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30-Day Money-Back Guarantee

This course includes:

  • 9 hours on-demand video
  • 6 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design Game Design Blender

Blender 2.8 Game Character Creation

Learn to Create Game Characters with Blender 2.8 and Unity
Rating: 4.7 out of 54.7 (1,338 ratings)
6,705 students
Created by Darrin Lile
Last updated 4/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • 3D Modeling in Blender 2.8
  • UV Mapping
  • Texturing and Sculpting
  • Baking a Normal Map
  • Rigging a Character in Blender 2.8
  • Animating a 2D Face with Grease Pencil
  • Creating Animation Cycles for a Video Game
  • Exporting a Character and Animations from Blender 2.8 to Unity
  • Creating a C# Script in Unity to Control a Game Character

Requirements

  • You should have at least a little experience with Blender and Unity
  • We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity
  • The instructor uses a graphics tablet in the texture painting and sculpting sections of the course

Description

In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

  • 3D Modeling in Blender 2.8

  • UV Mapping

  • Texturing and Sculpting

  • Baking a Normal Map

  • Rigging a Character in Blender 2.8

  • Animating a 2D Face with Grease Pencil

  • Creating Animation Cycles for a Video Game

  • Exporting a Character and Animations from Blender 2.8 to Unity

  • Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Who this course is for:

  • Anyone who would like to create a game character using Blender 2.8 and Unity

Featured review

Katrin Janssen
Katrin Janssen
33 courses
4 reviews
Rating: 5.0 out of 5a year ago
Thank you so much for this wonderful course. Darrin is explaining everything at a superb pace so that it is also easy to follow as a non native English speaker. Another highlight - he keeps repeating in voice, which shortcuts Darrin is using, which I found extremely helpful. The content is well structured and in each lesson I learned something new and exciting. Bravo and I am really looking forward in taking other courses from Darrin.

Course content

7 sections • 56 lectures • 9h 3m total length

  • Preview01:35

  • Preview10:15
  • Creating the Torso
    09:56
  • Modeling the Legs
    10:34
  • Creating the Arm
    11:01
  • Beginning the Hand
    10:15
  • Finishing the Hand
    10:10
  • Beginning the Hair
    09:18
  • Finishing the Hair
    07:58

  • UV Mapping the Hips
    10:44
  • UV Mapping the Head and Torso
    09:30
  • UV Mapping the Leg and Arm
    10:14
  • Creating a Unified UV Map
    07:52

  • Beginning to Texture Paint
    08:49
  • Preview07:00
  • Painting the Jacket Detail
    08:35
  • Texturing the Zipper and Belt
    07:51
  • Adding Sculpt Detail to the Hair
    10:03
  • Baking a Normal Map
    07:23

  • Beginning the Rig
    10:08
  • Creating the Arm and Leg Bones
    09:24
  • Adjusting Roll and Mirroring
    08:27
  • Binding the Character to the Rig
    07:18
  • Weight Painting the Character
    13:43
  • Adjusting and Testing Weights
    09:54
  • Setting Up IK Legs
    09:30
  • Creating the Foot Roll Bones
    08:55
  • Foot Roll Parenting and Constraints
    09:41
  • Setting Up the Toe and Knee Controls
    09:42
  • Finishing the Weight Painting
    08:19
  • Beginning the Control Object Bones
    08:13
  • Finishing the Control Object Bones
    10:44
  • Mirroring and Parenting Control Bones
    11:02
  • Placing the Custom Shapes
    10:31
  • Finishing the Rig
    09:17

  • Setting Up for Animation
    11:06
  • Finishing the Interface Set-up
    09:47
  • Drawing the 2D Face
    09:30
  • Creating the Idle Animation
    10:19
  • Animating the Head Turns and Blinks
    12:52
  • Rendering and Testing the 2D Animation
    09:47
  • Preview12:53
  • Continuing the Run Animation
    14:45
  • Finishing the Run Cycle
    09:15
  • Creating the Jump Animation
    09:40
  • Animating the Face for the Jump
    13:55

  • Preview07:51
  • Creating and Importing the Sprite Sheets
    08:36
  • Configuring the Character in Unity
    11:09
  • Retargeting Third Party Animations
    08:16
  • Setting Up the Animator Controller
    14:07
  • Beginning the Player Script
    14:47
  • Animating the Sprite Sheets
    09:02
  • Activating the Face Objects
    09:46
  • Configuring the Character Movement
    12:17
  • Conclusion
    00:25

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,563 Reviews
  • 28,978 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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