
learn blender 2.79's tools for 3d printing, including modeling, rigging, and texturing figurines. prepare for printing by cleaning, hollowing, cutting, and exporting models to production sites.
This lecture teaches how to add reference images in Blender 2.79, set up the interface, and align a character using front, side, back, and left views inside a center cube.
Learn to model the head in Blender 2.79, focusing on the eyes and the nose, using extrude, loop cuts, mirror, clipping, and proportional editing to build clean quad topology.
Learn to model the head in Blender 2.79 by building loops, extruding forms, and refining topology with proportional editing and subdivision for a smooth, symmetrical character.
Explore torso modeling in Blender 2.79: start from scratch, extrude and shape with proportional editing, adjust loops and junctions, and bridge vertices to refine the torso.
Learn leg modeling in Blender 2.79 by building a loop, extruding along the z-axis, and refining with proportional editing; use look tools to enforce spacing and form a circle, z=0.
Learn how to model a hand and arm in Blender 2.79 using reference images, cubes, and loops to create articulations and clean topology for rigging.
Learn to model character accessories in Blender 2.79, including eyes, rings, ears, nose, and a wooden weapon, using mirrors, modifiers, and proportional editing for 3D printing.
Learn to prepare a Blender character for 3D printing by unifying into one object, applying modifiers, cleaning geometry, and packing a single texture map with UV mapping to avoid overlaps.
Master sculpting a character skirt in Blender 2.79 by separating objects, using clay strips, crease, and inflate tools with symmetry to shape muscles, joints, and wrinkles.
Explore texture paint basics in Blender 2.79 to apply grunge textures to a character, using UV maps, brushes, symmetry, masks, and a dedicated texture image.
Learn to texture paint accessories by assigning a shared material in object mode, then paint eyes, weapons, and clothes using texture paint tools and brushes, save as troll base.
Create and rig an armature for a character, using non-destructive bones, mirroring, and automatic weights to enable posing and prepare the model for 3D printing.
Pose a character in Blender 2.79 using armatures and inverse kinematic controls. Work with constraints and copy rotation to stabilize limbs, bake textures, and export for 3D printing.
Learn how to bake normal maps and ambient occlusion textures in Blender 2.79, save textures, and mix them with color and shadow maps for richer shading in 3D printing.
Activate 3d printing tools in blender 2.79, set up metric units in centimeters, and enable the 3d printing toolbox and measure features to prepare and analyze your mesh for print.
Learn to avoid common 3D printing errors in Blender 2.79, including non-manifold geometry, holes, overlapping volumes, internal faces, double geometry, and improper normals, plus thickness considerations for printable models.
Identify and fix non-manifold geometries in Blender to ensure 3D prints, using automatic hole detection, manual cleanups with fill and knife tools, and topology improvement.
Learn how to detect and remove separate geometries in Blender using modifiers, apply modifiers, join objects, and boolean operations to produce a single clean mesh ready for 3d printing.
Master thickness management for 3d printing in blender 2.79 by measuring global size, using segment measurements and planes, and applying mesh analysis to ensure every face meets minimum thickness.
Learn how to detect overhangs and manually create supports in Blender 2.79, using selection, shrinkwrap, and extrusion techniques to optimize 3D prints.
Learn to detect and fix sharp edges and distorted faces in Blender 2.79, using edge selection, sharpness controls, and the triangulate modifier to ensure flat, print-ready geometry.
Learn to hollow a Blender 2.79 model to save 3D printing material by adding wall thickness with a solidify modifier, creating inner holes, and eliminating overlaps.
Master cleaning noisy 3D scans and texturing them for 3D printing in Blender 2.79, including mesh cleanup, dynamic topology sculpting, UV unwrap, and texture baking.
Learn how to model a technical part from a blueprint in Blender 2.79, turning CAD blueprints from Autocad or SolidWorks into a printable 3D model.
Model a ring for metal 3d printing in blender 2.79 by selecting brass-friendly materials, sizing to about 21 mm, and using shrinkwrap, subdivisions, and proportional editing to create printable geometry.
Learn to cut a large model into printable parts using booleans and slices, then design male and female joints for a precise, print-ready assembly.
Learn how to export models for monochrome printing in Blender 2.79, choosing the SGA format, adjusting units by scaling 10x, and tweaking orientation and selection before export.
Learn how to export a Blender model for color printing by applying textures, UV mapping, and using the RBJ exporter with color texture files and proper folder structure.
Learn how to prepare and upload 3D models for printing on Sculpteo, including exporting files, checking for non-manifold edges, adjusting scale, and selecting materials and finishes.
Upload and review 3D models on Shapeways, explore material options from metal to plastic, assess model size, and note texture import limits and folder handling.
Upload one or more 3D models to i-materialize, let the site analyze your model, and choose from several print options and finishes, adjust scale, and review pricing quickly.
Learn to upload a 3d model to 3d hub, explore online manufacturing options for 3d printing, cnc machining, and injection molding, and compare printers by price, material, and location.
During this training we will discover blender’s specific tools for 3d printing.
In the first chapter we will create a figurine from scratch. This figurine will be the basis for discover tools dedicated to 3D printing inside Blender. This chapter covers modeling, rigging, texturing techniques that you can also use for other workflows (video game, illustration).
In the second chapter we will discover specific tools of Blender to prepare our figurine for 3d printing. You will learn how to clean bad geometries, but also to detect too thin parts or to hollow your object to gain printing cost.
In the third chapter we will see several school cases that you will often encounter with 3d printing. You will discover how to cut an object, how to prepare a 3D scan for printing, model a technical part from a plan or a ring for metal printing.
The fourth and fifth chapters will be dedicated to exporting created models and uploading our files to different production websites.
All the pack files are exclusive and included for free in the training and will give you the opportunity to practice the modeling and specific operations that 3D printing requires.