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Blender 2.79 Discover 3D printing
Rating: 4.6 out of 5(50 ratings)
628 students

Blender 2.79 Discover 3D printing

Create a full figurine ready to print from scratch / Discover specific tols for 3d printing inside Blender
Created byJulien Deville
Last updated 12/2018
English

What you'll learn

  • Discover a complete workflow to create a figurine ready for 3d printing
  • Learn how to resolve typical problems encountered for 3d printing
  • Discover Blender's specific tools for 3d printing
  • Learn how to export 3d models for 3d printing

Course content

5 sections33 lectures10h 49m total length
  • 1.0-Introduction2:11

    learn blender 2.79's tools for 3d printing, including modeling, rigging, and texturing figurines. prepare for printing by cleaning, hollowing, cutting, and exporting models to production sites.

  • 1.1-Adding reference image12:51

    This lecture teaches how to add reference images in Blender 2.79, set up the interface, and align a character using front, side, back, and left views inside a center cube.

  • 1.2-modeling the head part 133:57

    Learn to model the head in Blender 2.79, focusing on the eyes and the nose, using extrude, loop cuts, mirror, clipping, and proportional editing to build clean quad topology.

  • 1.3-modeling the head part 228:50

    Learn to model the head in Blender 2.79 by building loops, extruding forms, and refining topology with proportional editing and subdivision for a smooth, symmetrical character.

  • 1.4-modeling the torso24:19

    Explore torso modeling in Blender 2.79: start from scratch, extrude and shape with proportional editing, adjust loops and junctions, and bridge vertices to refine the torso.

  • 1.5-modeling the legs19:17

    Learn leg modeling in Blender 2.79 by building a loop, extruding along the z-axis, and refining with proportional editing; use look tools to enforce spacing and form a circle, z=0.

  • 1.6-modeling the arms28:17

    Learn how to model a hand and arm in Blender 2.79 using reference images, cubes, and loops to create articulations and clean topology for rigging.

  • 1.7-modeling accessories29:03

    Learn to model character accessories in Blender 2.79, including eyes, rings, ears, nose, and a wooden weapon, using mirrors, modifiers, and proportional editing for 3D printing.

  • 1.8-Uv mapping32:50

    Learn to prepare a Blender character for 3D printing by unifying into one object, applying modifiers, cleaning geometry, and packing a single texture map with UV mapping to avoid overlaps.

  • 1.9-Sculpting26:29

    Master sculpting a character skirt in Blender 2.79 by separating objects, using clay strips, crease, and inflate tools with symmetry to shape muscles, joints, and wrinkles.

  • 1.10-Texture paint the character32:02

    Explore texture paint basics in Blender 2.79 to apply grunge textures to a character, using UV maps, brushes, symmetry, masks, and a dedicated texture image.

  • 1.11-Texture paint the accessories15:50

    Learn to texture paint accessories by assigning a shared material in object mode, then paint eyes, weapons, and clothes using texture paint tools and brushes, save as troll base.

  • 1.12-Creation of armature and rigging24:43

    Create and rig an armature for a character, using non-destructive bones, mirroring, and automatic weights to enable posing and prepare the model for 3D printing.

  • 1.13-Posing the character24:43

    Pose a character in Blender 2.79 using armatures and inverse kinematic controls. Work with constraints and copy rotation to stabilize limbs, bake textures, and export for 3D printing.

  • 1.14-Baking Textures18:43

    Learn how to bake normal maps and ambient occlusion textures in Blender 2.79, save textures, and mix them with color and shadow maps for richer shading in 3D printing.

Requirements

  • Good computer knowledge
  • Know Blender basics

Description

During this training we will discover blender’s specific tools for 3d printing.

In the first chapter we will create a figurine from scratch. This figurine will be the basis for discover tools dedicated to 3D printing inside Blender. This chapter covers modeling, rigging, texturing techniques that you can also use for other workflows (video game, illustration).

In the second chapter we will discover specific tools of Blender to prepare our figurine for 3d printing. You will learn how to clean bad geometries, but also to detect too thin parts or to hollow your object to gain printing cost.

In the third chapter we will see several school cases that you will often encounter with 3d printing. You will discover how to cut an object, how to prepare a 3D scan for printing, model a technical part from a plan or a ring for metal printing.

The fourth and fifth chapters will be dedicated to exporting created models and uploading our files to different production websites.
All the pack files are exclusive and included for free in the training and will give you the opportunity to practice the modeling and specific operations that 3D printing requires.

Who this course is for:

  • Blender Users that want to discover 3d printing
  • 3D printing enthousiasts that would like to create their own models with a open source software