Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene
- 21 hours on-demand video
- 119 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- A complete guide to the functions, modifiers and shortcuts in Blender 2.8
- How to use Blender 2.8 and create a medieval town house
- Being able to walk away from this course and create any building to a high standard
- How to 3D model from start to finish
- Basics of UV unwrapping, marking seams and applying textures
- How to create complex materials
- How to render out a scene in day- and night-time
- How to use scene lighting to one's advantage, including light probes
- To have downloaded Blender 2.8 (available for free)
- You can also complete this course with a download of Blender 2.7 (available for free)
- Thirst to learn and excitement about 3D modelling
- All resources are supplied in the course including over 115 textures maps and 3 references
Blender 2.8: A Beginners Complete 3D Modelling Guide of Creating a Medieval Building Scene will provide you with a thorough workflow and all the tools to create the scene featured in the course introduction. This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create all the assets that are included in this scene. It will also teach you the basics of texturing, UV-unwrapping and rendering in Blender 2.8. This will be one of the first extended length courses on Blender 2.8 since its release. I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender. Enrolling on this course will not only give you the tools to make a Medieval building scene – it will also provide you with freebies including 115 texture maps and 3 reference images all created by me, 3D Tudor, and unique to this course. Most of the textures are also seamless, so they can be easily used in any assets you create in the future. Interesting highlights include showing you how to build stone supports, stone stairs, lanterns, an archway alley, a balcony and a curved roof. The focus of this course is to show you how to make realistic models, to real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will be show you how to let the moonlight and stars shine light onto your Medieval tavern.
- Beginner 3D modellers eager to learn how to build a medieval building scene
- Enthusiasts of Blender 2.8 who want to fast-track their understanding of its new and exciting changes
- Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks
This is an introduction video telling you all about what we will be doing in this course. This is a beginners course and 3D modelling guide on creating a medieval building scene in the all-new Blender 2.8. By enrolling in this course, you will be completing one of the first extended-length courses on Blender 2.8 since its release. We will be continuously working towards building the tavern on the course cover and you will come away with one of your own by completing this course.
We will be setting up our scale and creating the first part of our door. This lesson is designed for complete beginners and will help you get started in Blender 2.8 with ease.
For lesson eight, you will be needing the 10 texture maps that are available to download with this course. This lesson will focus on finishing mapping and texturing the doors. We also take a look at the new collections features in Blender 2.8 and we will also go over naming assets correctly.
Lesson ten will show you how to create the parts library and streamline your future 3D modelling process. We delve into why its good practice to create separate blender files and just how powerful a tool it can be when navigating through Blender's new Blender 2.8 release.
For lesson thirteen, you will be needing the 10 texture maps that are available to download with this course. We will focus on creating a complex bay window from start to finish. We will look at just what parts will make it appear more realistic and how to optimize them to take up less UV space using Blender tools.
For this lesson, you will be needing the moon reference download file that came with this course. We will be creating a night sky with stars by adding a lot of nodes to the world shader set up in Blender 2.8. I will continue introducing the parts library.
In lesson fifty-six, we will be creating the lighting, fixing light probes, and creating a night scene render. We will be setting this up so it can be rendered in either Eevee or Cycles. For the purpose of this course, we will be rendering it in Cycles render, but it is up to you if you decide to opt for Blender 2.8's Eevee render.
In our final lesson, we will be creating a beautiful day scene render. Like before, we will be setting this up so it can be rendered in either Eevee or Cycles. For the purpose of this course, we will be rendering it in Cycles render, but it is up to you if you decide to opt for Blender 2.8's Eevee render. We will finish by celebrating having completed the course.