance Painter
  • Baking a Normal Map in Substance Painter
  • Configuring a Vehicle in Unity

Requirements

  • This course uses Blender 2.8 and the Personal Edition of Unity, both of which are free. It also uses Substance Painter for texturing, which is a paid app.

Description

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:

  • Blender 2.8 Modeling Tools and Modifiers

  • UV Mapping a Complex 3D Model in Blender 2.8

  • Creating a Color ID Map

  • Exporting FBX files from Blender

  • Texturing in Substance Painter

  • Baking a Normal Map in Substance Painter

  • Configuring a Vehicle in Unity

We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.

From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

Who this course is for:

  • Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.

Featured review

Rick
Rick
48 courses
14 reviews
Rating: 5.0 out of 52 years ago
Ive done several of his courses, these tutorials are the only ones ive finished and have gone back to reference for other projects. This course in particular..WOW..challenge from the get go, literally covered everything from A-Z, took me about a month to do it from all the redo`s i had to do, but worth every minute. May do it again the fix minor stuff that could have been done better. Cant wait till you come out with a tank tutorial (hint HINT :)

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 8,385 Reviews
  • 36,143 Students
  • 16 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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