Blender 2.8 Game Vehicle Creation
4.8 (347 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,392 students enrolled

Blender 2.8 Game Vehicle Creation

Learn to create a game vehicle in Blender 2.8, Substance Painter, and Unity.
Highest Rated
4.8 (347 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,394 students enrolled
Created by Darrin Lile
Last updated 12/2019
English
English [Auto]
Current price: $12.99 Original price: $19.99 Discount: 35% off
19 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 22 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Blender 2.8 Modeling Tools and Modifiers
  • UV Mapping a Complex 3D Model in Blender 2.8
  • Creating a Color ID Map in Blender 2.8
  • Exporting FBX files from Blender
  • Texturing in Substance Painter
  • Baking a Normal Map in Substance Painter
  • Configuring a Vehicle in Unity
Requirements
  • This course uses Blender 2.8 and the Personal Edition of Unity, both of which are free. It also uses Substance Painter for texturing, which is a paid app.
Description

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:

  • Blender 2.8 Modeling Tools and Modifiers

  • UV Mapping a Complex 3D Model in Blender 2.8

  • Creating a Color ID Map

  • Exporting FBX files from Blender

  • Texturing in Substance Painter

  • Baking a Normal Map in Substance Painter

  • Configuring a Vehicle in Unity

We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.

From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

Who this course is for:
  • Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.
Course content
Expand all 121 lectures 22:01:19
+ Modeling the Front of the Vehicle
9 lectures 01:32:01
Beginning the Hood
09:06
Extruding the Hood
10:10
Finishing the Hood
10:15
Modeling the Front Fender
09:56
Finishing the Front Fenders
13:38
Beginning the Front Bumper
09:16
Continuing the Front Bumper
09:32
Front Bumper Details
12:10
Booleans, Ngons, and Tris
07:58
+ Creating the Cab and Doors
4 lectures 40:42
Creating the Front Door
09:11
Modeling the Back Door
09:40
Creating the Windows
13:11
+ Modeling the Back of the Vehicle
9 lectures 01:40:42
Beginning the Back Storage Area
11:39
Using the Array Modifier
06:25
Creating the Vertical Supports
09:55
Continuing the Back Storage Area
09:35
Modeling the Back Container
11:12
More of the Back Details
11:15
Beginning the Tailgate Area
12:16
Continuing with the Tailgate
14:58
Adding Detail to the Back
13:27
+ Creating the Gun Turret
5 lectures 54:32
Beginning the Gun Turret
10:12
Continuing the Gun Turret
09:43
Adding more to the Turret
11:11
Creating the Windows of the Turret
12:51
Modeling the Front Panel Window
10:35
+ Adding a Few Details to the Cab
7 lectures 01:11:48
Creating the Windshield
11:40
Starting the Vehicle Steps
11:20
Continuing with the Steps
09:20
Beginning the Chains for the Steps
11:44
Finishing the Chains
11:30
Extending the Hood
08:49
Cleaning Up the Fender
07:25
+ Modeling the Wheels and Tires
4 lectures 43:26
Beginning the Wheels and Tires
11:11
Creating the Bolts of the Wheel
11:31
Beginning the Tire Treads
09:20
Finishing the Tires and Wheels
11:24
+ More Details to the Front of the Vehicle
7 lectures 01:27:02
Filling In Underneath the Vehicle
12:21
Creating a Spring for the Shock Absorbers
12:39
Adding Details to the Front Axle
13:36
Adding Detail to the Front Bumper
15:18
More Detail to the Front and Side
11:26
Modeling the Headlights
11:37
Finishing Up the Front Undercarriage
10:05
+ More Details to the Rear of the Vehicle
6 lectures 01:05:07
Beginning the Rear Axle
10:38
Continuing with the Rear Axle
10:25
Adding Rear Shock Absorbers
11:31
Modeling the Trailer Hitch
12:05
Modeling the Spare Tire Strap
09:10
+ Creating the Machine Gun
8 lectures 01:39:18
Creating the Gun Support
13:48
Beginning the Gun
10:32
Modeling the Gun Grips
12:12
Adding Details to the Gun
11:08
Modeling the Ammo Box
12:26
Beginning the Gun Support
13:26
Finishing the Gun Support
13:14