
Model a dinosaur from scratch using organic modeling, extrusions, and muscles; unwrap, bake textures, texture paint, rig with bones for walk, run, and roar, and render with ferns and rocks.
Introduce Allosaurus, noting its size, jurassic period, and carnivorous nature, and guide research with Wikipedia, Osman’s drawings, and Gregory Aspel to create bone reference images in Photoshop for Blender 2.79.
Insert and align reference images in Blender 2.79 to guide dinosaur modeling, adjust opacity, and position images in front, back, and side views using a transparent reference cube.
Model the body in Blender 2.79 using a side view, creating a 16-vertex base circle, extruding along the body, refining loops, and maintaining clean geometry with proportional editing.
Learn to model the front leg of a dinosaur in Blender 2.79 by using loop tools, reference images, and careful extrusions to create a low-poly, articulated limb with joints.
Learn hind leg modeling in blender 2.79 by building finger-like claws through planes, extrusions, and loop cuts; shape joints and prepare topology for armature deformation.
Join three geometries into one mesh by selecting vertices, bridging loops, and using proportional editing and wireframe view. Use symmetry or the mirror modifier to finalize the Allosaurus model.
Model the head using extrusion, proportional editing, and loop-based geometry to create clean quads, then refine the eyes, lips, and tongue for a more realistic dinosaur head.
Model the eyes by centering a sphere, rotating it 90 degrees, adjusting divisions with a modifier, and using a mirror modifier to create both eyes, then rename these as eyes.
Explore low-poly modeling of dinosaur teeth and spine spikes in Blender 2.79, using reference images, grid view, proportional editing, duplication, and UV mapping to ensure center alignment and game-ready topology.
Refine the model before sculpting by verifying topology and inner geometry, removing doubles, merging vertices, and adjusting loops with proportional editing for clean creases.
Master Blender 2.79 interface setup and the multiresolution modifier to add detail without destroying topology, compare dynamic topology, and use reference images and multiple windows.
Learn to sculpt the hind legs in Blender by building muscles, joints, and tendons with clay strips, refining geometry, and using symmetry and reference images.
Mark the front leg joints with clay strips, sculpt the muscles and tendons, and refine geometry with creases for Blender 2.79 dinosaur limb; next video builds the body muscles.
Sculpt a dinosaur body in Blender by building muscles and joints along the neck, back, and tail, refining shapes with strokes, shading, and organic geometry.
Sculpt muscles and joints of a dinosaur head in Blender 2.79, using reference lines, wireframe views, and crease techniques to create organic anatomy.
Learn to sculpt convincing dinosaur wrinkles in Blender 2.79 by manual sculpting, increasing resolution, shaping folds with clay strips, masks, and controlled randomness for realism.
Learn to add wrinkles using textures and alpha textures in Blender 2.79, creating a custom alpha brush and applying details along the model's geometry.
Learn to sculpt dinosaur scales in Blender 2.79 using alpha textures, adjusting brush sizes, and using front-face only strokes to add detailed scales across body and legs.
Master sculpting scales and veins on a Blender 2.79 dinosaur using alpha textures, adding crease lines and joints for realistic skin.
Unwrap a dinosaur mesh in Blender 2.79 using the UV image editor, mark seams, and separate the head, body, and limbs to avoid overlaps and create a single texture.
Master editing UV maps for a Blender dinosaur, create a 1024 texture, arrange UV islands to minimize distortion, avoid overlaps, and bake textures for animation.
Bake a normal map from the model using Blender Render, bake from materials, create a new image named normal map at high resolution, and save it to the texture folder.
Master ambient occlusion map baking in Blender 2.79 by generating depth in wrinkles and close geometry, then save the ambient occlusion texture and apply it to your dinosaur model.
learn to bake a curvature map and ambient occlusion for a low-poly model in blender 2.79, duplicate geometry for baking, and prepare textures for painting in the shading workflow.
Optimize the Blender interface and mesh settings, manage bake resolution, apply base geometry, and set up lighting and shaders to paint a dinosaur model efficiently in Blender 2.79.
Learn how to paint the eyes, teeth, and thorns on a Blender dinosaur using texture paint, new textures, and stencil techniques, including occlude options and saving painted textures.
Learn to paint dinosaur skin color variations from a base in Blender 2.79 using texture paint mode, symmetry, and palettes to create natural gradients and detail.
Learn to create skin color variation on a dinosaur texture using smear brush techniques, masking, color transitions from green to blue, high-contrast shading, and organic brushwork.
Explore skin color variation for a dinosaur in Blender 2.79 by creating a desert palette from yellow to red, using alpha textures, texture masks, and texture libraries for detailed painting.
Learn to create skin color variation for a dinosaur in Blender by using procedural textures, including Voronoi patterns and band noise, adjusting density, scale, and color to achieve realistic skin.
Create roughness and subsurface scattering maps in Blender 2.79 by painting grayscale textures for skin, clothing, and features to achieve realistic shading.
Master main shader creation in Blender by enabling the node wrangler, wiring curvature and ambient occlusion textures, and using color ramps and non-color data for realistic shading.
Organize nodes with frames, color-coded groups, and clear labeling to create a readable shader setup; adjust textures and names to prepare for rigging in Blender 2.79.
Learn to create a dinosaur armature in blender 2.79 by setting up a reference image, building a rig with a spine, head, tail, legs, and eyes, and testing deformation.
Master parenting objects to an armature in Blender, use automatic weights for deformation, separate eyes and teeth, set correct origins, and test bone-driven deformations in pose mode.
Create and manage armature constraints in Blender to enable inverse kinematics, assign controller bones, copy rotation with local space, and apply limited rotation to fingertips for natural dinosaur rigging.
Learn to customize armatures in Blender 2.79 by creating and applying custom bone shapes, coloring them for viewport clarity, and organizing bones into layers for easier posing.
Learn to build a dinosaur walk cycle in Blender 2.79 using four reference poses, contact and up poses, frame-by-frame keyframes, and body part choreography for natural movement.
Create a dynamic run cycle for a dinosaur in Blender 2.79 by building four poses, adjusting contact points, and looping keyframes across frames.
Create a roaring dinosaur animation in Blender by setting up bones, keyframes, and mouth and tongue movements, refining timing, and naming the action for later mixing.
Learn to mix animations in Blender using actions, bones, and blend in/out to create smooth walk-to-run transitions, with frame rate 24 and repeat controls.
This lecture guides ground creation for a blender dinosaur scene by sculpting a subdivided plane, applying rock textures, ambient occlusion, a normal map, and a principled shader.
Learn to pose a dinosaur and frame the render in Blender 2.79 by setting the camera, applying composition guides, and refining lighting and textures for a dynamic shot.
Add rocks and ferns from the assets folder to your Blender scene, adjust their scale and rotation, and duplicate placements for a realistic ground-level composition.
Add little rocks to the ground to enhance realism by modeling several rock shapes, grouping them, and distributing them with a particle system using random size, rotation, and varied shading.
Master final render in Blender 2.79 for a dinosaur scene, with HD resolution, depth of field, and ambient occlusion. Apply simple compositing using masks, color balance, and vignette.
Here is a complete training dedicated to the creation of a dinosaur. Discover Blender 2.79, free 3D software and opensource. During this training you will learn all the steps to create a realistic Jurassic Dinosaur Allosaurus, ready for render. An asset pack with 5 dinosaurs is included in the training!
- Discover a complete workflow to create a dinosaur ready for render in production.
- Apprehend the interface and keyboard shortcuts for better efficiency.
- Get polygonal modeling and layout basics.
- Discover the tools of sculpting and texturing.
The creation of a dinosaur with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wanting to update its knowledge. From the freelance graphic designer to the company wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.