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Blender 2.8 Game Vehicle Creation
Highest Rated
Rating: 4.8 out of 5(785 ratings)
4,368 students

Blender 2.8 Game Vehicle Creation

Learn to create a game vehicle in Blender 2.8, Substance Painter, and Unity.
Created byDarrin Lile
Last updated 7/2021
English

What you'll learn

  • Blender 2.8 Modeling Tools and Modifiers
  • UV Mapping a Complex 3D Model in Blender 2.8
  • Creating a Color ID Map in Blender 2.8
  • Exporting FBX files from Blender
  • Texturing in Substance Painter
  • Baking a Normal Map in Substance Painter
  • Configuring a Vehicle in Unity

Course content

20 sections121 lectures22h 1m total length
  • Introduction3:21

    Demonstrate building a Blender 2.8 game vehicle from reference images to UV mapping, color I.D. map, FBX export, texturing in Substance Painter, and rigging in Unity.

  • Importing Background Images9:42

    Learn to import and align background reference images in Blender, using front, side, top, and back views with alpha transparency to block out the vehicle.

  • Considering Scale8:07

    Block out a Blender vehicle with temporary tires and cylinders to gauge scale, then duplicate wheels, adjust rotation on the Y axis, and use opacity to compare references.

Requirements

  • This course uses Blender 2.8 and the Personal Edition of Unity, both of which are free. It also uses Substance Painter for texturing, which is a paid app.

Description

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:

  • Blender 2.8 Modeling Tools and Modifiers

  • UV Mapping a Complex 3D Model in Blender 2.8

  • Creating a Color ID Map

  • Exporting FBX files from Blender

  • Texturing in Substance Painter

  • Baking a Normal Map in Substance Painter

  • Configuring a Vehicle in Unity

We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.

From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

Who this course is for:

  • Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.