Blender 2.8 Game Character Creation
4.6 (1,141 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,911 students enrolled

Blender 2.8 Game Character Creation

Learn to Create Game Characters with Blender 2.8 and Unity
4.6 (1,141 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
5,911 students enrolled
Created by Darrin Lile
Last updated 4/2019
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 9 hours on-demand video
  • 6 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • 3D Modeling in Blender 2.8
  • UV Mapping
  • Texturing and Sculpting
  • Baking a Normal Map
  • Rigging a Character in Blender 2.8
  • Animating a 2D Face with Grease Pencil
  • Creating Animation Cycles for a Video Game
  • Exporting a Character and Animations from Blender 2.8 to Unity
  • Creating a C# Script in Unity to Control a Game Character
Requirements
  • You should have at least a little experience with Blender and Unity
  • We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity
  • The instructor uses a graphics tablet in the texture painting and sculpting sections of the course
Description

In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

  • 3D Modeling in Blender 2.8

  • UV Mapping

  • Texturing and Sculpting

  • Baking a Normal Map

  • Rigging a Character in Blender 2.8

  • Animating a 2D Face with Grease Pencil

  • Creating Animation Cycles for a Video Game

  • Exporting a Character and Animations from Blender 2.8 to Unity

  • Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Who this course is for:
  • Anyone who would like to create a game character using Blender 2.8 and Unity
Course content
Expand all 56 lectures 09:03:56
+ Modeling the Character
8 lectures 01:19:27
Creating the Torso
09:56
Modeling the Legs
10:34
Creating the Arm
11:01
Beginning the Hand
10:15
Finishing the Hand
10:10
Beginning the Hair
09:18
Finishing the Hair
07:58
+ UV Mapping
4 lectures 38:20
UV Mapping the Hips
10:44
UV Mapping the Head and Torso
09:30
UV Mapping the Leg and Arm
10:14
Creating a Unified UV Map
07:52
+ Texture Painting and Sculpting
6 lectures 49:41
Beginning to Texture Paint
08:49
Painting the Jacket Detail
08:35
Texturing the Zipper and Belt
07:51
Adding Sculpt Detail to the Hair
10:03
Baking a Normal Map
07:23
+ Rigging the Character
16 lectures 02:34:48
Beginning the Rig
10:08
Creating the Arm and Leg Bones
09:24
Adjusting Roll and Mirroring
08:27
Binding the Character to the Rig
07:18
Weight Painting the Character
13:43
Adjusting and Testing Weights
09:54
Setting Up IK Legs
09:30
Creating the Foot Roll Bones
08:55
Foot Roll Parenting and Constraints
09:41
Setting Up the Toe and Knee Controls
09:42
Finishing the Weight Painting
08:19
Beginning the Control Object Bones
08:13
Finishing the Control Object Bones
10:44
Mirroring and Parenting Control Bones
11:02
Placing the Custom Shapes
10:31
Finishing the Rig
09:17
+ Animating the Character
11 lectures 02:03:49
Setting Up for Animation
11:06
Finishing the Interface Set-up
09:47
Drawing the 2D Face
09:30
Creating the Idle Animation
10:19
Animating the Head Turns and Blinks
12:52
Rendering and Testing the 2D Animation
09:47
Continuing the Run Animation
14:45
Finishing the Run Cycle
09:15
Creating the Jump Animation
09:40
Animating the Face for the Jump
13:55
+ Character Set-up in Unity
10 lectures 01:36:16
Creating and Importing the Sprite Sheets
08:36
Configuring the Character in Unity
11:09
Retargeting Third Party Animations
08:16
Setting Up the Animator Controller
14:07
Beginning the Player Script
14:47
Animating the Sprite Sheets
09:02
Activating the Face Objects
09:46
Configuring the Character Movement
12:17
Conclusion
00:25